Author Topic: Guillotine Cross Discussion Archive  (Read 846809 times)

Offline Atum

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Guillotine Cross Discussion Archive
« on: February 25, 2009, 08:57:10 PM »
Guillotine Cross information
 
Content:
-Guillotine Cross skills
-New poisons
-ASPD

-Changes for EDP

 
 
Guillotine Cross skills.
 
Venom Impress
Prereq: Enchant Poison 3
Type: Active / Debuff
Desc: Weakens a targets resistance to poison element attacks.
[Level 1] : Poison Resistance - 10%
[Level 2] : Poison Resistance - 20%
[Level 3] : Poison Resistance - 30%
[Level 4] : Poison Resistance - 40%
[Level 5] : Poison Resistance - 50%
 
Cross Impact
Prereq: Sonic Blow 10
Type: Active / Damage
Desc: Strikes a single target rapidly for 7 hits. Range 3 cells.
[Level 1] : Damage 1200%
[Level 2] : Damage 1250%
[Level 3] : Damage 1300%
[Level 4] : Damage 1250%
[Level 5] : Damage 1400%
 
Dark Illusion
Prereq: Cross Impact 3
Type: Active / Damage - Special
Desc: Rapidly closes the distance to a target and deals damage. Has a low chance to trigger Cross Impact.
[Level 1] : Damage 100% / Max Range 3 Cells
[Level 2] : Damage 100% / Max Range 4 Cells
[Level 3] : Damage 100% / Max Range 5 Cells
[Level 4] : Damage 100% / Max Range 6 Cells
[Level 5] : Damage 100% / Max Range 7 Cells
 
Research Poison
Prereq: None (Basic Guillotine Cross Skill)
Type: Passive
Desc: Allows creation of new poisons. Higher levels of the skills unlocks new types of poisons and increases the probability of success. It is necessary to have medicine bottle and a poison creation kit.
[Level 1] : Success Rate 35% / Paralize - Ingredients: 20 Poison Toad Skin, 1 Amoena
[Level 2] : Success Rate 40% / Pyrexia - Ingredients: 20 Anolian Skin, 1 Lantana
[Level 3] : Success Rate 45% / Disheart - Ingredients: 10 Decayed Nail, 1 Celatom
[Level 4] : Success Rate 50% / Leechend - Ingredients: 1 Scoforia, 1 Nerium
[Level 5] : Success Rate 55% / Antidote - Ingredients: 2 Green Herbs, 1 Blue Herb, 1 White Herb
[Level 6] : Success Rate 60% / Venombleed - Ingredients: 10 Sticky Poison, 1 Isildor
[Level 7] : Success Rate 65% / Magic Mushroom - Ingredients: 10 Poison Spore, 1 Makulrata
[Level 8] : Success Rate 70% / Toxin - Ingredients: 10 Sticky Poison, 1 Nerium
[Level 9] : Success Rate 75% / Oblivioncurse - Ingredients: 10 Mermaid Heart, 1 Isildor
[Level 10] : Success Rate 80% / -
 
Create Poison
Prereq: Research New Poison 1
Type: Active
Desc: Creates a new poison. Presents a list of poisons you can make with your current items.
 
Antidote
Prereq: Research New Poison 5
Type: Active / Detox
Desc: Using one Antidote, cancels out the effects of a Guillotine Cross Poison on a single target.
 
Poisoning Weapon
Prereq: Create New Poison 1
Type: Active / Buff
Desc: Coats your weapon with one of the guillotine cross weapons. While attacking there is a chance to poison the target with the selected poison.
[Level 1] : Poisoning Chance 4% / 60s Duration
[Level 2] : Poisoning Chance 6% / 120s Duration
[Level 3] : Poisoning Chance 8% / 180s Duration
[Level 4] : Poisoning Chance 10% / 240s Duration
[Level 5] : Poisoning Chance 12% / 300s Duration
 
Weapon Blocking
Prereq: Left Hand Mastery 5
Type: Active Buff
Desc: Has a chance to completely block a short range physical attack. When an attack is blocked you have a chance to use counter slash or weapon crush. While its active it continually drains SP. Reusing the skill cancels the effect.
[Level 1] : Block Chance 12% / 180s Duration
[Level 2] : Block Chance 14% / 180s Duration
[Level 3] : Block Chance 16% / 180s Duration
[Level 4] : Block Chance 18% / 180s Duration
[Level 5] : Block Chance 20% / 180s Duration
 
Counter Slash
Prereq: Weapon Blocking 1
Type: Active / Buff
Desc: When successfully blocking an attack with Weapon Blocking, you can counter using Counter Slash. Damages all targets in a 3x3 radius around the user. The damage is increased by the users AGI.
[Level 1] : 400% Attack Power
[Level 2] : 500% Attack Power
[Level 3] : 600% Attack Power
[Level 4] : 700% Attack Power
[Level 5] : 800% Attack Power
 
Weapon Crush
Prereq: Weapon Blocking 1
Max Level : 5
Type: Active / Debuff
Desc: When successfully blocking an attack with Weapon Blocking, you can counter using Weapon Crush. When used it divests the attackers weapon. Increased skill level increases the success rate and duration.
 
Venom Pressure
Prereq: Weapon Blocking 1, Poisoning Weapon 3
Type: Active / Buff
Desc: While your weapon is enchanted with Poisoning Weapon there's a very high chance to inflict the endowed poison on the target. When used, you lose the poisoning weapon status.
[Level 1] : Poisoning Chance 75% / Hit Rate +14
[Level 2] : Poisoning Chance 80% / Hit Rate +18
[Level 3] : Poisoning Chance 85% / Hit Rate +22
[Level 4] : Poisoning Chance 90% / Hit Rate +26
[Level 5] : Poisoning Chance 95% / Hit Rate +30
 
Poison Smoke
Prereq: Venom Pressure 5, Poisoning Weapon 5
Type: Active / Buff
Desc: While your weapon is enchanted with Poisoning Weapon, you create a poisoning cloud in a 5x5 area. Every second there's a 20% chance to inflict that poison on the target. When used, you lose the poisoning weapon status. Range 5 cells.
[Level 1] : Duration 6s
[Level 2] : Duration 8s
[Level 3] : Duration 10s
[Level 4] : Duration 12s
[Level 5] : Duration 14s
 
Cloaking Exceed
Prereq: Cloaking 3
Type: Active / Special
Desc: Unlike regular cloaking it allows hiding from Insect and Demon. When active it allows you to receive 3 hits without being unhidden. Skill Level increases the number of hit and movement speed.
[Level 1] : 9 SP per second / Movement Speed 100% / Allows 1 hit
[Level 2] : 8 SP per second / Movement Speed 110% / Allows 1 hit
[Level 3] : 7 SP per second / Movement Speed 120% / Allows 2 hit
[Level 4] : 6 SP per second / Movement Speed 130% / Allows 2 hit
[Level 5] : 5 SP per second / Movement Speed 140% / Allows 3 hit
 
Phantom Menace
Prereq: Dark Illusion 5, Cloaking Exceed 5
Type: Active / Detecting
Desc: The Guillotine Cross strikes from the shadows to hit all targets in a 7 x 7 area for 300% damage. Cancels hidden status on all targets that are hit.
 
Hallucination Walk
Prereq: Phantom Menace
Type: Active / Buff
Desc: Momentarily increases the users speed to the limit, granting high evasion rate of physical and magical attacks. Using the skill consumes HP, and when the skill ends for 25 seconds you receive half movement speed and half attack speed.
[Level 1] : Evasion Rate + 50 / Magic Damage Evasion 10%
[Level 2] : Evasion Rate + 100 / Magic Damage Evasion 20%
[Level 3] : Evasion Rate + 150 / Magic Damage Evasion 30%
[Level 4] : Evasion Rate + 200 / Magic Damage Evasion 40%
[Level 5] : Evasion Rate + 250 / Magic Damage Evasion 50%
 
Rolling Cutter
Prereq: Sonic Blow 10
Type: Active / Damage
Desc: Katar Exclusive Skill. Using the katar strikes in a rotation in a 3x3 area around the player striking all enemies in range. Each rotation increases your rotation counter, which increases the damage of Cross Ripper Slasher. You can't have more than 10 rotation counters.
[Level 1] : 120% Attack Power
[Level 2] : 140% Attack Power
[Level 3] : 160% Attack Power
[Level 4] : 180% Attack Power
[Level 5] : 200% Attack Power
 
Cross Ripper Slasher
Prereq: Rolling Cutter 1
Type: Active / Damage
Desc: Consumes the rotation counters accumulated from Rolling Cutter. The spinning blade is shot out dealing strong damage to a target. The damage is increased by the number of counters. After using Cross Ripper Slasher your counters are reset to 0. Range 7 cells.
[Level 1] : Attack Power 200%
[Level 2] : Attack Power 240%
[Level 3] : Attack Power 280%
[Level 4] : Attack Power 320%
[Level 5] : Attack Power 360%
 
 
 
New poisons :
 
The translation could be off... some of the effects I had a tough time deciphering. Will fix it up later.
 
Paralyze
A paralyzing poison.
For 300 seconds, decreases attack speed by -10%, evasion -10%, and movement speed by 1/2.
Weight: 2
 
Pyrexia
A poison that causes a high fever.
For 300 seconds, causes incurable blindness and causes the player to see illusions. Sometimes causes 100 damage which can interupt casting of skills.
Weight: 2
 
Disheart
A poison that slows healing.
For 300 seconds, drops the effectiveness of recovery on the target by 20%.
This effect stacks with critical wounds.
Weight: 2
 
Leech End
A poison created with leeches.
For 300 seconds, drains HP every second
Damage done by Leech End : (Maxhp/100)-(Armordef+Statusdef)
Weight: 2
 
Venom Bleed
A poison that lowers the strength of a person.
For 15 seconds, reduces MaxHP by 15%.
Weight: 2
 
Magic Mushroom
A poison made with the dillusional effects of magic mushrooms.
For 300 seconds, every 4 seconds you lose 3% of your HP and involuntarially cast a random skill.
Weight: 2
 
Toxin
A nerve paralyzing poison.
For 300 seconds, every 3 seconds it causes the damage motion on your character, interrupting any skills. Skills not interrupted do not receive the effects of your weapon or cards.
Weight: 2
 
Oblivion Curse
A poison that causes loss of memory.
For 300 seconds causes the target to suffer from amnesia. While in amnesia it blocks natural SP recovery, and cannot be canceled via lex divinia or green potion. While in this status you cannot use any skills.
Weight: 2
[/quote]
 
 
Skills that are autocasted by Magic Mushroom:
Resistant souls, Power maximize, Improve conc, Backslide,Tatami flip, Cicada skin shedding, Sight, Endure, Hammerfall, Frost Joke or Dazzler, Flip Coin, Pick stone, Backslide, Angelus, Auto counter, Ruwach, Energy coat, Magnificat, Signum Crucis, Magnum break, First Aid, Summon spirit sphere ,Auto guard
 
 
Baseaspds for GX:
Tested with lvl 125 GX, not sure if level affects aspd.
Barehand : 159
Katar : 157
1 Dagger : 157
2 Dagger : 147
1 Sword : 134
2 Swords : 118
 
Shield : -15 aspd
 
Changes for EDP:
Enchant Deadly Poison does not quadruple the damage of skills anymore.
Instead it adds +400% damage at the end of the damage calculation.
Examples:
EDP+Sonic blow:
Before renewal : 800%*400% = 3200% damage
Renewal : 800%+400% = 1200% damage
 
EDP+Sonic blow+Link
Before renewal: 800%*400%*2 = 6400% damage
Renewal : Either 800%*2+400% = 2000% damage or (800%+400%)*2 = 2400% damage (please pm me correct one)
 
EDP+Grimtooth
Before renewal : 200%*400% = 800% damage
Renewal : 200%+400% = 600% damage
 
Meleeattacks remain unchanged (qudrupling the damage for 400% damage)
 
Skilltree
« Last Edit: March 30, 2009, 11:39:54 PM by Atum »

Offline Kaisi

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Re: Guillotine Cross discussion
« Reply #1 on: February 25, 2009, 09:01:20 PM »
Quote from: Yoyo;380076
Also;

Ya :3

vs.


The sprite rocks compared to the old one
+=+

Offline T3mp

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Re: Guillotine Cross discussion
« Reply #2 on: February 25, 2009, 09:06:21 PM »
The new poisons look awesome, especially considering they can't be removed except through having an allied GX help you out.
[SIGPIC][/SIGPIC]

Offline Eliott

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Re: Guillotine Cross discussion
« Reply #3 on: February 25, 2009, 09:07:10 PM »
Quote from: Kaisi;380106
The sprite rocks compared to the old one

I think they still both suck. Her foot positioning annoys the hell out of me

Offline Pred

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Re: Guillotine Cross discussion
« Reply #4 on: February 25, 2009, 09:13:00 PM »
Sprites do look amazing, and wow at some of those skills.

Dark Illusion... flying kick?

exceed cloaking looks amazing

hallucination walk is ridiculous


this makes me want to actually go 99 my sinx now...  i might be coming back to RO when renewal hits iRO.

And I just noticed, Venom Splasher gets no love from the GX skills =(  o well, just makes it easier to plan your sin/sinx build, especially since exceed cloaking makes cloaking obsolete
« Last Edit: February 25, 2009, 09:25:09 PM by Pred »

Offline ed7chu

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Re: Guillotine Cross discussion
« Reply #5 on: February 25, 2009, 09:26:32 PM »
GC class use to counter GC class itself&warlock. Anyway, old spirit much better...

Offline Atum

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Re: Guillotine Cross discussion
« Reply #6 on: February 25, 2009, 09:29:45 PM »
Quote from: Pred;380112
And I just noticed, Venom Splasher gets no love from the GX skills =( o well, just makes it easier to plan your sin/sinx build, especially since exceed cloaking makes cloaking obsolete
You need venom splasher for Poison smoke,though,which seems to be a very nice skill to put in small corridors or for "precasting" right before enemy forces are rushing in.

Offline paladinenvec2

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Re: Guillotine Cross discussion
« Reply #7 on: February 25, 2009, 09:32:28 PM »
With this skills and poisons GX it's on par in versatility terms with RK, i like that.
:rolleyes: Retired Shitty and antisocial Crusader 74/43
iRO, Chaos.

Offline Doddler

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Re: Guillotine Cross discussion
« Reply #8 on: February 25, 2009, 09:33:30 PM »
Playing around with the poisons, since you can take them from the store and just consume them.

Paralyze: I didn't even notice it to be honest... movement speed wasn't applied.

Pyrexia: Does 100 damage a second and blinds.  Short duration though.

Disheart: Not something you can really tell.

Leech End: Like Pyrexia but lasts a very long time.  Does 90 damage a hit, interrupts skills.

Venom Bleed: Decreases max HP, but lasts 300s.

Magic Mushroom:  Basically you involuntarily become a hindsight sage, every 4s throwing really random skills.  You do the heh emote repeatedly.

Toxin: Kind of like a lesser version of Leech End and pyrexia.

Oblivion Curse: As advertised, an incurable silence with a long duration.  You do the question mark emote repeatedly.

Oh! I forgot to mention.  You can only have one type of poison on you at a time.
« Last Edit: February 25, 2009, 09:38:43 PM by Doddler »

Offline Devil-Cry

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Re: Guillotine Cross discussion
« Reply #9 on: February 25, 2009, 09:34:08 PM »
is there a shot of the new male sprite? the girl actually looks kinda hot.
 
my opinions:
 
Dark illusion: am I really reading flying kick for sins? lmao... now both they and rogues can do it?
 
Antidote. I think its cool that you need a GX to cure GX poison. its about damn time poison is useful. Darn, if only I knew this was gonna happen when I started. I woulda been a sin but then I found out their "poison" skills sucked and were cured by a green pot :P
 
Weapon blocking: seems interesting, though I was sort of expecting the improved guard to be a royal guard skill! Lol at one of the counters being stronger with more agi, theres a new game mechanic right there.
 
Cloak exceed: 3 hits to reveal makes me sad. The good sinx players have a nice shield for them and such, but for the noobs, they get 3 more hits to ensure they can play like cowards forever :< How fast is 140% move speed? and does it stack with the exsisting cloak bonus I wonder? .... also, makes me curious as to "invisability" for the shadow chasers...
 
Hallucination: Not what the old one was supposed to do at all, but it puts the flee back into the class, dodging magic too, though half move and aspd sounds harsh.
 
Phantom menace ... Kinda redundant? I mean 7x7 is a nice area, but say, magnum break already reveals cloakers, unless this acts like heaven's drive and nails people in hide aswell.
 
Now the poisons are what I think personally are awesome!
 
 
Disheart sounds evil coupled with a good ogre toenail!, magic mushroom is just plain awesome... freaking awesome, this is what poisons were supposed to be like for sure! casting a random skill?? thats hilarious! and oblivion curse sounds pretty scary, Hey you future GX's out there. get those antidotes ready for your team mates, uncurable silence is YOUR job to keep off us XD
 
those poisons are all the shit imo, this is what assassins should have been like from the beginning, not boring 1 hit wonder fucktards. Now they can potentially cause some real chaos on the battlefield. I'm not a sin, so it will suck to go fall under some of these statuses, but I'm happy the class seems to be getting much more interesting now, and not just some "easy mode" pvp character.
 
 
.... though we all thought some awesome things with ranger (lol detonate) so we'll have to see how they play out. I'd just hate to see sins just falling back on SD, or lol, EDP cross impact.

.....Thoughts on Sura Balancing................................................................................Thoughts on Mechanic Balancing.....

Offline T3mp

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Re: Guillotine Cross discussion
« Reply #10 on: February 25, 2009, 09:41:18 PM »
Quote from: Doddler;380131
Playing around with the poisons, since you can take them from the store and just consume them.
 
Paralyze: I didn't even notice it to be honest... movement speed wasn't applied.
 
Pyrexia: Does 100 damage a second and blinds. Short duration though.
 
Disheart: Not something you can really tell.
 
Leech End: Like Pyrexia but lasts a very long time. Does 90 damage a hit, interrupts skills.
 
Venom Bleed: Decreases max HP, but lasts 300s.
 
Magic Mushroom: Basically you involuntarily become a hindsight sage, every 4s throwing really random skills. You do the heh emote repeatedly.
 
Toxin: Kind of like a lesser version of Leech End and pyrexia.
 
Oblivion Curse: As advertised, an incurable silence with a long duration. You do the question mark emote repeatedly.
 
Oh! I forgot to mention. You can only have one type of poison on you at a time.

What I thought from the Toxin description was that it would basically take your weapon and any cards in it totally out of the equation for calculating the damage of your skills (maybe regular attacks too?)
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Offline DSveno

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Re: Guillotine Cross discussion
« Reply #11 on: February 25, 2009, 09:42:30 PM »
Quote
Oblivion Curse
A poison that causes loss of memory.
For 300 seconds causes the target to suffer from amnesia. While in amnesia it blocks natural SP recovery, and cannot be canceled via lex divinia or green potion. While in this status you cannot use any skills.
Weight: 2

300 seconds of silence that can't be cured? I don't feel like happy facing this one...

Offline Ichigo

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Re: Guillotine Cross discussion
« Reply #12 on: February 25, 2009, 09:43:05 PM »
Looks like Diablo II carbon copy skills with exception to the New Poisons.

Still, immobile Whirlwind on a SinGX I can accept.

Or can you move while casting Cross Ripper Slasher?
« Last Edit: February 25, 2009, 09:46:11 PM by Ichigo »
[SIGPIC][/SIGPIC]

Offline woof

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Re: Guillotine Cross discussion
« Reply #13 on: February 25, 2009, 09:43:33 PM »
Quote
Magic Mushroom
A poison made with the dillusional effects of magic mushrooms.
For 300 seconds, every 4 seconds you lose 3% of your HP and involuntarially cast a random skill.
Weight: 2
hahahaha awesome

class sounds very fun to play

Offline Elvilla

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Re: Guillotine Cross discussion
« Reply #14 on: February 25, 2009, 09:45:48 PM »
Can poisons be dispelled or clearance'd?

Can poisoned targets be dispelled?

Quote
Magic Mushroom
A poison made with the dillusional effects of magic mushrooms.
For 300 seconds, every 4 seconds you lose 3% of your HP and involuntarially cast a random skill.
Weight: 2                      
Does that mean when you poison a sinx/GX, they have a chance of using EDP? Will it consume a poison bottle?
« Last Edit: February 25, 2009, 09:48:17 PM by Elvilla »