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View Full Version : Healing Staff Efficiency


Lapin Angelique
06-26-2008, 02:16 AM
I'm contemplating if I'm going to make an overupgraded Healing Staff using Enriched Oridecons, but I'm kinda doubting its capabilities and think it will be a waste of investment.

Does anyone have screenies of their Heal with and without an overupgraded Healing Staff? Before and after, perhaps. Thanks.

Jin Atsuko
06-26-2008, 02:40 AM
I don't have any screenshots at the moment, but I can say it is definitely a noticable increase in heal.

My hp's heal is 2318 before a +8 healing staff and 2596 with it.

Plus 10 would only be like 267x-ish.

In my opinion, the most cost effective overupgrade is +8. If you've got the funds to waste, or get particularly lucky, go for +10.

frapps
06-26-2008, 03:26 AM
^i'll 2nd that go for +8

its a nice addition to any priest but the extra 50ish heal isnt worth the cost of a +10

midi
06-26-2008, 06:57 AM
I personally have a 8, its really nice imo for sancs and mvping tanking.
some mvps b4 I couldn't keep up w/ outhealing damage like drake for example, had to use pots, but now w/ healstaff no need.
Before my heal was like 2.5 now its 2.8

margafred
09-17-2008, 01:24 PM
Without

http://img529.imageshack.us/img529/2272/screensara131wf8.th.jpg (http://img529.imageshack.us/my.php?image=screensara131wf8.jpg)


With

http://img229.imageshack.us/img229/9641/screensara134hy1.th.jpg (http://img229.imageshack.us/my.php?image=screensara134hy1.jpg)


It goes even more if you have 120 or more INT...you'll love it especially if you're a pure INT build like ME type.

Asesino
09-18-2008, 04:32 AM
I have a +7 and I borrow a +8 for mobbing. I really like the heal, and I find it easier to manage my sp. I don't have screenshots but I could make some later and post them.

Frost
09-29-2008, 09:59 PM
No. Don't go for it. EP12 is just around the corner and the battlegrounds healing staff would be just as good. It also costs nothing.

Joey
10-01-2008, 05:35 PM
to figure out healing with a +10 healing rod you take an average HP heal (2520 or 2700) and multiply it by 1.15 and you get the value of what they heal for after they equip the healing rod.
so like in the screenshots above, a 2520 heal goes to 2898 and a ~2700 heal goes to ~3100.

bioha3
10-16-2008, 03:59 AM
to figure out healing with a +10 healing rod you take an average HP heal (2520 or 2700) and multiply it by 1.15 and you get the value of what they heal for after they equip the healing rod.
so like in the screenshots above, a 2520 heal goes to 2898 and a ~2700 heal goes to ~3100.

sry, but your calc are wrong.
Healing staff increase you BASE heal amount by a % depends on ur upgrade.
take and example of BASE heal of 2268 (which a normal priest can ezily gets it)
Meditation is +20% of that making it 2721.6 (2721 coz the round down thing) having a +10 healing staff (+15%) will not boost your heal 15% form 2721 and makes it 3129. instead it will boost your heal 35% (the meditatio + the healing staff effect) form 2268 makes it 3061.

Prince Joseph
12-03-2008, 07:00 PM
They are the same..

a (b * c) = (a* b) c

Where:
A = Base Heal
B = Meditatio
C = Healing Staff bonus

Raindrop`
12-05-2008, 09:17 AM
Joey and Prince Joseph are correct. Strangely, the heal bonuses from meditatio and the healing staff are multiplicative instead of additive. bioha3's calculations are wrong as they assume the bonuses are additive. They match the numbers shown in Doddler's translated calculator which is also wrong.

Jayed
12-05-2008, 10:35 AM
No. Don't go for it. EP12 is just around the corner and the battlegrounds healing staff would be just as good. It also costs nothing.

Best advice in this thread. Strong Recovery Staff adds +14% heal while a +8 healing Staff only adds +12%.

Pallas
12-05-2008, 11:14 AM
Speedy Recovery Staff is also a nice one for tanking mobs and everyday leveling--I would rather have a faster heal than a bigger one in most PvM circumstances.

For Sanctuary, though, "Strong" would probably be better!

Jayed
12-05-2008, 09:53 PM
I would rather have a faster heal than a bigger one in most PvM circumstances.
You have the aspd where this will actually be reality?

Spud
12-05-2008, 10:05 PM
what

Joey
12-06-2008, 01:58 AM
A rod enchanted with powers to heal, optimized to be for quick healing.
MATK + 15%, INT + 3, Dex + 2
Decreases delay aftercast on all skills by 15%.
Recover 5SP every 10 seconds.strings gets rid of like 90% of the after cast delay on skills, and every priest has enough aspd to benefit from strings. i think 15% should be no problem.

Kumoko
12-08-2008, 12:22 AM
I would rather have a faster heal than a bigger one in most PvM circumstances.
You have the aspd where this will actually be reality?

SCORE my 99-agi HP will come in handy. /fistshake

hyori
12-08-2008, 06:33 AM
lol i was playing around with studded knuckle on my HP, aspd went down to 18, i could feel a HUGE difference in the speed at which i was healing/buffing!

Pallas
12-08-2008, 04:46 PM
A rod enchanted with powers to heal, optimized to be for quick healing.
MATK + 15%, INT + 3, Dex + 2
Decreases delay aftercast on all skills by 15%.
Recover 5SP every 10 seconds.strings gets rid of like 90% of the after cast delay on skills, and every priest has enough aspd to benefit from strings. i think 15% should be no problem.

Strings definitely trumps the 15% from Speedy Recovery--but if you don't have a minstrel (I often don't!), a slightly faster heal by yourself is nice. I don't have any AGI, but even so I do notice a difference.

At any rate, I do agree with most of the posters here--Strong Recovery Staff will give you a bigger heal, at (likely) a lower cost than a +10 Healing Staff. But I still like the Speedy! :B

margafred
12-08-2008, 07:00 PM
Isn't that the same thing?
+10 Healing staff - +15% more heal
Speedy Recovery Staff - +15% healing speed
If from heal rate per second view,i think both are the same.

Anyway i'm just gonna get all anyway... :P

Mallia F'tero
12-09-2008, 11:51 AM
Unless you can make a +10 Healing Staff I would just hold off and get the other staff form BG because they are amazing. Trying it out on Sakray a +7 Healing Staff holds no wind to it at all. I was healing for about 2300 with a +7healing and when I used the healing staff form BG it went up about 2500.

Pallas
12-09-2008, 04:30 PM
Isn't that the same thing?
+10 Healing staff - +15% more heal
Speedy Recovery Staff - +15% healing speed
If from heal rate per second view,i think both are the same.

Anyway i'm just gonna get all anyway... :P

The BG Strong Recovery Staff will likely give you similar results for less cost, but good luck +10ing Healing Staves!

margafred
12-09-2008, 06:42 PM
Actually i think Healing Staff is easier for me to get compared to the BG stuffs...some ppl (like me) that played in a lower population server with lesser ppl active in PvP fight will have troubles to collect the medals needed before they can exchange it for the BG Recovery staff. :(

Pyro
12-10-2008, 02:36 AM
lol i was playing around with studded knuckle on my HP, aspd went down to 18, i could feel a HUGE difference in the speed at which i was healing/buffing!

When Divine cross was bugged and gave 190 atk speed our highpriest could heal bomb kill necromancers in like 5 seconds? or something crazy lol

Mallia F'tero
12-10-2008, 07:10 AM
Actually i think Healing Staff is easier for me to get compared to the BG stuffs...some ppl (like me) that played in a lower population server with lesser ppl active in PvP fight will have troubles to collect the medals needed before they can exchange it for the BG Recovery staff. :(
You have to win Flavius 9 times and you can get the staff.

Andry
12-23-2008, 12:43 AM
Healing staff increases amount of heal from sanctuary too right??

Crypto
12-23-2008, 07:51 AM
Anyway, I believe that Healing Staff will only get better if get a slotted version, by slot enchant or adding a slotted version in drops;
By now, the BG is better.

Jayed
12-23-2008, 09:35 AM
Actually i think Healing Staff is easier for me to get compared to the BG stuffs...some ppl (like me) that played in a lower population server with lesser ppl active in PvP fight will have troubles to collect the medals needed before they can exchange it for the BG Recovery staff. :(
You have to win Flavius 11 times and lose once and you can get the staff.
fixed!

Coca~Cola
12-28-2008, 08:52 AM
Healing staff increases amount of heal from sanctuary too right??

yar bumped my sanct from 777-885
got to 990 but I forgot what I used =3

Jayed
12-28-2008, 10:47 AM
+7 Dress hat adds +6%, so that should make you 931...

Kyrie
12-28-2008, 01:47 PM
Dress Hat?

Can you post the image?

Jayed
12-28-2008, 02:02 PM
A tiny and cute hat that can decorate a part of the head. This hat, along with a pretty dress, makes the wearer want to go on a picnic.
MDEF +7
Increases ATK, MATK 2%, effectiveness of Heal skill 5%.
Additional ATK, MATK 1% effectiveness of Heal skill 1%, when upgraded Lv 7 or more.
STR +1, INT +1.

Class: Headgear
Def: 2
Location: Upper
Weight: 20
Required Level: 20
Jobs: All


http://img222.imageshack.us/img222/5678/screeniris011pr1.jpg

?

Oscarsito
12-28-2008, 02:27 PM
Actually i think Healing Staff is easier for me to get compared to the BG stuffs...some ppl (like me) that played in a lower population server with lesser ppl active in PvP fight will have troubles to collect the medals needed before they can exchange it for the BG Recovery staff. :(
You have to win Flavius 11 times and lose once and you can get the staff.
fixed!


8*12=96

so you have to win 9 times or 8 and lose 1

fixed ?

Kyrie
12-28-2008, 03:10 PM
http://img222.imageshack.us/img222/5678/screeniris011pr1.jpg

?
Thank you, I asked for the image to know what hat it was...

On bRO that hat only give 8 MDEF (and had slot as well)

Coca~Cola
12-31-2008, 01:07 AM
+20% from medi
+14% from BG staff
+6% from dress hat
+6%?(forgot) from BG set
Hmm anyone calc the heal for that with 90+24 int?