View Full Version : What would be better in a S.sunnies?
lonelyassassin
09-29-2007, 08:52 AM
What would be better in a S.sunnies for pvp/woe?
Stalatic Golem or Marduk
or other suggestions?
Btw, I don't think I'll ever get a Maya Purple or Orc Hero, so no need to suggest them.
MistressTifa
09-29-2007, 08:56 AM
It depends on your class..
Deviattor
09-29-2007, 09:09 AM
Well, if you're not putting in a miniboss/MVP card you'd be better off selling them and buying what you want.
I'm guessing he might be an Assassin from the username, but no idea.
Feint
09-29-2007, 09:15 AM
If you want the stun resistance you're better off selling your sunnies and getting a Valk Armor(if you're thief/merchant/swordman, of course). But in my opinion, those 2 cards aren't worth it in sl sunnies.
agreed, 20% stun resistance or a green pot removable status aren't worth 250mil zeny :x, better off with a masquerade and pirate dagger imo
Golden Fingers
09-29-2007, 10:05 AM
20% stun combined with 50% from valk is nice, but you might want to stretch to another card type unless you have several s.sunnies to spare. I've kept a couple tucked away for the 12.1 card update for example...
Dr. Azzy
09-29-2007, 01:48 PM
Both of those would be horrifying waste of s.sunnies. S.sunnies should be saved for things like maya purples, orc heros, and some of the stunningly powerful headgear mvp cards added in 11.2 which will be implemented in 11.3. Anything else is a waste.
-Az
Myzery
09-29-2007, 02:16 PM
I put Incubus in mine and I don't regret it one bit.
I think you should save them for something that you're sure that you want and will always use.
Mvp cards are really hard to obtain even if you're wealthy.
not fat bard
09-29-2007, 02:46 PM
double stun proof + valk armor is pretty nice.
lonelyassassin
09-29-2007, 04:07 PM
I have a Sniper, Sinx, and High Wiz. From the replies, I'm guessing Stalactic Golem would be a better choice over Marduk, in general.
Senzafine
09-29-2007, 04:55 PM
Since mute is removable using a esay to get item ingame, yup.
Myzery
09-29-2007, 05:02 PM
I know someone on Loki with Stalactic Golem sunnies and I think he was rather disappointed with them.
Inferno Nightblade
09-29-2007, 06:56 PM
Carat card.
(btw, I'm joking. No need to castigate me.)
Fish!
09-29-2007, 09:50 PM
Stalactic Golem Card 20% (Sunglasses) + Gemini-S58 Card 30% (90+ Agi Only, Top Headgear) + Valkyrie's Armor 50% = 100% Resistance to Stun
Same as Orc Hero Card. So if you are going to use this on a character that has 90 or more agi, then use Stalactic Golem Card.
If you want to use it on a non 90+ agi class:
Stalactic Golem Card 20% (Sunglasses) + Stalactic Golem Card 20% (Top Headgear) + Valkyrie's Armor 50% = 90% Resistence to Stun
With 70+ vit you barley, if ever, get stunned. And even when your below that, you wont get stunned very often at all and for a very short period.
Green potion cures silence, not stun ;D
Nivawk
09-29-2007, 10:23 PM
I would go for the Stun resist since you also get 1 def and silence can be cured with greens. If silence is more of a problem than stun though then maybe peerless is for you. However whatever you do I really hope you purchase sunnies that already have those cards in them from before they became discontinued. There's so few uncarded sunnies left in the game, anything short of an mvp or miniboss card would be a complete waste in my opinion.
Azure
09-29-2007, 10:25 PM
I would just like to point out that the stun resist from Stalactic Golem is not +20% resist, its 20% more than what you already have. Meaning that all those equips would up your stun resist to double what you would normally have, instead of giving immune.
Golden Fingers
09-29-2007, 10:57 PM
Stalactic Golem Card 20% (Sunglasses) + Gemini-S58 Card 30% (90+ Agi Only, Top Headgear) + Valkyrie's Armor 50% = 100% Resistance to Stun
Same as Orc Hero Card. So if you are going to use this on a character that has 90 or more agi, then use Stalactic Golem Card.
Green potion cures silence, not stun ;D
I think you mean use Gemini card.
And also its not the same. Orc hero makes you immune to stun, the above combo gives you +100% stun resist, or doubles your effective stun resistance.
Its the same sort of deal as the +100% hit on magnum break. If you only have 10% chance to hit, you dont suddenly hit at 100% of time, you hit at 20% of the time.
And after thinking about it, if you have more than 90 agi you should use two gemini cards for +110% stun resist given how the formula works.
Erreth
10-02-2007, 02:20 AM
Sell them ;D
Deviattor
10-02-2007, 06:40 AM
I think you mean use Gemini card.
And also its not the same. Orc hero makes you immune to stun, the above combo gives you +100% stun resist, or doubles your effective stun resistance.
Its the same sort of deal as the +100% hit on magnum break. If you only have 10% chance to hit, you dont suddenly hit at 100% of time, you hit at 20% of the time.
And after thinking about it, if you have more than 90 agi you should use two gemini cards for +110% stun resist given how the formula works.
Please post proof. I'm pretty sure people have tested Valk Armour + 2x Stal Golem on a 1 Vit char and it gave 90% resistance, not 1.9% by your logic.
Swifthand
10-02-2007, 08:49 AM
Please post proof. I'm pretty sure people have tested Valk Armour + 2x Stal Golem on a 1 Vit char and it gave 90% resistance, not 1.9% by your logic.
Tested the Stal + Valk Armor thing personally. It applies multiplicatively, similar to wearing elemental armor and then an elemental resist garment, not a direct addition.
For what is worth uncarded slotted sunnies, you could prob get both peerless and stun-proof sunnies and still have money left.
The Jesus
10-02-2007, 10:07 AM
For what is worth uncarded slotted sunnies, you could prob get both peerless and stun-proof sunnies and still have money left.
^^^ Great advice right here
Ichigo
10-02-2007, 05:08 PM
For what is worth uncarded slotted sunnies, you could prob get both peerless and stun-proof sunnies and still have money left.
Or you can be wise and keep them for MVP/future MVP cards.
Kiel, Orc Hero, Pharaoh, High Wiz MVP, Lord Knight MVP, Vesper, White Lady, or Maya Purple (mini boss) cards would be your best bet. If you're truely desperate though, you might as well sell em for the above quoted option.
Orc Hero Card should be the only thing that goes in S. Sunnies IMO.
Ledai
10-03-2007, 11:40 AM
save them for really rare cards
Fish!
10-03-2007, 02:13 PM
I think you mean use Gemini card.
And also its not the same. Orc hero makes you immune to stun, the above combo gives you +100% stun resist, or doubles your effective stun resistance.
Its the same sort of deal as the +100% hit on magnum break. If you only have 10% chance to hit, you dont suddenly hit at 100% of time, you hit at 20% of the time.
And after thinking about it, if you have more than 90 agi you should use two gemini cards for +110% stun resist given how the formula works.
The stacking you are thinking of is like if you use 4 Hydra cards (20% each) it adds up to less damage then 2 hydra 2 skel worker Skel Worker (15%). If you use Golem + Gemini + Valk Armor, which has been tested, you will not get stunned, it is 100% immunity, not 100% less time, it means you are totally immune. I know a friend who has this set.
Golden Fingers
10-03-2007, 07:59 PM
I didnt say it was less time. The % reductions have absolutely no effect on stun length only chance.
Doddler had posted the formula for stun and where the -% effects fall into it when valk armor first came out to explain why low vit/luk builds dont really benefit from the stun reduction. Like many things it doesnt work the way the card/armor say it does so until I see some proof to the contrary i'll take Doddlers word over others :)
(at least thats what i got from his post on RI)
btw two hydra cards is +40% damage, hydra/skel is +38%.
sinix
10-04-2007, 04:33 AM
Save for Issila and Vanberk cards please.
Fish!
10-07-2007, 10:32 PM
I didnt say it was less time. The % reductions have absolutely no effect on stun length only chance.
Doddler had posted the formula for stun and where the -% effects fall into it when valk armor first came out to explain why low vit/luk builds dont really benefit from the stun reduction. Like many things it doesnt work the way the card/armor say it does so until I see some proof to the contrary i'll take Doddlers word over others :)
(at least thats what i got from his post on RI)
btw two hydra cards is +40% damage, hydra/skel is +38%.
Well you go test it yourself then, I'm quite sure it works but if you don't believe me I'm not sure what you want me to say? MisterT below confirms what I said.
crash
10-08-2007, 10:16 AM
Put a Seyren Windsor Card in there. Nothing better than -6 str.
MisterT
10-08-2007, 11:03 AM
i tested the stalatic gemini valk armour combo wif gms on sakray when it was asked and yeh it gives u 100 percent stun immunity its been tested and proven
Ichigo
10-17-2007, 09:34 AM
Put a Seyren Windsor Card in there. Nothing better than -6 str.
Would you have -5 STR if you have base 1 STR with no STR job bonuses?...
Jayed
10-18-2007, 05:31 AM
Would you have -5 STR if you have base 1 STR with no STR job bonuses?...
-5 STR would be -5 ATK, or would it be 1 ATK? Infinite misses, yo!
Eschaton
10-25-2007, 12:21 PM
Would any of the 12.1 headgear cards be worth putting into a pair of sunnies?
From the 12.1 only Vanberk in my opinion.
(+2 str, chance to get +100 crit for 5 seconds)
Ichigo
10-25-2007, 02:31 PM
-5 STR would be -5 ATK, or would it be 1 ATK? Infinite misses, yo!
Or even better, You'll bug out 9999999999999999999999999999... damage o shittttttt.
OVER NINE THOUSAND !!
On a serious note though, for 12.1 you're more likely to get Vanberk or Isilla cards than the omg haxor bio3 MVP cards. So pretty much accordingly -> Vanberk for melee classes, Isilla for casters, and Ungoliant card for MVPs that cast Area Bleeding.
Mushironsha
11-04-2007, 10:57 PM
Tested the Stal + Valk Armor thing personally. It applies multiplicatively, similar to wearing elemental armor and then an elemental resist garment, not a direct addition.How extensive was the test? It'd only be 60% vs 70%, hard to detect without a lot of testing. But like cards/effects stack additively, unlike cards/effects stack multiplicatively. Garment reduction and ele armor aren't the same thing. Valk shield probably stacks with garment, though.
For the stun-thingy (stal golem/gemini/valk armor) :
http://iro.ragnarokonline.com/forum/forums/thread-view.asp?tid=4362&start=151
Heimdallr
Regarding the stun stuff that was posted prior. Ran some tests regarding it here are the findings.
In this test various chars were the victims, but the stunner was a Smith with level 5 hammerfall in PVP.
2 VIT (4.5s Stun)
1 4 1 1 1 2 2 6 2 1
1 1 1 1 1 2 2 1 1 1
33 hammerfalls for 20 stuns
1.65 Hammerfalls for a stun
50 vit (2.2s Stun)
2 3 4 2 2 1 3 1 8 1
1 4 1 3 4 5 3 2 2 2
54 hammerfalls for 20 stuns
2.7 Hammerfalls for a stun
50Vit + Valk (2.2s Stun)
1 13 2 3 3 2 5 4 5 1
3 10 3 3 5 13 7 8 1 1
83 Hammer Falls for 20 stuns
4.15 Hammer Falls for a stun
2 Vit (Valk armor, Stalactic Golem, Gemini card w/90agi) 100% stun resist. Unknown what the duration would be (should be 4.5s)
100 Vit = Stun Immune cant be stunned, and duration would be 0 anyway
100 stun resist from items= doesnt effect duration of stun but can keep it from happening.
In conclusion it seems at the 11.2 update that the VIT stun RESIST doesnt cumulate with the ITEM Stun resist, instead it does something like 50% of the remaining 50% kind of scenario.
-Blubba-
11-07-2007, 08:39 AM
I'm sorry, i have to say it.... Maya Purple :(
Simple.
11-07-2007, 05:04 PM
Put a Seyren Windsor Card in there. Nothing better than -6 str.
Hehe.
Tyrant
11-08-2007, 11:10 PM
I've used double stat headgear and valk armor before. It is DEFINATELY 90% stun reduction, I hardly ever stunned. Right now I use stat headgear and a valk armor for 70% resist, it isn't bad but it could be better.
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