Yes, you read it right. Not a troll post... maybe.This is a just for fun thing! I have no idea how well it can/will work til I try it, but humor me here.
I've been working on getting one to 150 (I've wanted one since I heard about it) and I got to thinking that maybe I could use it for WoE once it is that high. I know both the pros and cons of the class, so I do not need to be lectured on that here of course.
-The hp/sp is too low. ----> Yep, at 150, it will about 10k hp with WoE gears and no foods/hp pot on. With foods and hp pot, about 13k.
-Even with some 2-2 skills, they're not viable. ----> That depends on what you want to do. I believe that with some of the 2-2 skills, it likely is not possible to 'kill' anyone, but it is still extremely likely to do some serious havoc. The skill set I have chosen should be decent enough for what I am trying to achieve.
-The gear they wear is not good enough for war. ----> Yes. Sort of. Actually, looking at the 'light' novice set, you would think it was actually built FOR WoE. The mass amounts of resistances they provide may not be as grand as compared to 80% of trans/3rd class gear, but it still provides a severe buff to defensive capabilities. And with the new Black Cat Ears, we super novices have a damn good headgear to use both offensively and defensibly. Mine is currently +7, but when I get some spare cash, I'll try enriching it to +10~+12.
So doing the math, the garment with a raydric gives 30% neutral protection, a thara carded shield gives 30% demi human and 20% elemental protection, Black Cat Ears with an additional 16% demi human, etc, etc.
And in the extremely
lucky scenario when it gets god items, it'll be boasting even more strength and even a max hp of around 20k (Foods/HP Pot).
-Why? ----> Because I've actually always wanted to do this. It's one of my favorite classes and has a good potential of possibilities. It doesn't have as much strengths as any of the 3rd classes, but if it's played well, then I think it can merit some good opportunities in war.
So now I'll get down to the pros of it. First though, I'll need to explain the build a bit further.
This character is going for Utility/Disruption. Otherwise known as CC with a minor in support. It's main abilities will be (Brace yourself) Frost Nova, Sleep and Skid Traps, Quagmire, Stave Crasher (This is liable to change until I see how good it is for myself), and physical damage (emp breaking, hit locking, etc.). I do not
expect this to kill anyone and I do not expect to live near as long as others, but I expect to cc as well as anyone else. What happens to them while they're CCed is in guild hands afterwards.
More will be explained as this thread continues. On to some pros:
*Jack of all trades!? ----> Exceptionally so. Along with some essential buffs, I will be able to warp for non-VIPs (When able), pnuema others, CC enemies, stalk around, reveal others, set up traps, break emps, and do some decent damage with a high str/agi build. It cannot do these individual things near as well as others, but it is always nice to have help!
*Chants? Tank? ----> Sure, After hitting 150, provided it caps on exp (99,999,999 exp), it will essentially have two lives. Even in WoE, Mental Strength is cast upon dying, providing it with some additional 'oomph' to do whatever the tiny little guy can. With high strength and agi, even with skills bound in MS's duration, it can still attack emps, possibly break a recall (lol?), and still persist to do damage to others while boasting higher defenses. How useful this can be, I haven't the foggiest, but it's something at least.
*Supplies?! ----> Yeah, it won't need too much actually. A cheap character to uphold provided one does not spam foods which I wouldn't unless under dire circumstances. Since the hp/sp pool is so low, potion consumption should be three times lower then most average WoEers. How handy this is, idk.
*Distraction. ----> Ever see a super novice in WoE? Funny shit. Nuff said.
Hell, it'll either be the first target since it's 'easy to kill' or the one thing they'll ignore. I can run fast, I promise.
So yeah, I want to try it. Mainly because it's the only thing keeping my interest in RO these days. I don't blame anyone for thinking this is a bad idea or would rather play a class that offers more potential, but I'm willing to try it out. Hell, if I can WoE on a mastersmith for a year, then this should be a breeze.
I'm leveling it at the moment, but I like to get an idea of where to go to hopefully improve it in any way.
Yes, I know it sounds like it's a 'stupid idea' and I'll likely get criticized for it, but I do not play this game for the same reasons most others do. So where I will take negative comments, I will downright ignore flaming. Take it to tirades.
Build and shit is below:TL;DR:
WoE Ultra Novice. Advice. You. Build. Here. Go.
150/50 With +10 foods and buffs. This of course is a SN that is NOT on a 'no death record'.
Str: 100 +25
Agi: 87 +38
Vit: 93 +17
Int: 85 +27
Dex: 72 +45
Luk: 3 +15
This is a WoE stat build with WoE gears on.
I can possibly change some after feedback, but after fiddling with these for a few days, I have come down to this. Since I'm not too familiar with wiz and hunter skills though, I would prefer feedback on some so I can possibly make better choices.
Status weapons / BG Mace / aspd weapons for emp breaking. Axes preferred for AR
Novice Manteau with Raydric
Novice breastplate with Succubus
Novice shoes with Alarm
Black Cat Ears with Blue Acidus / Gigantic Majestic Goat
Black Frame Glasses with Incubus
Accessories determined on situation
All of these I have already and all are +7 or greater.
Sorry for the long post. Any advice or suggestions would be helpful.