Author Topic: Warlock Class Discussion Archive  (Read 569322 times)

Offline Pa.rabola

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Warlock Class Discussion Archive
« on: January 20, 2009, 10:28:23 PM »
« Last Edit: January 21, 2009, 08:37:12 AM by Pa.rabola »


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Offline paladinenvec2

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Re: 3rd Class Discussion - Warlock
« Reply #1 on: January 20, 2009, 11:21:42 PM »
My guess it's that the majority of these spells will have a "fast" casting , Area Status+ mid to heavy damage,versatile, sounds like a good deal to me.
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Offline Gio

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Re: 3rd Class Discussion - Warlock
« Reply #2 on: January 21, 2009, 12:09:24 AM »
Omg, i'm screaming like a little fangirl while thinking about their usage in the game already. All those skills sound so Yummy *--*. I do have a question though, since... well is seems to powerful to be true xDDD. (So many of those skills do, white impresion sounds uber xD. But, i need to ask about the following one).

Quote
Release
Max Lv: 2
Prereq: None (Warlock basic Skill)
Type: Active / Special
Description: Throws your active Fire Ball / Ball Lightening / Water Ball / Stone that you currently have summoned to deal damage to a single target.
[Level 1] : Throws a single magic stone at the target.
[Level 2] : Throws all remaining magic stones at the target.

If i understood correctly you can summon up to 5 stones of each element, which means a total of 20 magic stones. If you use Release lv.2 while they're all summoned that means 20x300%Matk damage? xDDD. Thats... near the level of Waterball damage, and you dont need water around you, and is multi-element *----*. Waaaa... how i'm i supposed to go write my exams on Circuits' Theory now... I wanna play Warlock Asap xP.

Once i'm home, i'm gonna read the skills again o_o.
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Offline Bui

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Re: 3rd Class Discussion - Warlock
« Reply #3 on: January 21, 2009, 04:19:15 AM »
Skilled called Summon says you can only get 5 MAX spheres and there are 4 elements.

Offline Pyro

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Re: 3rd Class Discussion - Warlock
« Reply #4 on: January 21, 2009, 05:53:33 AM »
Sienna Execrate
- Level 5
- Stone Curse 7x7 area around the target.
- Success chance up to 70%.

OH HELL YEA IM GETTING THIS

Tetravortex
- Level 5
- Require one of each elemental ball.
- MATK 900% x 4 (each attack is one element). 100% chance to inflict burnt, frozen, bleeding, or stun.
 
That looks pretty sweet


Marsh of Abyss
- Level 5
- Decrease move speed, agi, dex on a target.
- Max 30% decrease.

Single target skill version of quagmire?


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Offline Milem

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Re: 3rd Class Discussion - Warlock
« Reply #5 on: January 21, 2009, 06:27:36 AM »
Sienna Execrate and White Imprison sound pretty nice

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Offline fenryl

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Re: 01/21/2009 - Maintenance (Warlock on Sakray R)
« Reply #6 on: January 21, 2009, 06:44:13 AM »

« Last Edit: January 21, 2009, 06:45:51 AM by fenryl »

Offline Gio

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Re: 3rd Class Discussion - Warlock
« Reply #7 on: January 21, 2009, 06:46:19 AM »
Quote from: Bui;353976
Skilled called Summon says you can only get 5 MAX spheres and there are 4 elements.

Actually no, There is no skill called summon, there are 4 different skills, each one summons a type of magic ball and has its own max.

Taken from Doddler's Translation:

Quote
  Summon Fire Ball
Max Lv: 5
Prereq: Meteor Storm 1
Type: Active / Damage
Description: Summons a ball of fire near the caster that explodes when attacked. Higher skill level increases the number of balls that can be summoned at once. Maintaining the fire balls drains SP over time.
[Level 1] : Max 1 Fire Ball / Deals 100% Fire Element Magic Damage / 30s Duration
[Level 2] : Max 2 Fire Ball / Deals 150% Fire Element Magic Damage / 40s Duration
[Level 3] : Max 3 Fire Ball / Deals 200% Fire Element Magic Damage / 50s Duration
[Level 4] : Max 4 Fire Ball / Deals 250% Fire Element Magic Damage / 60s Duration
[Level 5] : Max 5 Fire Ball / Deals 300% Fire Element Magic Damage / 70s Duration
   
  Summon Water Ball
Max Lv: 5
Prereq: Storm Gust 1
Type: Active / Damage
Description: Summons a ball of water near the caster that explodes when attacked. Higher skill level increases the number of balls that can be summoned at once. Maintaining the water balls drains SP over time.
[Level 1] : Max 1 Water Ball / Deals 100% Water Element Magic Damage / 30s Duration
[Level 2] : Max 2 Water Ball / Deals 150% Water Element Magic Damage / 40s Duration
[Level 3] : Max 3 Water Ball / Deals 200% Water Element Magic Damage / 50s Duration
[Level 4] : Max 4 Water Ball / Deals 250% Water Element Magic Damage / 60s Duration
[Level 5] : Max 5 Water Ball / Deals 300% Water Element Magic Damage / 70s Duration
   
  Summon Ball Lightening
Max Lv: 5
Prereq: Lord of Vermilion 1
Type: Active / Damage
Description: Summons a ball of lightning near the caster that explodes when attacked. Higher skill level increases the number of balls that can be summoned at once. Maintaining the ball lightening drains SP over time.
[Level 1] : Max 1 Ball Lightening / Deals 100% Wind Element Magic Damage / 30s Duration
[Level 2] : Max 2 Ball Lightening / Deals 150% Wind Element Magic Damage / 40s Duration
[Level 3] : Max 3 Ball Lightening / Deals 200% Wind Element Magic Damage / 50s Duration
[Level 4] : Max 4 Ball Lightening / Deals 250% Wind Element Magic Damage / 60s Duration
[Level 5] : Max 5 Ball Lightening / Deals 300% Wind Element Magic Damage / 70s Duration
   
   
  Summon Stone
Max Lv: 5
Prereq: Heavens Drive 1
Type: Active / Damage
Description: Summons a magic stone near the caster that explodes when attacked. Higher skill level increases the number of stones that can be summoned at once. Maintaining the stone drains SP over time.
[Level 1] : Max 1 Stone / Deals 100% Earth Element Magic Damage / 30s Duration
[Level 2] : Max 2 Stone / Deals 150% Earth Element Magic Damage / 40s Duration
[Level 3] : Max 3 Stone / Deals 200% Earth Element Magic Damage / 50s Duration
[Level 4] : Max 4 Stone / Deals 250% Earth Element Magic Damage / 60s Duration
[Level 5] : Max 5 Stone / Deals 300% Earth Element Magic Damage / 70s Duration
 
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Offline Resplendent

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Re: 01/21/2009 - Maintenance (Warlock on Sakray R)
« Reply #8 on: January 21, 2009, 06:53:02 AM »
wow, Tetra Vortex blows.  How lame.
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Offline Bui

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Re: 3rd Class Discussion - Warlock
« Reply #9 on: January 21, 2009, 06:59:08 AM »
Oh okay thanks. I was trying to figure out how it deals with different elements.

Offline Gio

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Re: 01/21/2009 - Maintenance (Warlock on Sakray R)
« Reply #10 on: January 21, 2009, 07:03:07 AM »
i love those new skills, we got a lot of nice new effects, but i'm i the only one feeling that the damaging part... is a bit disappointing? I mean, the only spells dealing more than than 700%Matk damage are Tetra Vortex and Comet. I can't test them, so i don't actually know, but my opinion based on the translations is and that screen shot is:

Comet Seems unbelievably strong, but hard to cast (2K - needs another Warlock), Tetra Vortex seems nice but needs the stones to be up, plus the damage doesn't seem to be higher than that of Sg's. Also, i fail to follow Gravity's logic, we are supposed to be at least a class that deals more damage than Priest Classes, yet, Arch Bishop has a skill that deals 1200%Matk damage to a target, thats almost twice as strong as any skill we have to hit a single target. Yeah right we have AoE spells, but, their damage isnt that high either (unless i'm misunderstanding something).

The skill in the screenshot seems like Crimson Rock, and its hitting for only 3.7K damage vs a monster that is weak against Fire, when we have seen Arch Bishops one shotting AK... this is kinda worrysome xP.

If the one down is Tetra Vortex... it doesnt seem to deal too much damage either xP.
« Last Edit: January 21, 2009, 07:04:04 AM by Gio »
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Offline Doddler

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Re: 01/21/2009 - Maintenance (Warlock on Sakray R)
« Reply #11 on: January 21, 2009, 07:20:45 AM »



Crimson Rock appears to be the new current favorite.  Judging by her matk and the damage its doing, its hitting for 700% per hit of the skill, and it hits 4-5 times. :o

What you can see in the second screenshot though is that while the cooldown on crimson rock is not very long, there is a skill specific delay.  This is probably likely for most warlock (and 3rd job) skills.
« Last Edit: January 21, 2009, 07:23:57 AM by Doddler »

Offline Gio

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Re: 01/21/2009 - Maintenance (Warlock on Sakray R)
« Reply #12 on: January 21, 2009, 07:22:31 AM »
so, they hit multiple times with that amount of %Matk damage? then maybe there is no need for me to worry xD.
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Offline paladinenvec2

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Re: 01/21/2009 - Maintenance (Warlock on Sakray R)
« Reply #13 on: January 21, 2009, 09:20:24 AM »
Quote from: Gio;354056
so, they hit multiple times with that amount of %Matk damage? then maybe there is no need for me to worry xD.
I actually like the warlock coz the versatilty of the class, they can give many status ailments to enemies at the same time, pretty good to defend themselves and cause a lot of trouble and at the same time hitting hard.
This one's caught my attention
Frost Misty
Max Lv: 5
Prereq: Summon Water Ball 1
Description: Covers a 15x15 area in a freezing mist, causing damage and inflicting [Freezing] status to targets that enter. Targets caught with [Freezing] status have their defense, attack speed and movement speed lowered, and take longer to cast spells.
[Level 1] : 30% chance to cause freezing status
[Level 2] : 40% chance to cause freezing status
[Level 3] : 50% chance to cause freezing status
[Level 4] : 60% chance to cause freezing status
[Level 5] : 70% chance to cause freezing status
And

Earth Strain
Max Lv: 5
Prereq: Sienna Execrate
Type: Damage / Debuff
Description: Causes the earth near you to shake and shoot up from below, dealing damage to those in range. The shaking caused by the skill can cause players to lose their weapon and helm.
[Level 1] : Earth Element Magic Damage 360% / Divest Weapon & Divest Helm Effect Chance 3%
[Level 2] : Earth Element Magic Damage 420% / Divest Weapon & Divest Helm Effect Chance 5%
[Level 3] : Earth Element Magic Damage 500% / Divest Weapon & Divest Helm Effect Chance 7%
[Level 4] : Earth Element Magic Damage 600% / Divest Weapon & Divest Helm Effect Chance 9%
[Level 5] : Earth Element Magic Damage 700% / Divest Weapon & Divest Helm Effect Chance 11%
I suppose that it's like crimson rock and hits the same number of times, add divest =Win to me.
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Offline Neece

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Re: 3rd Class Discussion - Warlock
« Reply #14 on: January 21, 2009, 01:17:16 PM »
Sooo... you can max all those and get a 20*300=6.000% Magic Damage Release? That's prety neat, considering that it will cost 22 skill points and a lot of time to sumon the 20 balls. BUT it is a interesting option...
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