Author Topic: Tree Of Savior (Project R1)Early access details  (Read 84887 times)

Offline Ryochan

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Re: Tree Of Savior (Project R1) icbt2 (Pretty Open) 10/27
« Reply #495 on: November 12, 2015, 12:29:52 AM »
That boss was only easy for me, because I have heavy debuffs on my Highlander. But anywhow. OBT trailer~ I like that with each beta, they improve the game significantly, and listen close to feedback. I get a bit frustrated here and there with CBT2 lol. But I'm just happy the problems are in the beta, so it can be worked on.
[ame]http://www.youtube.com/watch?v=sayYpOhqJXg[/ame]
« Last Edit: November 12, 2015, 12:32:53 AM by Ryochan »
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Offline Panteperu

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Re: Tree Of Savior (Project R1) KR OBT trailer (icbt2 till 11/25)
« Reply #496 on: November 12, 2015, 02:03:27 PM »
I hated the worm-like boss that spreads aoe poison skills everywhere... what an insane boss, seriously. Around level 60.
By far it has been the one i enjoyed the most also. (after i killed it)

The most frustrating was the boss at the 2nd floor of tenet chapel (cant remember names, sorry).
« Last Edit: November 12, 2015, 02:03:47 PM by Panteperu »

Offline Ryochan

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Re: Tree Of Savior (Project R1) KR OBT trailer (icbt2 till 11/25)
« Reply #497 on: November 12, 2015, 03:41:32 PM »
Quote from: Panteperu;1412337
I hated the worm-like boss that spreads aoe poison skills everywhere... what an insane boss, seriously. Around level 60.
By far it has been the one i enjoyed the most also. (after i killed it)

The most frustrating was the boss at the 2nd floor of tenet chapel (cant remember names, sorry).


Poison Bosses =_=;; they're the most annoying for me lol.
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Online Crossheart

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Re: Tree Of Savior (Project R1) KR OBT trailer (icbt2 till 11/25)
« Reply #498 on: November 19, 2015, 11:28:53 AM »
Another thing that i like about:
This kinda hidden skill interaction
https://www.youtube.com/watch?v=ljerh_gl428


Offline Ryochan

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Offline BITCH

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Re: Tree Of Savior (Project R1) iCBT2 extended to 12/9 + double exp
« Reply #500 on: November 24, 2015, 04:11:33 PM »
my first world boss <3

[ame]http://www.youtube.com/watch?v=w0vh6t0aPS4[/ame]

Offline Ryochan

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Re: Tree Of Savior (Project R1) iCBT2 extended to 12/9 + double exp
« Reply #501 on: December 03, 2015, 07:40:40 AM »
New World map, wow. And dat BGM :)
[ame]http://www.youtube.com/watch?v=qlKRELVJY4U[/ame]
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Offline Rumm

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Re: Tree Of Savior (Project R1) iCBT2 extended to 12/9 + double exp
« Reply #502 on: December 05, 2015, 05:53:27 AM »
Fun game though Swordies and Clerics are way more useful then Wizard & Archer (overall).  Specifically 2handed swordies are very very strong (though I only played to 100).

The main problem with this game is...ranged fighters just feel too weak compared to melee classes.  Melee hits are AoE while ranged hits are not - on paper this seems balanced yet in practice enemies are usually best killed in mobs (Ah La RO) so having infinite AoE ability, coupled with superior tanking skills just makes melee (cleric/swordie) overall much much easier to play.

Also, Elementalist was a real let down.

Online Crossheart

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Re: Tree Of Savior (Project R1) iCBT2 extended to 12/9 + double exp
« Reply #503 on: December 05, 2015, 07:10:27 AM »
I have no problem playing Wizard classes, it's just to learn how to play with them...

...archers on the other side, yeah, they are pretty bad, and need some fixes.


Offline Rya.Reisender

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Re: Tree Of Savior (Project R1) iCBT2 extended to 12/9 + double exp
« Reply #504 on: December 08, 2015, 11:01:07 AM »
They overcompensated for making DS too powerful in RO1. =p

Offline Ryochan

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Re: Tree Of Savior (Project R1)OBT starting soon/web revamp
« Reply #505 on: February 26, 2016, 03:59:04 PM »
Website is updated and revamped.
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Offline Prodigy

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Re: Tree Of Savior (Project R1)OBT starting soon/web revamp
« Reply #506 on: February 26, 2016, 06:19:23 PM »
and more importantly, OBT coming soon™

and gosh, revisiting the skill calculator since I played last CBT, I see that there are new classes added and some current classes had new skills added. My build idea just went out the window right there.
« Last Edit: February 26, 2016, 06:20:33 PM by Prodigy »
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Offline Pa.rabola

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Re: Tree Of Savior (Project R1)OBT starting soon/web revamp
« Reply #507 on: March 16, 2016, 08:16:38 AM »
$50 early access. Oh dear.


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Offline Prodigy

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Re: Tree Of Savior (Project R1)OBT starting soon/web revamp
« Reply #508 on: March 16, 2016, 09:17:11 PM »
Basically $50 3-months head start,  $30 2-months head start, $20 1-month head start.

On the bright side, free to play on June 19th. They practically announced the release date without focusing on the release date.

-edit-
Wow, I just realized that the 3-months head start is next week! So. Very. Tempting.
« Last Edit: March 16, 2016, 09:20:03 PM by Prodigy »
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Offline Charon

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Re: Tree Of Savior (Project R1)OBT starting soon/web revamp
« Reply #509 on: March 17, 2016, 11:46:24 AM »
The announcement got a very displeased reaction on the official forums.
-mostly because it came at the end of a 3 week-silence after an announcement that promised "open beta soon"
-but also because a lot of people consider a 3 months headstart for founders unacceptable

The deal itself was actually fair and brilliant at the same time, as you'd have gotten ~60$ worth of cash-shop currency anyway, get the fans to play that are so hyped that they won't mind if the game still has a few more bugs, all the while making it possible to have a stable start and step-wise increase in population in 3 months/waves, while also not having to deal with bots off the bat. They just screwed up very badly in marketing, ie misleading hype and poor communication.

But as a result of the uproar, they're revising the plan now. From the looks of the poll, it's going to be 20/30/50$-options for playing in a week or so (still with appropriate amount of TP and some added rewards like a free companion and skill reset potion), but the "early access" only lasting a month before the game goes completely F2P already.

;D
All aboard the TOS-hype train