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View Full Version : Another Heat questions (more PvP related).


Lucentos
10-10-2007, 05:34 PM
1st - what stats determining Heat SP Damage to player characters? Or it is constant rate?
2nd - does Heats from several TKMs stacking their SP-damage? I meaning that standing in the cell, that adjancent to two TKMs, that Heating.

WK
10-11-2007, 12:05 AM
TKMs do pvp? Heat works only on memoed maps, a single scholar, or heck a single paladin with GD has more use for draining sp than a TKM. :\

Alaskan
10-11-2007, 12:15 AM
When I am done with Vesper I plan to skill change to PvP skill set. Probally that then I server transfer to Chaos. Heat in PvP is effective, but to answer your question I have no idea. Maybe MATK? ._.a

Rya.Reisender
10-11-2007, 01:33 AM
It's constant 15 sp damage per hit in pvp/woe. If there's no knockback like in woe you'll do 50 hits in a second, so that's basically instant full sp drain. You still need to memo the castle / pvp ground you wanna use it.

rolypolybug
10-12-2007, 09:42 PM
@WK

A pvp TKM can do pretty well against most classes solo.

In party vs party, with heat and flying kick in any sort of a prolonged setting, the sp drain from heat racks up moderately quickly, and can become debilitating to an entire party. Catching/targeting a TKM is simply a pain in the ass; it's like trying to catch a stalker with an un-dispellable flying kick.

They're not great but they have their uses.

Lucentos
10-18-2007, 06:27 PM
I have another Heat question, that also PvP/WoE related: does SLS Union affects SP Damage? If yes then how strong?

Zable Fahr
10-19-2007, 01:27 AM
@Lucentos: Constant means - It cannot be any higher...

It's constant 15 sp damage per hit in pvp/woe. If there's no knockback like in woe you'll do 50 hits in a second, so that's basically instant full sp drain. You still need to memo the castle / pvp ground you wanna use it.

15sp * 50Frames / Number of Player

I guess

@WK: A Single Schoolar or Palading can only attack a single person, while a TKM can hop around and hardly being targeted. In my opinion, it's very useful in WoE. The only negativ thing: limited to a max of 3 maps ^^

Banisher
10-19-2007, 02:23 AM
It's constant 15 sp damage per hit in pvp/woe. If there's no knockback like in woe you'll do 50 hits in a second, so that's basically instant full sp drain. You still need to memo the castle / pvp ground you wanna use it.

Heat doesn't knockback players to start with, so it's a constant drain in all cases. While in PvP the SP drain is very fast (15 sp with 50 hits a second sounds about right), in WoE it's heavily reduced, I'd say it's around 3 sp / hit.

Rya.Reisender
10-19-2007, 03:03 AM
Really? I thought it always has 1 tile knockback but on WoE grounds knockback is blocked.

Lucentos
10-19-2007, 04:48 AM
Let`s return to question about stackability - i mean stackability from several TKMs, that standing nearby/one cell and I entering in the cell that affected by several TKM Heats at once. What will be?

Sora`
10-20-2007, 10:34 AM
A single TKM will drop your sp to zero in a matter of about two full seconds. Having a mass of TKM's grouped together to heat to try and drop that isn't even much more beneficial.

I used to have izlude pvp aligned to play around in. And it was 100x better than a scholar to steal everyone's sp.

WK
10-20-2007, 01:46 PM
Damnnnnnnn u steals ppls sp!!!!!!!!! WHAT WIL DEY DOOOO??? SCHOLAR USELESS NOW!!!!


I'm sorry I still don't see much of a use for them, not to mention see one in pvp.

Rya.Reisender
10-20-2007, 04:19 PM
But stealing 1500 sp also costs 200 sp. ^^'

Lucentos
10-20-2007, 04:33 PM
A single TKM will drop your sp to zero in a matter of about two full seconds. Having a mass of TKM's grouped together to heat to try and drop that isn't even much more beneficial.

I used to have izlude pvp aligned to play around in. And it was 100x better than a scholar to steal everyone's sp.
The reason of this is mentioned un one of upper posts - the WoE penalty on Heat. And intention to make it`s effects more threating to enemies in WoE conditions/

rolypolybug
10-20-2007, 07:39 PM
For anyone who hasn't seen a TKM with heat in PvP, you REALLY need to see one in action. Sora' isn't exaggerating in the least about TKM's being much more effective than a scholar for sp draining. Besides the points I already stated above, the sp drain is constant, instant, and of course, AoE.

And yes, I have a scholar and several TKM's.

As for stealing sp in pvp, it didn't take away the 2 sp per hit a while ago, just the sp used to cast heat.

Rya.Reisender
10-21-2007, 08:07 AM
Hm really? The skill description says it takes 2 sp each hit. :x

Zable Fahr
10-22-2007, 02:00 AM
But stealing 1500 sp also costs 200 sp. ^^'

At least in WoE it doesn't take any SP to drain.

I thought to see, that the SP amount taken wasn't 2 SP per hit, more like 2% SP per Hit...
That would explain this. I guess I'm gonna test some more stuff next wednesday.
A single TKM will drop your sp to zero in a matter of about two full seconds.

Anyone got some WoE related stuff, he/she wants to test?

I'll try the following:

How much SP taken per hit?
Does Spawnprotection prevent from SP loss? (Earlier a guildmate stated, that it doesn't, but another TKM didn't take anything from my sp in spawnprotection...)
Does Heat work on LP? (SP draining purpose...)
Does Heat work in lokis?

anything additional?

Lucentos
10-22-2007, 02:25 AM
Multiple TKMs Heat fields overlapping effect please.

Doddler
10-22-2007, 04:34 AM
The jRO Kwongsung (TKM) wiki states that it simply damages sp by 15sp per frame in the same fashion that it causes damage against monsters. It does not consume sp at all when used against players though, and there is no knockback even when you use it on a map where knockback is allowed.

15sp per frame is roughly (it varies on how responsive the server is) 750sp drain per second to any players within 3x3 area around the TKM.

Accidents
10-23-2007, 02:17 AM
Heat would be excellent to take down Classical Pluck. Until you get dispelled, but...

Banisher
10-23-2007, 03:09 AM
Heat doesn't stay when you go through a portal in a castle, you need to go out of CP to activate it or wait for a refresh. You can probably portal bug it, but well...

Zable Fahr
10-26-2007, 12:52 AM
Further - You cannot dispell Heat ^^ (as well as union)

15 sp per frame seems correct to me. I tested it and my calculations were about 16 sp per second. Anyway, it doesn't drain sp of ppl which are standing in spawn protection. Though i couldn't test yet, whether it drains in cp. But probably it does.

Further - In pvm is heat damage divided by the number of monsters around you. Could anyone tell me, wether it's the same in WoE (For sp ofc)? since it's not seldom for me to stand in enemy masses ^^

Sora`
10-26-2007, 01:08 PM
You can portal Heat in a woe fort and if the CP team is standing close enough to the spawn, zap all of their sp while you are still invulnerable. Heat can not be dispelled, and it still works if you are hidden

salaire
10-29-2007, 01:51 AM
How can you heat and be hidden at the same time? Do you just use hiding skill while heat is on? I heard you can heat from outside CP area and then flying kick to CP duo to zap their sp, is it true?

Zable Fahr
10-29-2007, 05:00 AM
Should be correct... But using Heat "through" portal (Simply pressing the Button before you PC remarks, that you couldn't do any skills...) would be bug abuse. At least on euRO

WK
10-29-2007, 07:45 AM
Should be correct... But using Heat "through" portal (Simply pressing the Button before you PC remarks, that you couldn't do any skills...) would be bug abuse. At least on euRO

You also did far more serious bug abuses, like a dancer spamming 9876546 dazzlers through portal inside CP. No wonder it's illegal on euRO. It's not illegal to portalcast skills on iRO. Then again why should it be. If it were illegal, chaining DS or JT should be too, since they are equally easy to perform.



An account full of TKMs could memo all 20 forts and izlude pvp. =)

Mint
10-29-2007, 12:36 PM
You also did far more serious bug abuses, like a dancer spamming 9876546 dazzlers through portal inside CP. No wonder it's illegal on euRO. It's not illegal to portalcast skills on iRO. Then again why should it be. If it were illegal, chaining DS or JT should be too, since they are equally easy to perform.

Actually, some people got warning for portal bugging dazzler/frost joke. Not sure if anyone ever got banned tho.

Zable Fahr
11-02-2007, 02:28 AM
You also did far more serious bug abuses, like a dancer spamming 9876546 dazzlers through portal inside CP. No wonder it's illegal on euRO. It's not illegal to portalcast skills on iRO. Then again why should it be. If it were illegal, chaining DS or JT should be too, since they are equally easy to perform.



An account full of TKMs could memo all 20 forts and izlude pvp. =)

Well, if it isn't illegal on iRO, you could simply use a Assa + GTB to avoid any def... Well, in case you got no MP Headgears or lazy trappers. Cloaking ftw...

rolypolybug
11-03-2007, 04:25 PM
You mean linked stalkers in stealth with GTB. And a cloaked person would still be sighted out.

WK
11-05-2007, 02:03 AM
Well, if it isn't illegal on iRO, you could simply use a Assa + GTB to avoid any def... Well, in case you got no MP Headgears or lazy trappers. Cloaking ftw...

Out opponents have at least 3 sunnies and who knows how many more use the hack.

Ellye
11-07-2007, 04:55 AM
Just to "confirmate" somethings:
I've tested a bit with my WoE TKM, and Heat truly burns something around 750sp per second (the sp of a character with 1400 maxsp lasted about 2 seconds).
Heat from multiple TKMs seems to stack - it's a strategy my guild used a few times to neutralize some enemy key characters. With two TKMs draining their SP, no Yggdrasil Berry spam will be enough.
Oh, and by the way, Heat do take down CPs stupidly quick. In bRO, "Warping bug" skills isn't against the rules (neither is it generally considered 'wrong'), so I've seen it some times.

The main limitation of Heat for WoE/PvP is the fact that it does not work in Magnetic Earth. Keep that in mind - the skill animation can deceive you about this one.

unawakaned
11-07-2007, 05:42 AM
question, did can I use solar mark on castle map and not setting the opposition mark ?
Will Solar and Lunar work ?

and what is cp ? chemical protection ?

Ellye
11-07-2007, 05:51 AM
question, did can I use solar mark on castle map and not setting the opposition mark ?
Will Solar and Lunar work ?

and what is cp ? chemical protection ?CP = Classical Pluck (a.k.a. Loki's Wail), sorry.

If I got your question right, you're asking if you can mark your Solar Place without marking your Solar Opposition? If so, yes, you can.

unawakaned
11-07-2007, 05:58 AM
Sorry for bad grammar...
ah loki's wail, my server has different name for some skills.

Uhmm yeah, sorta like that, but I mean which heat do you use to player ? Did you set opposition aswell too ? Or set the map as solar map, but not setting the opposition ?

Ellye
11-07-2007, 06:11 AM
Sorry for bad grammar...
ah loki's wail, my server has different name for some skills.

Uhmm yeah, sorta like that, but I mean which heat do you use to player ? Did you set opposition aswell too ? Or set the map as solar map, but not setting the opposition ?You set the map as Solar, for example. Then you will be able to use Solar Heat in that map - it will affect anything in there, dealing damage against monsters/guardians and removing SP from enemy players. It could also be Lunar or Stellar maps, doesn't matter.

You can also set player jobs as targets for Oppositions (any opposition, lunar for example), giving you a bonus damage against that job if you have the corresponding Wrath (Lunar Wrath, in this example.

Ivan Drago
11-07-2007, 12:39 PM
An account full of TKMs could memo all 20 forts and izlude pvp. =)

what kinda loser would have a acocunt full of tkms...

a
11-07-2007, 02:35 PM
Anyone? Since you can make a 99 TKM in a few days while leeching other people.