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Old 04-25-2013, 12:06 AM   #1
teh_hungry_cavalry
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Default My RO2 Knight Build

I am planning on making a Knight. This is how I plan on building it.
http://www.ro2base.com/build/generat...1.15/0.0.0.0.0

Any suggestion/s?
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Old 04-25-2013, 02:07 PM   #2
Jacqueli
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Default Re: My RO2 Knight Build

Difference between Bash 1 and Bash 5 is a 8% difference.
Difference between Provoke 1 and Provoke 5 is a 12s difference.
Difference between Shield Charge 3 and Shield Charge 5 is a 20s difference. (In which you can use to stun a target for 3 seconds, to build agro on a loose mob or interrupt a spellcast; if RO2 is that clever)

Why are you getting Battle Tactics and skipping Concentration? This is contradictory are you doing for DPS or Tanking?

Why are you getting INT (for B. Tactics) but reducing STR which in effect reduces mitigation and Threat Output?

Do you need Magnum Break (a cleave) or can you wait a couple levels for Grand Cross (pretty much Pally Concentrate)?

Most builds, as generic as they seem, typically seem to be stacking STR/AGI because Vitality has horrendous long term returns.

But don't mind me, I haven't tried RO2 raids or what not besides what I hear word of mouth, although I hear they are terribly broken down the road irregardless of builds and stats.

Typically, I would also suggest to drop Battle Order if you have a group of friends with a Tank and/or DPS warrior to pick that up to give you points to work with, or vice versa I guess. The returns aren't that amazing roughly anywhere from 12~20+ strength; but I'm this is coming from a person who theorycrafting a bear in WoW-BC because his main tank's were the equivalent of "Huh?" and "Paper"

I almost want to suggest Aura Heal, but depending on its HP returns based on the duration of a boss it may or may not be worth it in regards of helping the tank healer conserve MP.

But who knows.
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Old 04-27-2013, 12:27 AM   #3
Ichirin
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Default Re: My RO2 Knight Build

1st off, you could leave magnum break at lv1 (if you're keeping battle tact) since well, grandcross is more spammable.

Then AOE provoke at lv 1. Because, for instance, you're in a dungeon and there's 3 monsters standing in front of you. When you provoke 1 of them, all 3 would go after you. Though I'm not asking you to get more points on provoke because knights still have shield charge and shield boomerang.
Anyways, if the said monster goes other pt/raid members, then you could drink pot since pot also increases aggro (only purple/red pots btw)
Personally, I only use AOE provoke when both my provoke and pots are on CD.

As for stats, get more str because you'll need parry. You won't need that much int and vit because you could still get it from cards like poisona card (agi/int+12, vit+10) or scratch thief card (str/int/agi/wis+6, vit+17)

Last edited by Ichirin; 04-27-2013 at 12:29 AM.
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Old 04-29-2013, 12:58 AM   #4
teh_hungry_cavalry
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Default Re: My RO2 Knight Build

Good suggestions so far. I was not able to monitor this thread though as I was busy after this thread's creation.

I will have to get back to the drawing boards as soon as I'm done with all my commitments.
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Old 05-05-2013, 12:15 PM   #5
Ichigo
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Default Re: My RO2 Knight Build

messed around with skill tree and stats a bit:

pve knight build


cards are random, aimed for dungeon/raiding
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