Goal: MVP, Instances. Perhaps slight consideration for WoE.
Build: 90 Str/Vit/Dex, 100 Int. And other stat points left unused >_>;
Funds: A couple Hundred mil, no access to god items.
+9 CoD of Caster, +9 Maestro Rideword Hat
Robo Eyes / Takius Bandana / Fatasm Black Frame Glasses
WCP / Pirate Dagger
Orlean's Gown.... it's unfrozen for Ice Cream usage.
+9 3x Kingbird Red TENS / +9 [Uncarded] HF
Cranial/Brutal/Fireproof/Anti-Medium Valk Shield of Hell/Royal Guards
+12 Immune HBP / +7 Immune Nid Mant
Variants / Shackles
Sprint Ring / BSB / Sweet Clips
Homunc: 140 Eira (Meaning access to Overed Boost for 500 Flee + 189 ASPD)
As you can tell from the stats I've listed above, I haven't been putting in points since mid-130s.
I'm currently thinking about getting vit to 96, because they have +4 as a bonus. (I like the even 100 vit)
But beyond that, I have no idea what to do with my points.
My thoughts on the stats:
I figure dex is just for cast time of skills... and the only two I really use atm is Cart Cannon and Acid Bomb.
IIRC Acid Bomb is fixed cast time, so it only affects CC.
Pumping all in dex (90 -> 110) will change my cast time from 20.85% to 16.22%
Or... after calculating CoD and Spring Rings... 10.39% -> 8.04%
Do those numbers look to be worth the usage of all points in dex? (Again note, I won't be using a Hammer, so don't factor that in with the dex)
Also, if I'm in strings, I'd have instant cast with either dex amounts. So yeah...
So I'd think I'm mainly looking at Str or Int for Genetic?
I think AB gets more damage out of ATK in Renewal IIRC? So more str would get a bigger bonus on weapon attack... would this be better then just getting raw int?
Again, it would pump from 90 Str -> 110 Str. (And give me +600 more weight limit!)
However Cart Cannon I've noticed gets a much bigger bonus from INT.... so maybe I should pump some INT? (100 Int -> 115 Int)
It would also boost cast time, max sp, and regen...
I'm currently thinking of pumping Str, if it really does make AB better.
Since I'm 150, I don't think I need massive CC damage anymore. And anything I do need to CC, I still do pretty well with my current stats anyway.
What does the Genetic Community think? Or should I mix and match how I raise stats?
Skills I'm COMPLETELY lost in.
So if I could get a quick rundown on useful skills, that would be wonderful.
I have Cart Cannon/Remodeling/Boost Maxed of course.
So I have 34 possible points remaining. (Well, 32 atm. But let's ignore that)
IIRC; The WoE Skills were:
Mandragora howl (Duh), Crazy Vines (remove ground skills), Thorn Wall (DPS), And hell Plant (Goes through Pneuma, and strong?)
Did I miss any, or get anything wrong?
- What are skills that are useful in PVM?
- How about MVPing?
- What skills of theirs are blocked in ET?
- Can any of their skills at all (Save for Cart Tornado >_>:) hit ghosts?
- Does Fire Expansion 4's effect work on MVPs? [Both HP% Drain, and Hit/Flee debuff] (Since I have eira's Overed Boost, halving hit could be amazing. The DPS would be nice too.)
I'm currently thinking of:http://irowiki.org/~himeyasha/skill4/gen.html?20JbGXwSuSrArFqsGBdAqsralkl3eIn1
(With like... the extra point going into potion research or homunc res...)
And switching up if I decide on WoEing full time.
And if I dislike Fire Expansion, I could switch to Mandragora+Hell Plant without a second's thought.
Do you guys think it would be okay to skip over Hell Plant and Mandragora while I'm still not