View Full Version : Grand Cross & BP's
Kyrie
02-19-2008, 11:34 AM
Grand Cross [0] [One Hand] Item ID# 1528 (Grand_Cross)
Type Weapon
Class Mace
Weight 150
Attack 140
Required Lvl 40
Weapon Lvl 4
Property Holy
Applicable Jobs : Acolyte,Priest,Monk
Description A cruciform mace that was blessed by the pope of the Rune Midgard kingdom.
Add a 10% chance of auto casting Level 3 Turn Undead on the enemy when attacking.
Regain 1 SP for each attack on an Undead monster and 3 SP for each killed Undead monster. Dropped By High Priest Margaretha (MVP)
Some one who had one can tell me how it works?
I need to have TU 3 to the auto cast of the mace to work?
EDIT: Cursed enter >.<
EDIT by Atum : deleted the images and links since they link to a page which offers infos about a lot of pservers. :)
jaded
02-19-2008, 12:02 PM
You do not need to have TU for this skill to activate.
However, a BP with low int would not be an ideal choice for this weapon imo.
Ojimaru
02-19-2008, 12:24 PM
TU success chance is also based on LUK and remaining monster hp. So a Crit-based BP could still use this weapon effectively.
jaded
02-19-2008, 12:26 PM
LUK provides a significant amount less % chance than INT per point for a successful TU.
The Jesus
02-19-2008, 12:34 PM
This was debated extensively in the BP thread but please await Nack's arrival for proper input.
Phaust
02-19-2008, 12:42 PM
LUK provides a significant amount less % chance than INT per point for a successful TU.
[(Skill Level*20) + LUK + INT + BaseLevel + (1 - TargetHP/TargetMaxHP)*200]/10 % (max 70%)
Copy pasted from irowiki.LUK and INT Gives same increase chance.
jaded
02-19-2008, 12:49 PM
You sure about that? I would check Doddlers site instead.
Nack~
02-19-2008, 12:50 PM
HEllo! lol
Since the previous update the mace now GIVES you the skill TU level 3
you can cast it on your own without needing to attack anything!
I always thought luk gave such a small increased success chance that it was silly to put points into it specifically for that! But the for battle priests i imagine it would be pretty good if they have high luk to begin with! plus i suppose you could cast it and then attack while in the delay too so you had the chance of getting more TU's off? *shrug* lol
i'm not really sure what the first post had to do with battle priests?:(
incidently if anyone has one of these and wants to sell me it i'll buy it off them if they gimme a good price:D
HEllo! lol
Since the previous update the mace now GIVES you the skill TU level 3
you can cast it on your own without needing to attack anything!
Yep, that's how i level my High Aco, TUing in prison and Ancient mummies
Ojimaru
02-19-2008, 03:27 PM
You sure about that? I would check Doddlers site instead.
Doddler's... site?
If you mean the roratorio stat calc, a level 99/70 HP vs Ancient Mummy using TU 3
with 100 INT, 13 LUK
Success rate = 27.2%
with 13 INT, 100 LUK
Success rate = 27.2%
The Jesus
02-19-2008, 03:30 PM
Ojimaru (http://forums.irowiki.org/member.php?u=2241) wins! Finish him!
Kyrie
02-19-2008, 03:58 PM
HEllo! lol
Since the previous update the mace now GIVES you the skill TU level 3
Wow... that is awesome...
I was testing that on bRO Sakray, and to the TU get off you Need to have TU 3 too, so i found that strange and come to question that here...
Someone can tell me, whose update that came?
(Sorry my "baby english")
Nack~
02-19-2008, 04:36 PM
was it thors? i think it came with thors
:( whats that:( veins? i forget
Kyrie
02-19-2008, 05:13 PM
was it thors? i think it came with thors
:( whats that:( veins? i forget
Well.... must Be xDDDDD
Probably thors. Been able to use TU for awhile with champ now. TU isn't great, but better then nothing. Only reason i use a grand cross is that it's the only wep i think with holy prop that a champ can use.
Zable Fahr
02-20-2008, 06:31 AM
On euRO you still have to get TU 3 with the skilltree ^^... However, it is fun to use it. Tested it in GH Churchyard with AR slave and the killspeed was pretty decent - even though I sometimes would have been faster using a 3x Titan Chain + Aspersio ;) but all in all it was somewhat faster... I'd say it is nice to have, but nothing to rely on.
Solarcow105
02-20-2008, 10:35 PM
http://img.photobucket.com/albums/v69/kinkykitten/kumagc.jpg
1 base int + morri set + gloria.
Proc chance was very high, usually the monster died in 1 or 2 manually casted and usually within a few seconds of just whacking them. With AR, the monsters die ridiculously fast, even without the morri set. It goes off a lot and the extra sp per hit/kill is kinda nice. The only real things that weren't nice about it, was losing asp when switching to the GC and the horrible delay that TU causes.
The TU delay can kill you if you don't carry fwings/pots since its like 2-3 seconds and if you get mobbed and TU goes off (especially multiple times) it gets dangerous. The SP also works with both undead race and undead element.
Kyrie
02-21-2008, 09:25 AM
Something bout The Grand Cross,
If you use a Sheep hat or a Orc Lord, the reflected damage also counts fo unleash the skill, so you can TU on various monsters at the same time, thas makes the cross Way cool for average vit priests/monks... this would be Awesome on Cursed Abbey, next major update here (on iRO).
Ah yes! dont forget!
The TU delay can kill you if you don't carry fwings/pots since its like 2-3 seconds and if you get mobbed and TU goes off (especially multiple times) it gets dangerous. The SP also works with both undead race and undead element.
Golden Fingers
02-23-2008, 12:38 AM
1 base int + morri set + gloria.
Proc chance was very high, usually the monster died in 1 or 2 manually casted and usually within a few seconds of just whacking them. With AR, the monsters die ridiculously fast, even without the morri set. It goes off a lot and the extra sp per hit/kill is kinda nice. The only real things that weren't nice about it, was losing asp when switching to the GC and the horrible delay that TU causes.
The TU delay can kill you if you don't carry fwings/pots since its like 2-3 seconds and if you get mobbed and TU goes off (especially multiple times) it gets dangerous. The SP also works with both undead race and undead element.
I'm a bit of a noob at this, does crit chance increase TU effectiveness? or is it just the luck bonus from morriganes set ?
Solarcow105
02-23-2008, 12:48 AM
I'm a bit of a noob at this, does crit chance increase TU effectiveness? or is it just the luck bonus from morriganes set ?
Just the luk from the set.
Zable Fahr
02-25-2008, 01:30 AM
In case you got problems hitting an enemy - Use a Greatest General Card ^^
Agi/int Priest for Anubis Leveling!... In case they'll come this year o_O
Ojimaru
02-25-2008, 03:18 AM
Agi/int Priest for Anubis Leveling!... In case they'll come this year o_O
Chances are, when they do, the place will be swarmed with Priests and leeches. If Doddler's info is right, Anubis comes with 11.3, i.e. Nameless Isle/Cursed Abbey. In which case I'd take the Grand Cross there instead.
richardf
02-26-2008, 11:11 PM
I absolutly love the Grand Cross. I'd have to recomend a higher amount of int in the build. I have 53 int. Luk is nice but even if you leave it at one, use gloria and it works just fine :).
Golden Fingers
02-26-2008, 11:24 PM
a semi related question, is res1 = what level of turn undead?
Also is TU ranged or melee range? Anubis has a whole bagful of potential :)
Nack~
02-27-2008, 07:08 AM
Uhh i dont think theyre comparable really, the cast time of res 1 is like loooooonnnngggggg! I dont think you could walk around ancient mummies or whatever and res 1 things lol. If your takling about the sucess chance compared to TU i couldnt say though !
I dunno what it is i assume its magic but whether or not its ranged:( it has to be cast very close to the monster!
Useless post by me!
Range is like 4 or 5 tiles max? Not sure.
Kyrie
02-27-2008, 08:14 AM
ress 1 = TU 1
ress 2 = TU 2
ress 3 = TU 3
ress 4 = TU 4
Well, I think that a Ress 5 would be the same of a TU 5
:heh:
Nack~
02-27-2008, 08:51 AM
Well then=D there you have it lol
i havent used TU since... dunno lol 97 normal priest?:( 2 years ish now! lol sorry
Ojimaru
02-27-2008, 11:43 AM
Uhh i dont think theyre comparable really, the cast time of res 1 is like loooooonnnngggggg! I dont think you could walk around ancient mummies or whatever and res 1 things lol. If your takling about the sucess chance compared to TU i couldnt say though !
I dunno what it is i assume its magic but whether or not its ranged:( it has to be cast very close to the monster!
Useless post by me!
Actually, when using Ress on monsters, the cast time is similar to TU's cast time.
Solarcow105
02-27-2008, 12:46 PM
Actually, when using Ress on monsters, the cast time is similar to TU's cast time.
umm what? Res has a different cast time base on levels (6 seconds, 4 seconds, 2 seconds, and instant according to the wiki) while TU has a flat 1 second cast time. Doesn't matter if you are casting it on a monster or a player, the cast times are the same.
Success rate, afaik, is what Kyrie posted where similar levels of res and TU have the same chance of success. Seems the wiki just states res acts the same as TU when cast on an undead monster, so I would assume that's correct then.
Nack~
02-27-2008, 02:46 PM
Actually, when using Ress on monsters, the cast time is similar to TU's cast time.
Res 1?
Edit: Oops didnt read the post above
basically what they said!
Ojimaru
02-27-2008, 05:04 PM
umm what? Res has a different cast time base on levels (6 seconds, 4 seconds, 2 seconds, and instant according to the wiki) while TU has a flat 1 second cast time. Doesn't matter if you are casting it on a monster or a player, the cast times are the same.
Success rate, afaik, is what Kyrie posted where similar levels of res and TU have the same chance of success. Seems the wiki just states res acts the same as TU when cast on an undead monster, so I would assume that's correct then.
Never tried it with the lower leveled ones, but Ress 4 on Undeads wasn't instant. And if the cast time and delays operated as per Ress instead of TU, then Ress 1 has 0 delay?
res 4 is definitely instant cast on undeads
dunno what server you play
Nack~
02-27-2008, 05:56 PM
Never tried it with the lower leveled ones, but Ress 4 on Undeads wasn't instant. And if the cast time and delays operated as per Ress instead of TU, then Ress 1 has 0 delay?
res 1 has a big delay still :( and res 4 is instant cast on iro
Solarcow105
02-27-2008, 06:37 PM
res 1 has a big delay still :( and res 4 is instant cast on iro
Res 1 (iirc) has no delay, just a long ass cast time. It's the same as if you were using a ygg leaf i believe.
As boom stated, res 4 is instant on iRO, even when used on an undead.
Nack~
02-27-2008, 06:41 PM
Are you sure? it always has a delay for me in pvp when i res somebody and try to heal them straight after its like *ClickClickClickClickClickClickClickClickClickClic kClickClickClickClickClickClickClickClickClickClic kClickClickClick*
and then finally lol
Edit: in fact i just tested it and its fucking massive lol MASSIVE
Ojimaru
02-28-2008, 02:12 AM
o_o
I'm confused. But meh, who cares about TU or Ress on Undead when you just as easily slap them around with a stick.
Golden Fingers
03-02-2008, 12:34 AM
res 1 has a big delay still :( and res 4 is instant cast on iro
Reason i asked on Res 1 is not because i want to use the skill res1, but possibly use ygg leaves that have no cast time for 1st class chars with a tank :)
Kyrie
03-03-2008, 10:13 AM
hello!
the cast are those:
Ress 1 = 6 sec
Ress 2 = 4 sec
Ress 3 = 2 sec
Ress 4 = Instant cast
And the delay:
Ress 1 = No delay
Ress 2 = 1 sec Delay
Ress 3 = 2 sec delay
Ress 4 = 3 sec delay
Jayed
03-03-2008, 12:33 PM
ress 1 = TU 1
ress 2 = TU 2
ress 3 = TU 3
ress 4 = TU 4
Well, I think that a Ress 5 would be the same of a TU 5
:heh:
When I asked doddler the other day he said res 1~4 all = TU 1
Maybe he misunderstood my question?
Nack~
03-03-2008, 12:56 PM
When I asked doddler the other day he said res 1~4 all = TU 1
Maybe he misunderstood my question?
I thought it was around there personally, thats why i never bothered resbombing shit=x
Solarcow105
03-03-2008, 01:00 PM
Revive a dead character. When used on Undead (http://irowiki.org/wiki/Undead) property monsters (excluding ones that are also Boss (http://irowiki.org/wiki/Boss) flagged), it has the same effect as Turn Undead (http://irowiki.org/wiki/Turn_Undead).
From the wiki. I assumed it was as kyrie said, same level res and TU = same success chance.
Soukosa
03-03-2008, 06:46 PM
Res bombing isn't the same effect as TU though. Res bomb is actually neutral property while TU is holy. (On iRO at least in case if its different else where for some messed up reason.)
soldit
03-28-2008, 02:47 PM
TU3 also does more damage to a player in pvp than Res4, so I am figuring there is somewhat of a difference between the two
Watanuki
03-28-2008, 03:09 PM
TU3 = Ress3, isn't it?
Eschaton
03-28-2008, 05:50 PM
In terms of success rate? They seemed to be the same when I tried it.
http://ro.doddlercon.com/wiki/index.php?title=Slot_Enchant_Ep12
Also, slotted Grand Cross yum.
Watanuki
03-28-2008, 06:45 PM
I've seen many times people talking:
TU1=Ress1
TU2=Ress2
TU3=Ress3
TU4=Ress4
I think in this topic they say that... Oh, and slotted Grand Cross reaally yum, but it's far from me right now... D:
Nack~
03-28-2008, 06:48 PM
in terms of actual output, grandcross is still in my opinion inferior to overupgraded morning stars:( it has the advantage of TUing on hit and the fact that its holy property. Thats what really makes me happy about slotted grandcross, the fact that i can go somewhere and switch off of my holy weapon and not lose my aspersio!
I'm far more excited about the 2 s gold mace:P
Kyrie
04-01-2008, 03:59 PM
Gold mace[2] will be reeeeaaalllllyyyy fun, undeads will die Easilly...
@Soldit.
The diference between TU and Ress is that TU is Holy, Ress not...
soldit
04-01-2008, 07:37 PM
Gold mace[2] will be reeeeaaalllllyyyy fun, undeads will die Easilly...
@Soldit.
The diference between TU and Ress is that TU is Holy, Ress not...
Duhr.
There is a difference between how the two is handled in pvp - check pneu. But I guess the holy prop would explain difference if it is 20% different.
edit: nope just tested, on cranial reduction 221 Res4 dmg vs 331 TU3 (via gc) damage
Kyrie
04-02-2008, 03:10 PM
Duhr.
There is a difference between how the two is handled in pvp - check pneu. But I guess the holy prop would explain difference if it is 20% different.
edit: nope just tested, on cranial reduction 221 Res4 dmg vs 331 TU3 (via gc) damage
Well, there is a bonus of +25% if you hit an undead/dark element 1 whith a holy attack...
And that will bypass ray, since it's holy prop.
soldit
04-02-2008, 08:12 PM
Well, there is a bonus of +25% if you hit an undead/dark element 1 whith a holy attack...
And that will bypass ray, since it's holy prop.
UD1 = 150% from holy prop, actually!
edit: which would account for the damage increase duhr :( but still, they are treated differently in pvp - and still doesnt account for the supposed difference in levels
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