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metatron
02-28-2008, 02:38 PM
Changed earlier today xD! The only problem is that I have to leech my Soul Linker in Prison and I hate Prison. I'm still waiting to buy a cheap Mocking from someone that's actually active on these forums.

I love my Moonlight Dagger. Now if only Zombie Prisoners walked slower and Rybios and Hunter Flies were annihilated from Prison.

Leveling in Prison is starting to get slower -.-"... xD!



Go to Stings, it is a lot better for leeching. I leeched my Sl there when I was making it as I was making my Sage.

Dispel
02-28-2008, 03:26 PM
Go to Stings, it is a lot better for leeching. I leeched my Sl there when I was making it as I was making my Sage.

Prison is really fast since it only takes 1-2 Fire Walls for 1 Zombie Prisoner and 3 Fire Walls for 3 Zombie Prisoners xD!

It doesn't take too long to kill him as it does with Stings. And you actually have time to react if a monster spawns on you in Prison compared to Stings when a Sting spawns on you or near you (too near to Cast Cancel and teleport/fly wing away).

The only annoying things there are the Rybios and Hunter Flies. All I kill are the Zombie Prisoners anyways too. No annoying gargoyles to mess me up or slow me down for Stings to kill me xD! Besides that, it takes longer to get to Stings compared to Prison.

metatron
02-29-2008, 09:22 AM
It is still faster in Stings but by all means do whatever you like.

Dispel
02-29-2008, 11:41 AM
It is still faster in Stings but by all means do whatever you like.

=P Yes, it is, in your opinion of course.

WK
02-29-2008, 12:57 PM
I'm pretty sure prison is better exp than stings, I'm just not so sure if that's the case with that low-int build.

metatron
02-29-2008, 01:25 PM
I'm pretty sure prison is better exp than stings, I'm just not so sure if that's the case with that low-int build.
It is once you are a wizard and can kill Rybios and deal with the Hunter flies. As a Mage though you can gain 100k more exp an hour in stings just because you do not have to teleport as much.

Again I was just offering up my opinion. Let's stop discussing this before our posts are deleted and we are told to stop by a mod :-p

not fat bard
02-29-2008, 01:36 PM
I'm pretty sure prison is better exp than stings, I'm just not so sure if that's the case with that low-int build.


Low Int with agi builds usually go TI for slick xp. :stir:

Dispel
02-29-2008, 02:38 PM
Low Int with agi builds usually go TI for slick xp. :stir:

It's quicker to level up at Prison because you can just lay a fire wall or two and go on to the next Zombie Prisoners. It's a lot easier to level on TI surface when you have sufficient flee so that KE doesn't run out so fast compared to if you just changed into a Sage. =P

It is once you are a wizard and can kill Rybios and deal with the Hunter flies. As a Mage though you can gain 100k more exp an hour in stings just because you do not have to teleport as much.

Again I was just offering up my opinion. Let's stop discussing this before our posts are deleted and we are told to stop by a mod :-p=P That'd be you. I'm posting pictures anyways. And I'd say that you do have to teleport the same amount because the mere fact that gargolyes are ranged monsters messes up leveling a lot. At least it does for me and I don't have to deal with ranged monsters in Prison.

In the amount of time you kill a Sting as a new hindsight Sage (low int, moderate agility), you could of killed 2-5 Zombie Prisoners (if they're around). The more people in Prison, that slower leveling is because everything is respawning and so are the Rybios and Hunter Flies (that is if the people in Prison are Wizards killing the Rybios and Hunter Flies).

Anyways, here's my Sage that I made in 2004 and she has only gained 5 levels since I've been back. My first kill in PvP on my Sage since I've came back xD! She has 120 int and 58 dex o.o... WoE Support.

However, there are some lolthors players in the alliance that found it funny when I died to a weak attack. I mean, I should live through 3 Soul Destroyers as Int/Dex, amirite? Rofl at lolthors players.


http://forums.irowiki.org/attachment.php?attachmentid=497&d=1204321433
Edit: Lol, so it is photobucket. o.o They're resizing all of my pictures! T.T!

(Attached normal version)

metatron
02-29-2008, 08:00 PM
It's quicker to level up at Prison because you can just lay a fire wall or two and go on to the next Zombie Prisoners. It's a lot easier to level on TI surface when you have sufficient flee so that KE doesn't run out so fast compared to if you just changed into a Sage. =P

=P That'd be you. I'm posting pictures anyways. And I'd say that you do have to teleport the same amount because the mere fact that gargolyes are ranged monsters messes up leveling a lot. At least it does for me and I don't have to deal with ranged monsters in Prison.

In the amount of time you kill a Sting as a new hindsight Sage (low int, moderate agility), you could of killed 2-5 Zombie Prisoners (if they're around). The more people in Prison, that slower leveling is because everything is respawning and so are the Rybios and Hunter Flies (that is if the people in Prison are Wizards killing the Rybios and Hunter Flies).
I am just going by the numbers. On a Sage I can level from lvl 1 to Job fifty in a day if I go from Metalings to Noobyang to Stings. Whenever I go to Prison I end up sitting too much because I use too much SP because of Injustice, Rybio and Hunter Flies. I would rather have 1 monster I cant kill then three that can kill me in one hit :-/

He is right though now that you are a Sage go to TI1 and kill things there before you can go to ID3.

Dispel
03-01-2008, 03:04 AM
I am just going by the numbers. On a Sage I can level from lvl 1 to Job fifty in a day if I go from Metalings to Noobyang to Stings. Whenever I go to Prison I end up sitting too much because I use too much SP because of Injustice, Rybio and Hunter Flies. I would rather have 1 monster I cant kill then three that can kill me in one hit :-/

He is right though now that you are a Sage go to TI1 and kill things there before you can go to ID3.

That's if I had enough flee and I don't have enough to mob sufficiently. I don't kill Injustices or Rybios either. They're a waste of time. I have a Moonlight Dagger anyways so I never have to sit at all in Prison. Again, Zombie Prisoners die faster and I don't have to deal with them walk faster than Zombie Prisoners.

Bluedreams
03-01-2008, 12:23 PM
I like prison over stings cause it's easy to get to and I can actually start soloing at 4x, and really take off at 5x.

Hunterflies die really fast to ramming themselves into FW, injustice have low mdef and die decently to FW+FB and rybios are easy once your FW starts doing more then 1 dmg to them.

Teshlin
03-02-2008, 12:32 AM
You can't solo stings at 4x? That's funny, I thought people usually went to stings in the 30s somewhere....

Acolyte
03-02-2008, 01:49 AM
Killing stings at 3x is easy.

Getting there is the problem.

Teshlin
03-02-2008, 08:18 AM
Fly wings, hard armor, and run? There are 2 doors from the Church, keep in mind. Its really not bad unless you're very unlucky. I've done it on quite a few 3x chars in the past.

Dispel
03-02-2008, 08:24 AM
You can't solo stings at 4x? That's funny, I thought people usually went to stings in the 30s somewhere....

Who are you talking to specifically?

Fly wings, hard armor, and run? There are 2 doors from the Church, keep in mind. Its really not bad unless you're very unlucky. I've done it on quite a few 3x chars in the past.You don't have Gargolyes eating your health as a low leveled Mage in Prison and Zombie Prisoners die instantly compared to Stings. If you have a Moonlight Dagger, you can keep going and going without having to sit down at all. It still takes longer to get to Stings compared to Prison which is one map away instead of 3. Both ways having mobs that can potentially kill you with one skill if you're not up to full health as a low leveled Mage.

Teshlin
03-02-2008, 08:29 AM
If you're good with firewall Gargs are generally not a problem. All I'm saying is that if you have so much trouble with stings, maybe you should go there and get better at it? ;). For instance, if you pay attention to your surroundings and use firewall effectively, not to mention teleporting around some, the gargs really aren't bad at all. You just have to be smart about when and where you choose to kill the stings.

But if you get better exp at pris then go for it. This is coming from a guy who solo'd (and I do mean solo'd, I didn't have a buffslave) a sage to 99 in stings many years ago, because I got better exp there then anywhere else (largely because I was built for siege and my only killing skills were firewall and firebolt). Since then I've leveled many characters in stings, and getting there has never been such a problem that I gave up on it.

Dispel
03-02-2008, 09:14 AM
If you're good with firewall Gargs are generally not a problem. All I'm saying is that if you have so much trouble with stings, maybe you should go there and get better at it? ;). For instance, if you pay attention to your surroundings and use firewall effectively, not to mention teleporting around some, the gargs really aren't bad at all. You just have to be smart about when and where you choose to kill the stings.

But if you get better exp at pris then go for it. This is coming from a guy who solo'd (and I do mean solo'd, I didn't have a buffslave) a sage to 99 in stings many years ago, because I got better exp there then anywhere else (largely because I was built for siege and my only killing skills were firewall and firebolt). Since then I've leveled many characters in stings, and getting there has never been such a problem that I gave up on it.

I take it you meant to say "it was directed towards you (me)". In that case, I never said that I couldn't solo Stings at 40+. However, as an int/agi Sage, yes, it's more practical to go to Prison as Zombie Prisoners don't have as much MDef and they die instantly compared to Stings where it takes a while to kill just one.

You can be "good with firewall" all you want, Gargs will always be a problem. I have two Sages, one is a caster and one is int/agi. I've done fine in Stings as a caster but with such low int, Prison is a easier and more efficient.

With the amount of time it would take me to teleport to Stings as a Mage, I could have been killing Zombie Prisoners.

However if you get better exp at stings then go for it. This is coming from a fellow player who solo'd (and I do mean solo'd; I didn't have a buff slave) a sage to 82 in prison many years ago. This was because I got better exp there than anywhere else (largely because I was built as a hybrid caster/WoE support Sage). Since then, I've leveled many characters in prison, and getting there has never been such a problem that I gave up on it.

Ysu
03-02-2008, 09:20 AM
I'll vouch for stings at low 3x as well. I didn't really have a problem getting there with a teleport clip. I think I had firewall 5 and I found that to be good enough to start at stings. With higher level firewall, I start teleporting gargs when I know the area have a good amount of stings. Once I had a decent amount of int, I started mobbing then FW + Fireball.

I tried prisons during my late 8X but I found it as a heavy sp drain. I had to sit way more often compared to stings. I also didn't have any buff slave. Since you have low int, I guess I can see your point. Even with max int, my sp drains from mob killing although not as fast as prisons. I preferred prisons in my later levels in the old days when there wasn't any rybios though. ;)

Dispel
03-02-2008, 09:24 AM
I tried prisons before too but I found it as a heavy sp drain. I had to sit way more often compared to stings.

You're correct; it is a heavy SP drain to level there as a Sage. However, that is the trade off for killing Zombie Prisoners instantly. I don't even waste a second on Rybios or Injustices as int/agi. It's not worth the time and SP. As an int/dex Sage though, Stings wins out. I just never liked that fact that Gargoyles were ranged though. I miss having Increase SP Recovery 10 =\ on my int/dex Sage.

fairygirl
03-02-2008, 09:51 AM
What about killing siromas in ice cave lvl 1? They're passive and do not sense cast. Bring a hide clip or something if you can't one shot them. Shouldn't be too dangerous to leave a character at the entrance as well. The only things to worry about are the roween and gazeti.

Dispel
03-02-2008, 10:06 AM
What about killing siromas in ice cave lvl 1? They're passive and do not sense cast. Bring a hide clip or something if you can't one shot them. Shouldn't be too dangerous to leave a character at the entrance as well. The only things to worry about are the roween and gazeti.

Are you serious!? Siromas are more dangerous than Stings! Their deadly hypnotizing will put you to sleep eventually and when you fall asleep they'll cuddle you to DEATH! O.O!

Zeratul_1
03-02-2008, 11:40 AM
You can actually get to Stings in about 5 seconds with the Dungeon Teleport Scrolls. They'll warp you to GH Culvert 2, but you'll be put like 5 tiles from the portal to Stings.

Feint
03-02-2008, 12:16 PM
I liked Prison a lot more than Stings when I played mage classes(read: leeched my characters). Walking to Stings sucked hard, and the Gargoyles were terribly annoying, let alone the labs3 monsters people DBd on the map :(. Also, I liked the Prison loots more. A few Eluniums every now and then kept me going.

And wow, I posted in a mage class thread :(

Bluedreams
03-02-2008, 01:56 PM
Moonlight dagger on a sage or wiz in pris is love. Switch to it when you have a bunch of pris, cast your FW and blam, instant partial SP refill! Using it while you have a mob of rybios works well too.

Keep the spam out of this thread, that sort of stuff should be in PM's.

Dispel
03-02-2008, 02:48 PM
Moonlight dagger on a sage or wiz in pris is love. Switch to it when you have a bunch of pris, cast your FW and blam, instant partial SP refill! Using it while you have a mob of rybios works well too.

Keep the spam out of this thread, that sort of stuff should be in PM's.

Or just equip it when you're killing Zombie Prisoners. Instant regeneration =P. Aside from the fact that I spent 8mil on that dagger, jeez.

By the way, what did his post say? I didn't get a chance to look at it o.o.

Teshlin
03-02-2008, 08:28 PM
I take it you meant to say "it was directed towards you (me)".

Uh no, that was obviously directed at the person who implied being unable to solo stings at 4x when she said she liked pris because she could solo there right away at 4x.



You can be "good with firewall" all you want, Gargs will always be a problem. I have two Sages, one is a caster and one is int/agi. I've done fine in Stings as a caster but with such low int, Prison is a easier and more efficient.If gargs are really a big problem for you you're really not good enough. Sorry, I don't mean to offend, but the only real problems in stings are lag and thinking you can take down mobs you can't.

With the amount of time it would take me to teleport to Stings as a Mage, I could have been killing Zombie Prisoners.
True enough.

However if you get better exp at stings then go for it. This is coming from a fellow player who solo'd (and I do mean solo'd; I didn't have a buff slave) a sage to 82 in prison many years ago. This was because I got better exp there than anywhere else (largely because I was built as a hybrid caster/WoE support Sage). Since then, I've leveled many characters in prison, and getting there has never been such a problem that I gave up on it.
I don't understand what you're getting at here. You copied my paragraph but then changed some parts? If you want to directly contradict what I'm saying, ok. But I can tell you off the top of my head that as of when I was leveling my sage, about 2 and a half years ago, stings was the best exp for my build in terms of soloing. I tried pris, clocks, TI2, valk gd, a bunch of other places as well, and stings was the fastest. And judging by the other people leveling there both in terms of numbers and who they were, all the other sages around found the exact same thing.

Bane
03-02-2008, 09:10 PM
I solod my wizard to about level 81 in stings, prison wasn't faster until the mid 80s when I could cast SG quickly, and I actually got more experience an hour in pre-homun zenorcs than prison.. I miss those days. Anyway, I'd say without SG prison definitely wouldn't be faster than stings. I guess if you mobbed rybios with 130 int and HD maybe, but if you're only killing zombie prisoners your exp can't be that wonderful, and I'd vote for stings.

Dispel
03-03-2008, 05:42 AM
Uh no, that was obviously directed at the person who implied being unable to solo stings at 4x when she said she liked pris because she could solo there right away at 4x.
Well you didn't address anyone specifically so I went ahead and answered anyways =P
If gargs are really a big problem for you you're really not good enough. Sorry, I don't mean to offend, but the only real problems in stings are lag and thinking you can take down mobs you can't.If gargoyles really aren't a big problem for you you're really exaggerating. Sorry I don't mean to offend, but the only real problem down there are Gargolyes eating your health and slowing you down enough so that Stings might be able to hit you if you don't keep moving.

I don't understand what you're getting at here. You copied my paragraph but then changed some parts? If you want to directly contradict what I'm saying, ok. But I can tell you off the top of my head that as of when I was leveling my sage, about 2 and a half years ago, stings was the best exp for my build in terms of soloing. I tried pris, clocks, TI2, valk gd, a bunch of other places as well, and stings was the fastest. And judging by the other people leveling there both in terms of numbers and who they were, all the other sages around found the exact same thing.I can say the same with Prison.

Dishonru
03-03-2008, 07:19 AM
If gargoyles really aren't a big problem for you you're really exaggerating. Sorry I don't mean to offend, but the only real problem down there are Gargolyes eating your health and slowing you down enough so that Stings might be able to hit you if you don't keep moving.Gargoyles aren't a problem for me. They do less than 80 damage and die in a single FB8. If I were a new mage I'd just ignore them, or get hit 1-2 times while moving out of line of sight (if there was a mob). With full gear they are fun because you can position yourself so they repel you and your firewall is still working on the stings.

It also takes less than a minute to get to stings, and anyone who thinks other wise either doesn't have agi up or is pretty bad at moving.

Dispel
03-03-2008, 07:46 AM
Gargoyles aren't a problem for me. They do less than 80 damage and die in a single FB8. If I were a new mage I'd just ignore them, or get hit 1-2 times while moving out of line of sight (if there was a mob). With full gear they are fun because you can position yourself so they repel you and your firewall is still working on the stings.

It also takes less than a minute to get to stings, and anyone who thinks other wise either doesn't have agi up or is pretty bad at moving.

So basically what this thread is saying:

New Mages have more problems compared to 2nd classes. =P

Although, do remember that this is from your experience and it does not always take less than a minute to get to Stings as teleports are not set in stone and you do not always get the same spots as you did last time nor are they the same for other players. Also, it's not like everyone has a 2nd account or a priest to warp them to Glast Heim and buff them.

Sometimes you don't have enough space to run out of line of sight of Gargoyles and they continue to follow you and annoy you.

metatron
03-03-2008, 09:04 AM
You throw down a firewall and walk away form them. Once they are out of your line of sight just walk back and they teleported away. Otherwise teleport yourself. I have a lvl 95 Wizard, 96 Sage and 98 Bard who all leveled down there at lower levels(Mage for both and I didnt go to Stings til I turned into a Bard). Honestly with decent gear and just a Rigid Guard Gargoyles should not be a problem for you. They do crap damage and are just as annoying as Hutnerflies are in Prison1 so your "Gargoyles are annoying" argument doesn't work. Gargoyles and Hunterflies are just as annoying as one another.

Then in Prison you have Injustice which can Sonic Blow you to death and Rybio that hit you for 1/3 of your HP as a Mage. true it can be a hassle to get to Stings but honestly if you are dying enough to have to walk to Stings a lot you really shouldn't be anywhere in Glast Heim.

all in all I have leveled two Mage classes to 95+(not all in Stings)and the best places to level are:
Level 1 until you get firewall 5 Metalings
Firewall 5 til around level 35 Louyang
Level 35 to Wizard/Sage Stings

That is the fastest way to make a Sage/Wizard and can easily be done in a day with decent equipment. If Prison was still only filled with Zombie/Skel PRisoners it would definitely be a better place to level but honestly it isn't. As I said in an earlier post level where ever you like I was just trying to save you some time.

Dispel
03-03-2008, 11:59 AM
You throw down a firewall and walk away form them. Once they are out of your line of sight just walk back and they teleported away. Otherwise teleport yourself. I have a lvl 95 Wizard, 96 Sage and 98 Bard who all leveled down there at lower levels(Mage for both and I didnt go to Stings til I turned into a Bard). Honestly with decent gear and just a Rigid Guard Gargoyles should not be a problem for you. They do crap damage and are just as annoying as Hutnerflies are in Prison1 so your "Gargoyles are annoying" argument doesn't work. Gargoyles and Hunterflies are just as annoying as one another.They do not always teleport right after you get out of their line of sight. Sometimes they go through the Fire Wall and keep following you. Sometimes they do teleport. They're really random and a lot more effort to manage compared to Rybios and Hunter Flies.

That doesn't mean my argument does not work just because you see Hunter Flies just as annoying. And you're wrong. If you read, I said that they're no ranged monsters in Prison compared to Stings which makes Gargoyles more annoying in my opinion.

Then in Prison you have Injustice which can Sonic Blow you to death and Rybio that hit you for 1/3 of your HP as a Mage. true it can be a hassle to get to Stings but honestly if you are dying enough to have to walk to Stings a lot you really shouldn't be anywhere in Glast Heim.You'll die from a Sonic Blow if you don't ahve Energy Coat on and you don't have the gear ontop of having full health which you should on either the Stings or Prison map. Injustices have Sonic Blow, Stings have Brandish Spear.

"Rybios that hit you for 1/3 of your HP as a Mage" when you have no hard armor and rigid/hell guard.

Hrmm, if "you really shouldn't be anywhere in Glast Heim" is your logic, might as well not be anywhere else in the entire game where monsters have skills.

That is the fastest way to make a Sage/Wizard and can easily be done in a day with decent equipment. If Prison was still only filled with Zombie/Skel PRisoners it would definitely be a better place to level but honestly it isn't. As I said in an earlier post level where ever you like I was just trying to save you some time.As many people know, or should know, this place is where players come for help as well as try and give help. Although, they should remember that advice from other players will not hold the same truth or meaning for themselves when actually in that specific map. Opinions will be opinions and they are limited to the person who has experienced that. Thankies for contributing to this thread though.

Realus
03-03-2008, 12:39 PM
If Prison was still only filled with Zombie/Skel PRisoners it would definitely be a better place to level but honestly it isn't.
People want rybio... to go out of prison?

When I was leveling my sage there, I ignored injustice and hunterfly; Used zombie prisoners only as SP filling, and mobbed the rybio.

Moonlight dagger on a sage or wiz in pris is love. Switch to it when you have a bunch of pris, cast your FW and blam, instant partial SP refill! Using it while you have a mob of rybios works well too.
True Fact. I leveled in prison sometimes till 89% overweight, just because I could.

Exp slowed not using my rod as often when I wasn't manually regening; so I usually went back to town at 50%. But still, I had the option to continue leveling if I wanted to.

---

Exp wise, its preference I guess.
I got more exp in prison, so I leveled there.
My friend got more in stings, so he leveled there.

I can't stand not mobbing though >_o

metatron
03-03-2008, 01:21 PM
They do not always teleport right after you get out of their line of sight. Sometimes they go through the Fire Wall and keep following you. Sometimes they do teleport. They're really random and a lot more effort to manage compared to Rybios and Hunter Flies.
I read what you said and know Hunter Flies are not ranged but it doesn't matter. They are not ranged but move just as fast as a Gargoyles first attack, attack faster and hurt more. They can get two or even three hits in before you can teleport while Gargoyles get one hit that does about 200 damage.

I can't say anything about the damage done with Energy coat on a Mage because I never used it as a mage. Remember I am arguing it is faster for Mages, not Sage/Wizards that have AOE spells, can move while casting, can use Quagmire. Prison is better once you have the skills for it.

Stings map: You have to worry about Gargoyles using ranged attacks that do 200-300 damage. Then you have stings that can hit you for a lot, use quagmire and their Brandish Spear/Earth Attack can kill you in one hit if you are not careful.

Prison map: You can only kill 2 out of the 5 monsters on this map. Rybio hit just as hard as stings and have an equally as deadly attack as Stings. Injustice hurt a lot and their Sonic Blow can kill you in a single hit if you do not have full HP. Hunter flies move really fast and can get 2-3 hits in on you before you are able to teleport.

Stings give 2,970 job exp.

Skel Prisoner give 1,579job exp
Zombie Prisoner give 1,724 job exp

You need to kill one of each Prisoner or two of a single kind to get the amount of exp a single Sting gives you.

Taking all of that into consideration, taking personal experience from old prison and the new prison along with the Stings map its just pretty obvious Stings is faster and an easier map to level in.

Oh and no I do not want Rybio out of Prison. I am only judging it as a Mage and Prison 1 was godly when it was stuffed with just Skel/zombie prisoners. You could go there once you got Firewall 10 and easily make it to Wizard in a matter of hours. Your SP was the only thing holding you back back then XD

Dispel
03-03-2008, 01:59 PM
I read what you said and know Hunter Flies are not ranged but it doesn't matter. They are not ranged but move just as fast as a Gargoyles first attack, attack faster and hurt more. They can get two or even three hits in before you can teleport while Gargoyles get one hit that does about 200 damage.Yes it does matter because in my opinion, not stating it as if it was a fact, ranged attackers for Mages while leveling is more annoying than melee attackers.

I can't say anything about the damage done with Energy coat on a Mage because I never used it as a mage. Remember I am arguing it is faster for Mages, not Sage/Wizards that have AOE spells, can move while casting, can use Quagmire. Prison is better once you have the skills for it.Yes, Prison is better once you have the skills for it IF you want to kill the Rybios or if you want to mob monsters other than Zombie Prisoners. All you need is Fire Wall for Zombie Prisoners. And that's the whole point of saying that Prison is faster; you just kill the Zombie Prisoners. We all know that kiling Rybios as a low leveled Mage is not efficient.

Prison map: You can only kill 2 out of the 5 monsters on this map. Rybio hit just as hard as stings and have an equally as deadly attack as Stings. Injustice hurt a lot and their Sonic Blow can kill you in a single hit if you do not have full HP. Hunter flies move really fast and can get 2-3 hits in on you before you are able to teleport.

Rybio:
HP - 9572
Base Exp - 6317
ATK - 686-912
Sting
HP 9500
Base Exp - 4081
ATK - 850-1032
(taken from http://rode.doddlercon.com/db/calc/index.php)
Oh, "rybios hit just as hard", huh?

Hunter Flies a mirror of Gargoyles except that Hunter Flies are melee and Gargoyles are ranged. The fact that Hunter Flies move the same speed that players walk without Increase Agility doesn't change the fact that Gargoyles are more annoying because they are ranged and don't need to run at you like Hunter Flies. With Hunter Flies, you have time to get ready to Fire Wall or teleport.

When you teleport near a Gargoyle and you're in ranged, you get attacked once or twice. When you teleport near a Hunter Fly, you get hit if you wait to teleport or you have a little bit of lag.

Stings give 2,970 job exp.

Skel Prisoner give 1,579job exp
Zombie Prisoner give 1,724 job exp

You need to kill one of each Prisoner or two of a single kind to get the amount of exp a single Sting gives you.

Taking all of that into consideration, taking personal experience from old prison and the new prison along with the Stings map its just pretty obvious Stings is faster and an easier map to level in.Mathamatically, yes Stings are better. But when you actually go out there and level, it's hard to say mathematically what is better, Stings or Prison. So basing it off just math and just saying "taking personal experience" doesn't say much besides saying "it's just better".

It's pretty obvious that this is your opinion and holds little grounds for other players that do not have the same experience you had/have with Prison and Stings.

Reverie
03-03-2008, 02:29 PM
This is such a silly argument. At the higher levels I find them roughly the same in terms of exp. If you're low on sp, use a moonlight dagger. Constantly teleport around and kill. I do stings at a low level (as low as 36) and I find that easier and it barely takes me any longer to get down there than it does prison 1. At the higher levels on a wiz I prefer prison due to the use of sg. As a sage I keep getting bored by the time I'm lv 70 but I would probably still do either place.

All in all, if you suck at one or the other just level somewhere if you can kill. I found myself going to either or when I get bored of one at the time.

Teshlin
03-03-2008, 02:32 PM
Gargoyles aren't a problem for me. They do less than 80 damage and die in a single FB8. If I were a new mage I'd just ignore them, or get hit 1-2 times while moving out of line of sight (if there was a mob). With full gear they are fun because you can position yourself so they repel you and your firewall is still working on the stings.

It also takes less than a minute to get to stings, and anyone who thinks other wise either doesn't have agi up or is pretty bad at moving.

Exactly what he said. If you're a competent mage, stings is better. At least for the int/dex/some 3rd stat route. Agi/int, I wouldn't know.

Dispel
03-03-2008, 02:49 PM
This is such a silly argument. At the higher levels I find them roughly the same in terms of exp. If you're low on sp, use a moonlight dagger. Constantly teleport around and kill. I do stings at a low level (as low as 36) and I find that easier and it barely takes me any longer to get down there than it does prison 1. At the higher levels on a wiz I prefer prison due to the use of sg. As a sage I keep getting bored by the time I'm lv 70 but I would probably still do either place.

All in all, if you suck at one or the other just level somewhere if you can kill. I found myself going to either or when I get bored of one at the time.

Hardly silly; this information is very helpful to those wondering which one is better. It's left up to the player her/himself to decide based on everyone's opinion in this thread.

The purpose of this thread is to show other Mages what players who have leveled there think. It's not to prove whether Stings or Prison is better. Me and metatron are just contributing to the forums. =P

Reverie
03-03-2008, 03:01 PM
Ah, well I did see the specifics in information on the monsters and stuff, just you guys were squabbling about it in a weird way ;p

I'm owning up stings as I write this, piece of cake, but then again I use this for gear so newer players may still have to use more caution. Stings give better exp but are worse at point blank beause they hit slightly harder and faster. Prison on the other hand zombie prisoners hit for less and much slower. Rybio's don't hurt too bad but I'll leave it up to the player's judgement on when to teleport in cases of lack of room, incoming sonic blow, etc. The amusing part is I don't solo with energy coat.

I haven't died or bwinged yet, but I should probably use one of my four survivor rods @_@

metatron
03-03-2008, 04:19 PM
Rybio:
HP - 9572
Base Exp - 6317
ATK - 686-912
Sting
HP 9500
Base Exp - 4081
ATK - 850-1032
(taken from http://rode.doddlercon.com/db/calc/index.php)
Oh, "rybios hit just as hard", huh?
Stings are also weak to Fire while Rybio have no elemental Weakness. If I had the time I would make two quick Mages to try t o prove this even more I just don't have the time/. Plus I did not do this when the moonlight dagger was so common so I can't comment on using one.

Both have their ups and downs but with my experience of playing this game, leveling four classes down therE(I forgot I leveled my ninja there for a bit)Stings is so much easier it isn't funny. Now if Cramps were still down there that would be another story lol.

Nibbles
03-03-2008, 08:31 PM
Real mages solo Ein 2.

That is all.

Bluedreams
03-03-2008, 08:58 PM
Let's calm down on the personal attacks, both of you. It is possible to discuss and argue points without making this look like Ranters: Mage edition.


Yes I realize the beginning of the thread is rather messy, I did a bit of merging and it looks a bit better.

If the thread is done and there's nothing more to be said we can just close it!




I personally hate stings cause I slaved there, and have always loved pris on a mage class. To each thier own!

Dishonru
03-03-2008, 10:40 PM
Stings are also weak to Fire while Rybio have no elemental Weakness. If I had the time I would make two quick Mages to try t o prove this even more I just don't have the time/. Plus I did not do this when the moonlight dagger was so common so I can't comment on using one.

Both have their ups and downs but with my experience of playing this game, leveling four classes down therE(I forgot I leveled my ninja there for a bit)Stings is so much easier it isn't funny. Now if Cramps were still down there that would be another story lol.I prefer cramps to gargs, and cramps are easy to handle once you learn how to move/firewall them.

Dispel
03-04-2008, 05:11 AM
I prefer cramps to gargs, and cramps are easy to handle once you learn how to move/firewall them.

Cramps o.o? /hmm Where specifically are you talking about leveling at?

metatron
03-04-2008, 08:50 AM
Cramps used to be in Stings a long with Drainliar which ate your firewall >_< They were taken out and replaced with Gargoyles.

Dispel
03-04-2008, 11:58 AM
Cramps used to be in Stings a long with Drainliar which ate your firewall >_< They were taken out and replaced with Gargoyles.

I knew that Drainliars used to be in Stings before they were replaced by Gargoyles. However, I didn't know Cramps were in there too xD! I would prefer them over Gargoyles any day.

Reverie
03-04-2008, 12:11 PM
I can't really make the comparison between cramps and gargoyles on that map. Back when cramps were around there I was still a semi weakling that didn't even have a teleport or heal accessory. However there have been times where I'm just casually killing a sting, you know, everything is going fine right?

Then...

Bam, arrow repel into your sting mob, instant deep fry. Other than that small mishap leveling there is peachy.

Dispel
03-04-2008, 12:19 PM
I can't really make the comparison between cramps and gargoyles on that map. Back when cramps were around there I was still a semi weakling that didn't even have a teleport or heal accessory. However there have been times where I'm just casually killing a sting, you know, everything is going fine right?

Then...

Bam, arrow repel into your sting mob, instant deep fry. Other than that small mishap leveling there is peachy.

Lol, that's one reason why I don't like Gargoyles. I've never had a time where their Arrow Repel helped me. Besides that, I can make the comparison because they run just as fast as you do without Increase Agility. That's the same case with Hunter Flies and Hunter Flies are easy. The only skills Cramps have that would prove to be a threat is poison attack and I always carry greens on me anyways.

Besides the annoying Arrow Repel, the occasional Sting spawning on you while you charge up that level 10 Fire Bolt with base dex as a Mage.

metatron
03-04-2008, 02:32 PM
Lol, that's one reason why I don't like Gargoyles. I've never had a time where their Arrow Repel helped me. Besides that, I can make the comparison because they run just as fast as you do without Increase Agility. That's the same case with Hunter Flies and Hunter Flies are easy. The only skills Cramps have that would prove to be a threat is poison attack and I always carry greens on me anyways.

Besides the annoying Arrow Repel, the occasional Sting spawning on you while you charge up that level 10 Fire Bolt with base dex as a Mage.

The minute you see a Sting coming at you when you are casting you hit the Flywing button so that the minute it hits you, you teleport.

As for Cramps being worse it was worse because of where the game was. Teleport/Heal Clips were rare then and very hard to afford/come by. As a mage you couldn't carry that many flywings so it was a hassle then because of those reasons. If they had cramps there now it wouldn't be much of a change, cramps move hella fast and hurt more/attack faster then Gargoyles. If you are casting you will get more damage from being hit by a single cramp then if a single Gargoyle hit you. You could wear a Brutal Guard but...who would when stings hurt a LOT more?

Dispel
03-04-2008, 03:36 PM
The minute you see a Sting coming at you when you are casting you hit the Flywing button so that the minute it hits you, you teleport.

That's self explanitory. Except for the fact that when you're below 800 HP as a Mage, you get owned before you could teleport. =P (In essense, that's like saying "take deeper breaths when you run")

Teshlin
03-05-2008, 06:24 PM
That's self explanitory. Except for the fact that when you're below 800 HP as a Mage, you get owned before you could teleport. =P (In essense, that's like saying "take deeper breaths when you run")

If you play a character with less then 800 hp you need to roll out with 1m and get some gear ><

Dispel
03-05-2008, 07:30 PM
If you play a character with less then 800 hp you need to roll out with 1m and get some gear ><

No silly, a Mage with low HP after getting hurt from maybe one hit form a Sting or a Gargoyle xD. We're not always at full health in Stings when there are Gargoyles there.

However, I could use a Rigid Guard, Survivor's Manteau and Rod /slur. T.T

Reverie
03-06-2008, 03:02 PM
Using a hard mink, superior shoes, vital int survivor rod, those things and at about lv 50+ gives me over 2000 hp. I'd like to see them kill me now!

...though it may still be possible given my previous example from an earlier post. But generally I try to silently yell at my mage to hurry the hell up with the spell so I can walk away from the gargoyle before it turns baaaaad.

Nibbles
03-06-2008, 04:28 PM
...though it may still be possible given my previous example from an earlier post. But generally I try to silently yell at my mage to hurry the hell up with the spell so I can walk away from the gargoyle before it turns baaaaad.

Can I assume you're using fly wings and not using a phen?

Reverie
03-06-2008, 04:46 PM
That would be the case. I teleport around with a teleport clip, fly wings are emergencies only. And there's no reason for a mage to be using a phen, their cast is slow enough as is. It's much safer to wing if you're being attacked by a sting during a cast.

Zable Fahr
03-07-2008, 01:05 AM
My earliest mage was at level 32 with buffs soloing there with FW 7 ^^... Well, I can't really tell what the prison is about.

But the thing with the moonie-Dagger is interesting. Does it actually work with spells? 0o

I personally prefer stings all the time. If you are low level and only able to kill 1-2 Stings per SP-bar, you get a level after killing a tiny amount of them and can go on. Later when you can kill a sting using 1 FW and 1 FB 10 it really is enjoyable leveling there in my opinion. No stress, nearly no danger - Only if you are unlucky ^^

But in case moonie Dagger works with FW - Prison would be probably somewhat faster. Assuming that you get an int-value that allows you to kill Zombie Prisoner with about 13-14 FW-Hits you would have no SP loss at all per kill. Teleport around and kill them withing 2-3 seconds.

But I do like stings *_*

I'd like to know more about the moonie Dagger :D

Reverie
03-07-2008, 02:08 AM
To be blunt:

3 sp per spell tap. Examples?:

Zombie prisoner. Undead usually walk through firewalls so every single tap through that firewall is 3 sp back, making it fairly easy to regen sp. As for non undead monsters every time they ram the firewall they get 3 sp back.

But only a moron would leave it on because you lose the 15% matk bonus from rod class weapons. I usually only start leveling on stings at lv 36 because of this weapon. Sitting for sp? No such thing :devil:

Realus
03-07-2008, 02:55 AM
Cast firebolt w/ rod. Then weapon switch to moonie dagger while casting to restore sp from Firewall~

That's what I did if I was firebolting the rybio and needed sp at the same time.

Zable Fahr
03-07-2008, 05:44 AM
But only a moron would leave it on because you lose the 15% matk bonus from rod class weapons. I usually only start leveling on stings at lv 36 because of this weapon. Sitting for sp? No such thing :devil:

Well, but if you need only 1 FW per prisoner it doesn't matter - If you are only after them. I love that idea *_*

Simply wanted to know, that the moonie dagger-ability activates with spells :D

How many hits gives one "pillar" of FW?

If you set the FW diagonal, you actually get 6 instead of 3 pillars, that would be worth using in such stuff ^^

So, get a wizard/Sage with kaahi and moonie dagger and you can solo level in cursed abbey... ôo! (In case they don't use skills too often ;D)

Teshlin
03-07-2008, 09:57 AM
And there's no reason for a mage to be using a phen, their cast is slow enough as is.

You claim to have a high wiz but don't know how to phen switch?

Reverie
03-07-2008, 10:42 AM
Do you not know how to think?

First off, yes I have a high wiz. And did I say anything about casting the spell WITH the phen on? No. I stated that mages have a horrid cast time so phen switching as a mage is pretty stupid, especially to monsters like a sting. You'd be dead before your spell went off.

-_-, don't make stupid accusations please.

Bakeman
03-07-2008, 12:44 PM
I didnt know you had a Hwiz Rev!

p.s. stings

Reverie
03-07-2008, 01:24 PM
Yes, I choose stings for mage leveling as I've done it dozens of times already. Prison is my preference at the higher levels, especially for a wizard. Sages would be no different in my case.

And yes I have a high wizard but I haven't used it much over the past several months due to a recent taking to high priestin' and soul linkerage. It's my item hunting character for what my assassin can't handle at this point.

Nibbles
03-07-2008, 03:17 PM
The point behind not using a phen is not to reduce the cast time (though that does come into play), but is more to make it so that you can immediately tele/wing away from a gargoyle or sting that has begun attacking you mid-way through a cast (since you cannot fly wing while casting, last I checked). With the low amount of HP available to a low-level mage, taking anything more than one or two hits is undesirable. In that kind of situation, you're better off just using an earring or glove/nimble clip rather than bother with switching.

As a side note, when solo'ing I prefer to not use a phen at all (even as my HW). The phen/BB really only comes into play when I'm partying with others where I expect to take one or two hits from a wayward critter that has peeled off the tanker. Certain ranged/semi-ranged critters (ein 2's rife with them) almost require that I use it, since they like to pull off their little ranged skills while I'm nowhere near melee range with them. However, for anything that doesn't have a ranged attack, I prefer to go phen-less.

Jayed
03-12-2008, 11:12 AM
Blueness has already warned you guys. There is no need to get into such a heated exchange over your own tactics. Ragnarok is not such serious business. There is no reason to call people names or insult their ability to play just because you don't agree with their opinions. Take it to private message.

This is the last warning you will receive before infractions are handed out.

Dispel
03-12-2008, 11:54 AM
Blueness has already warned you guys. There is no need to get into such a heated exchange over your own tactics. Ragnarok is not such serious business. There is no reason to call people names or insult their ability to play just because you don't agree with their opinions. Take it to private message.

This is the last warning you will receive before infractions are handed out.

You should be specific about who will receive such penalties. Besides that, there may be some bark behind the silent bite but the main purpose is to discuss. Whether you call it discussion is varied from person to person. They have justified what they argue even if it may seem like they're biting each other.

Reverie
03-12-2008, 12:02 PM
Blueness has already warned you guys. There is no need to get into such a heated exchange over your own tactics. Ragnarok is not such serious business. There is no reason to call people names or insult their ability to play just because you don't agree with their opinions. Take it to private message.

This is the last warning you will receive before infractions are handed out.

If that was directed at me and the guy I responded to, I beg to differ. It's not even a real argument. That stuff was even said five days ago. If it was this so called "argument" you speak of he would have responded and it would've continued except for the fact it didn't continue.

Handing out punishments like infractions over this doesn't really fit the crime. If it involved several posts straight with loads of foul language, that would make more sense.

We're discussing this as civil as possible, but that depends on what your vocabulary is.