View Full Version : Acid Bomb Damage Formula
bhadradeep
09-25-2007, 10:54 PM
Well can any one help me get the Acid Bomb damage formula :confused:
Ive referred many sites and got this formula for acid bomb (0.7 * Target's VIT * Creator's INT^2) / (Target's VIT + Creator's INT). But i cant understand it.
If someone could kindly explain it to me i will be thankful. :)
coolfish1103
09-25-2007, 10:56 PM
Wrong section but anyhow...
Target's VIT - The VIT that the target you put the Acid Bomb cursor on.
Creator's INT - Caster's INT.
INT^2 = INT x INT
Pencil
09-26-2007, 05:15 AM
99 VIT LK vs 99 INT Biochem.
Lets pretend for a bit. >_>
(0.7 * Target's VIT * Creator's INT^2) / (Target's VIT + Creator's INT)
(0.7*99*99^2) / (99+99)
(0.7*99*9801) / (99+99)
(0.7*970299) / (99+99)
(679209.3) / (99+99)
679209.3 / 198
3430.35
And since RO rounds down...
3430 Damage done per hit.
I THINK Thats how it's calced anyway...
Nibbles
09-26-2007, 07:06 AM
Don't forget to multiply by the level of the AB, and multiply by 1/2 if it's used against another player.
Trizone
09-26-2007, 02:36 PM
99 VIT LK vs 99 INT Biochem.
Lets pretend for a bit. >_>
(0.7 * Target's VIT * Creator's INT^2) / (Target's VIT + Creator's INT)
(0.7*99*99^2) / (99+99)
(0.7*99*9801) / (99+99)
(0.7*970299) / (99+99)
(679209.3) / (99+99)
679209.3 / 198
3430.35
And since RO rounds down...
3430 Damage done per hit.
I THINK Thats how it's calced anyway...
This is correct, and as stated by Nibbles allready, that damage is mulitplied by 10 for total acid bomb damage. Hence the LK in the example would take a total of 3430 x 10 / 2 = 17150 damage in pvp.
The Jesus
09-26-2007, 02:46 PM
^^ In pvp or woe? Or both?
Lupus
09-26-2007, 03:42 PM
In pvp, in woe, damage is reduced by an additional 60%. 10290 in WoE.
Robert
09-27-2007, 04:39 AM
I wouldnt assume they got that low Int.
99(base)+7(job)+10(bless)+2or3(headgear)+4(earring s)+1or2(armor)+0or5(weapon)=123to130
0.5 * 10 * 0.7 * (Target's VIT * Creator's INT^2) / (Target's VIT + Creator's INT)
0.5*10*0.7*(100*130^2) / (100+130)
0.5*10*0.7*7347.8
0.5*10*5143.5
25710 :omg:
*0.6(woe)
15426(naked)
*0.6(cran/beret)
9255
*next equipreduction
...
Jayed
09-27-2007, 06:22 AM
In pvp. In woe, damage is reduced by an additional 50%. 8575 in WoE.
fixed
Nibbles
09-27-2007, 09:33 AM
Actually, wouldn't a 60% reduction result in the damage being.... 6,860?
So I'd assume you mean a 40% reduction.
Feint
09-27-2007, 10:02 AM
Where does that 60% come from? As far as I know, skill damages are reduced by 40% in WoE. Ranged attacks are reduced by 20%, but I don't think a skill being ranged makes the two reductions stack. If it does, however, that should result in a 60% reduction. Seeing the Acid Bomb damage in WoE, though, I doubt the reduction is any higher than 40%.
People like to confuse "reduced by 40%" and "reduced to 60%".
Anyways, as a reminder: Skills are reduced by 40%. Magic is reduced by 50%. Normal non-skill ranged attacks are reduced by 25%.
Use the wiki: http://irowiki.org/wiki/PvP_and_WoE
leon.dx
09-28-2007, 01:49 PM
Old chart I found on the iRO Forums, made by Doddler iirc.
http://img.photobucket.com/albums/v390/correy/ragnarok/acidbomb.jpg
Confirming 25% for ranged, since Mint confirmed the rest. This doesn't stack with skills. Skills take priority. If it is control clicking ranged, then it is reduced by 25%.
bhadradeep
09-29-2007, 03:54 AM
I am so very thank full to all of you for giving such a good reply. :)
Now i can plan my build better /thx.
When reducing damage with gears, would you reduce seperately like 30%Cran, 10%Beret,20%Immune or should you add those reductions together then reduce: 60% reduction total from gears? because I get different answers. *Fails at math*
When reducing damage with gears, would you reduce seperately like 30%Cran, 10%Beret,20%Immune or should you add those reductions together then reduce: 60% reduction total from gears? because I get different answers. *Fails at math*
You reduce the damage in separate stacks of similar reduction. All -XX% from demi-human at the same time. Then -XX% from long range and then -XX% from neutral, etc.
For example: Beret / Cran / Long Mace / 2x Alligator / Immune (let's pretend the Biochemist isn't using a Baz or endow)
10,000 damage -> 6,000 (-40% from demi-human) -> 4,800 (-20% from long range) -> 3840 (-20% from neutral)
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