View Full Version : 3-1 VS 2-2
Mister Suki
05-28-2008, 01:03 AM
Which is have greater damage: composite bow [4]
3 hydra 1 skel worker [or] 2 hydra 2 skel worker
is there a card effect of : 20 % damage to netral??
alpha
05-28-2008, 03:25 AM
Orc archer bow + endow > all
Well at least thats how i exaggerate x]
margafred
05-28-2008, 03:56 AM
^
If you don't mind using iron/steel arrow instead of normal arrow,then its clear Orc Archer Bow is the best option for ALL kind of jobs and purposes (lvling/MVP).Think of it as the Infiltrator-like weapon for Hunter class.
devo1
05-28-2008, 05:24 AM
I think he means for PvP/WoE..
2-2 for 150dex, 3-1 from 160dex I think. the dmg is very slight though
Mocha
05-29-2008, 12:10 AM
devo your avatar looks like your wearing a dead dratini on your head XD!
Wakelord
05-29-2008, 01:19 AM
Orc archer bow + endow > all
Well at least thats how i exaggerate x]
As long as the map only has 1 element, true.
If the map needs 2 or more (ninetail-dragontail map, sting-gargoyle map, Skeggoid-Emo girl map, etc) then you're screwed.
alpha
05-29-2008, 07:27 AM
As long as the map only has 1 element, true.
If the map needs 2 or more (ninetail-dragontail map, sting-gargoyle map, Skeggoid-Emo girl map, etc) then you're screwed.
Kill only mob you want, rest fwing lololol
Jayed
05-29-2008, 07:31 AM
This doesn't work at all vs enemies that are weak to holy or ghost. You have no choice but to use a composite of some sort vs. Kathryne Keyrone, for example. Unless you wanna carry around several hundred holy water and buy aspersio scrolls from the kafra shop, endowing yourself holy isn't practical unless partying a priest. Same with shadow element, as the cursed waters are significantly heavier to carry than shadow arrows.
Wakelord
05-29-2008, 09:08 AM
Kill only mob you want, rest fwing lololol
That would work on say, stings-gargoyle map, but is pretty stupid for ninetail-dragontail map, where both are quite good, and is basically a 1:1 ratio.
Orc archer is good if you have endows, but I definately wouldn't call it the be all and end all.
devo1
05-29-2008, 09:09 AM
He's a stupid troll, just stop arguing with him.
Jayed
05-29-2008, 09:25 AM
Ina place like Abyss Lake or bio2, etc, you couldn't comfortably use an endow, anyway. Too many different elements to swap in order to be kill efficient.
Cute Wittle Corgi
05-29-2008, 10:57 AM
I always thought 3-1 was good when it doesn't take attack into the formula (i.e MR)
I think he means for PvP/WoE..
2-2 for 150dex, 3-1 from 160dex I think. the dmg is very slight though
not really but 160 dex would in theory benefit from it more. if you want to choose a set value tho for 3:1 it's 170+
for 150-160 dex, it depends on the def of the target. these days there are taos around (-def) and priests that are still stupid enough to use spikes/not switch, the range of potential defs is quite high. personally ive always used 3-1 for: 150 + pvp gear / 160 + sign / 180 + sign
yes 3-1 is better than 2-2 hands down if atk isn't a factor tho, obv
edit
>>using doddler's rode
>>remember monster def is the full amount, player armor def is not what the status window says unless you have no upgraded gear, soft (vit) def is avgd at -vit*.8 dmg
>>if def dips below these numbers the 3:1 will win out
high orc; 15 (hard) + 55 (soft) defense
2:2 160 dex
Minimum Damage2924(1462X2hit)
Average Damage3070(1535X2hit)
Maximum Damage3212(1606X2hit)
3:1 160 dex
Minimum Damage2924(1462X2hit)
Average Damage3068(1534X2hit)
Maximum Damage3210(1605X2hit)
2:2 150 dex
Minimum Damage2622(1311X2hit)
Average Damage2768(1384X2hit)
Maximum Damage2906(1453X2hit)
3:1 150 dex
Minimum Damage2614(1307X2hit)
Average Damage2762(1381X2hit)
Maximum Damage2906(1453X2hit)
bathory; 0 (hard) + 24 (soft) defense
2:2 160 dex
Minimum Damage4500(2250X2hit)
Average Damage4760(2380X2hit)
Maximum Damage5022(2511X2hit)
3:1 160 dex
Minimum Damage4496(2248X2hit)
Average Damage4756(2378X2hit)
Maximum Damage5022(2511X2hit)
2:2 150 dex
Minimum Damage4058(2029X2hit)
Average Damage4316(2158X2hit)
Maximum Damage4572(2286X2hit)
3:1 150 dex
Minimum Damage4048(2024X2hit)
Average Damage4306(2153X2hit)
Maximum Damage4570(2285X2hit)
now @ 170 dex + 190 dex
high orc
2:2 170
Minimum Damage3226(1613X2hit)
Average Damage3372(1686X2hit)
Maximum Damage3514(1757X2hit)
3:1 170
Minimum Damage3228(1614X2hit)
Average Damage3374(1687X2hit)
Maximum Damage3516(1758X2hit)
2:2 190
Minimum Damage3932(1966X2hit)
Average Damage4078(2039X2hit)
Maximum Damage4222(2111X2hit)
3:1 190
Minimum Damage3944(1972X2hit)
Average Damage4086(2043X2hit)
Maximum Damage4232(2116X2hit)
devo1
05-29-2008, 05:22 PM
eh, even then the damage difference is very slight no matter what the circumstances really.
the dmg differs by like 2, 4 if lexed, 6 if the correct elemental arrows are used and the target is lexed
Parple
05-29-2008, 05:44 PM
better start making 2:2 and 3:1s... don't want to lose out on that 6 :\
Orc archer bow + endow > all
Since op seems to be asking for a pvp bow, orc archer bow is a terrible option. You'll end up using like 30 endow scrolls / minute due to every single shield switch cancelling your endow, which sucks major ass.
Wakelord
05-29-2008, 07:04 PM
Oh wow, I didn't know there was no difference between 3:1 and 2:2, figured one or the other would've been different. (6 damage between max damage lexed? Like you'd ever notice... seriously)
Inferno Nightblade
05-30-2008, 04:50 PM
Ina place like Abyss Lake or bio2, etc, you couldn't comfortably use an endow, anyway. Too many different elements to swap in order to be kill efficient.
People go to Abyss still? :omg: (Well, at least on Loki, Abyss is dead. Thor's is the new hotness for archer classes, it seems.)
But, like, yeah. There really isn't that much of a difference, as Rav demonstrated; 3-1's +5 atk and 184% damage, while 2-2's +10 atk and 182% damage. So, really, they're pretty much equal, as you trade off 5 attack for about a 1.1% increased damage modifier. (These are pretty much the same at 150 dex, though targets with lots of vit defense take more damage from the former.)
IDK. I know this was hunter-geared, but my PvP violin is 3-1. I think that, even considering the fact that the vast majority of players are vit builds (most classes are vit-standard, especially at the trans level), the slight loss of damage with a 3-1 at 150 is probably outweighed by the lower expense. (Considering that hydras are 3m and skel workers over 10, yeah.)
(Also, I think that you had it backwards, Rav. First number should be hard, and second number should be soft.)
Mister Suki
05-31-2008, 06:38 AM
Ow, so on iRo sniper can hunt in Thor huh?? Never heard on idRo, there're only wizz..
Inferno Nightblade
05-31-2008, 01:20 PM
Ow, so on iRo sniper can hunt in Thor huh?? Never heard on idRo, there're only wizz..
Uh.
http://img131.imageshack.us/img131/3347/77minstreliw0.jpg
:...:
Snipers and even non-trans archers rape just as hard. My boyfriend leveled his sniper here quite a bit, and I've DSed here as a bard.
(On iRO, it's actually just been recently that it's become wizard-friendly, due to piercing staves. But anyway, it seems like it's mostly archer classes and knights, though I've even taken my stalker down here with BB.)
And to digress even more: With 160 dex, +7 orc archer < +9 double double. (Yeah, troll, I know. But I've actually tried both in Thor's. I think that with double double I did 5.0-5.1k or so, and with OA + Endow Tsunami, 4.9-5.0.) It's a good option, yeah, but not the BEST.
Sora`
06-01-2008, 12:38 AM
When you start hitting the higher dex bonuses, the damage mods will beat out the raw atk power.
At 120/130 dex on my stalker, +7 Orc archer gives ~500 more damage per DS compared to a +8 3x crossbow.
At lower dex bonuses the damage will be largely greater, but gradually succumb to a 2-2.
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