I'm currently a 94/60 scholar, getting closer to sorc. I'm running a melee/hybrid build and I am looking forward to spell fist. I know I'm crazy, but I'm requesting some information on it since anything I find seems pretty scarce, vague or out of date.
1.) Does spell fist add to your melee attack or does it replace it? (i.e. when you hit, do you get a normal attack hit and then a spell fist hit or is it all rolled into one number?)
2.) If it's considered a regular melee attack, can it crit? Do endows enhance it?
3.) Does it carry the element property? I know imp/siroma cards affect it, but do elemental weaknesses?
4.) Can it miss if your attack misses, or will it land like a spell kind of like hindsight?
5.) Those class balance notes suggested a formula change. Anyone have any clue on this? I know spell fist is low on the testing totem pole, but it'd be nice to know ahead of time. Is this even something iRO should worry about in the first place or is it going to be one of those things that will be years down the road?
Reason I'm asking is this:
My current build is a high agi/int build with some str backup. However, I'm looking into either dex or LUK to help land my attacks. I know I don't need to land the attack for hindsight, but I'm playing more as a hybrid with a decent chunk of str.
If spell fist can crit, I think LUK would make way more sense on a melee build. If spell fist can miss due to a missed melee attack, I think dex might be a better option since it will aid caster mode.
+ Helps casting time when switch to caster mode (p.wave, diamond dust)
+ provides more HIT per point
+ Gives a modest amount of MATK
+ still increases hit, but at a slower rate
+ gives critical, helping alleviate the need to pump dex for hit
+ gives perfect dodge, means more survivability in melee
- Does not improve casting time, so AOEs will be painful to try to get out.