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Old 05-27-2008, 03:33 PM   #21
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Default Re: Your (ideal/current) Monk/Champ MvP Build.

lol vit



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Old 05-27-2008, 03:46 PM   #22
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Default Re: Your (ideal/current) Monk/Champ MvP Build.

I believe that the 94sp more of n-o's build aren't better than the 24% faster cast time of Anutsu's build on Valkyrie since you need more than 2 asuras for her.

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Old 05-27-2008, 04:11 PM   #23
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Default Re: Your (ideal/current) Monk/Champ MvP Build.

Quote:
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You're not worth arguing.

If you find it first and you can 1 shot it, even if my cast time is 10 seconds I'll out MvP the person with 1 second cast time if I beat him to it, and vice versa. So I dont get your dex argument.
Then pay attention when people talk. I suggest you go learn more about the game mechanics if you don't see how you would get more benefit from more points in DEX than more points in INT when you're already OSing stuff.
You don't have close to 1% of the experience I have as an MVP champion. Keep talking about numbers.

Danny> Yes, get 99 STR asap, it's really the most important stat if you want to start MVPing.
n-o> I prefer them with no names.
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Old 05-28-2008, 07:16 AM   #24
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Default Re: Your (ideal/current) Monk/Champ MvP Build.

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Mine's 99str/93int/40dex. These kinds of build actually shines in high tier MVPs where you have the whole group supporting you from tanking till buffing so cast time doesn't matter, while damage does. As for high-tier MVPs there's no such thing as 'whoa I found it first, got the 1st GFist all by myself lololol'

But for weaker, regular MVPs you'll want dex. As the Morpheus set comes in, even dex>int champions can get more MSP than they could ever imagine.
I doubt you can GFist at such ease by yourself to Randgris.

One more note, nobody used Biochemist? It's odd to expect a champion to get 1st hit in while you have tons of Biochemist competition.
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Old 05-28-2008, 07:24 AM   #25
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Default Re: Your (ideal/current) Monk/Champ MvP Build.

Bios are no competition anymore...


=)
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Old 05-28-2008, 09:26 AM   #26
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Default Re: Your (ideal/current) Monk/Champ MvP Build.

It's 1st hit, not the competition. Casting AB > casting GFist.
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Old 05-28-2008, 11:48 AM   #27
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Default Re: Your (ideal/current) Monk/Champ MvP Build.

Quote:
Originally Posted by Liquify View Post
I believe that the 94sp more of n-o's build aren't better than the 24% faster cast time of Anutsu's build on Valkyrie since you need more than 2 asuras for her.
I doubt the 94 sp will matter much for any of the MVP's really. The amount of damage increase probably won't make a difference for one shotting or not for most MVP's. My original build for MVP champ was the identical build as Anutsu's, but I might only keep 45 dex (mainly cuz I'd never get to 99 and I'd save those 5 points of dex for last) and go 89/90 (I forget which) int.

Just because 99/99 would do the most damage with one fist doesn't mean it's ideal.
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Old 06-01-2008, 10:13 AM   #28
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Default Re: Your (ideal/current) Monk/Champ MvP Build.

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That's with +5 STR food (to get my STR bonus for top tier MVPs). Calc says I'd deal 1k more dmg with Porcellio, too lazy to buy one.
I'm not fond of the 99/99 builds, your cast time is insanely low (look who's talking) and while they cost a lot of stat points, you get little benefit from the last points put into INT. Most of the time, it's your equipment that makes the difference anyway. Weak MVPs are not that camped anymore (ah the good old Maya times, facing 1548 people), and even with comp, it's all about OSing or finding it first. Getting DEX will help you MVP more comfortably.
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Isn't it hard to cast Asura with that Dex and no Phen equipped? Or do you always have someone tank the MVP?

Porcellio Orleans Gown ?
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Old 06-01-2008, 10:55 PM   #29
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Default Re: Your (ideal/current) Monk/Champ MvP Build.

but isnt it like this?
say i asura first, and i do say 100k dmg to a 150k hp mvp
then you asura it and do 125k dmg, u get mvp of course...but i get first priority on items?
sometimes the priority on items is better than the mvp itself on lower-tier like GTB and stuff
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Old 06-02-2008, 03:30 AM   #30
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Default Re: Your (ideal/current) Monk/Champ MvP Build.

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but isnt it like this?
say i asura first, and i do say 100k dmg to a 150k hp mvp
then you asura it and do 125k dmg, u get mvp of course...but i get first priority on items?
sometimes the priority on items is better than the mvp itself on lower-tier like GTB and stuff
If your Asura is the very first hit on the MVP, its damage is doubled when the MVP dies. It would be considered a 200k damage hit, thus giving you the MVP reward.
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Old 06-02-2008, 04:12 AM   #31
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Default Re: Your (ideal/current) Monk/Champ MvP Build.

^^

It's not doubled at all. Assuming both champion take little [omittable] or no damage, the one with 125k would be the MVP, while the other would be the one who gets 1st priority to pick the item. Making it short:

MVP: damage dealt + damage taken
Item priority: damage dealt [x 1.3 if being first hitter]

Orleans Gown really rocks for Champions, actually. No more 1 acc slot wasted for phen, so you're good to wear both accessories that add damage, with the morpheus set being an exception. No need for sac/SW/ME/anything anymore for champs with 2 belts and low dex.
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Old 06-02-2008, 05:01 AM   #32
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Default Re: Your (ideal/current) Monk/Champ MvP Build.

99+xx str
81+xx int
24+7 vit
50+20 dex

Its quite nice to have 30vit. Definitely better to have 30vit then 6 int.
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Old 06-02-2008, 01:18 PM   #33
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Default Re: Your (ideal/current) Monk/Champ MvP Build.

final build:
98 + XX STR
88 + XX INT
50 + XX DEX
03 + 07 VIT

stopped playing my champ @ 94/61
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Old 06-02-2008, 02:19 PM   #34
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Default Re: Your (ideal/current) Monk/Champ MvP Build.

If you have 2 belts on your champ I don't see why you would go for such super low dex. After playing with 80 base dex and 2 belts, it'd be impossible to get a gfist off on some things with lower dex.

Anutsu's build would only deal ~25k more damage (50k lexed) on MVPs compared to 80dex/60int. With that sort of dex are you even able to get a gfist off on an MVP like atroce without it being fully tanked? With 80 dex and a safety wall it's just enough if he's in 2hq.
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Old 06-02-2008, 10:01 PM   #35
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Default Re: Your (ideal/current) Monk/Champ MvP Build.

Well, I didn't have even one belt when I made the champ. It was very different back then when everything was about getting enough INT to OS stuff and everyone didn't have access to a belt. The twenty champs camping Maya didn't have access to a belt (no one hit kill) and you knew you had to make more damage in one strike than the other guy to win. Back then, pure INT builds were shining yes. Now it's different, with belts and all the new MVPs having at least 1m+ HP and powerful skills, burst damage is not everything and your casting speed has to be taken into consideration too. Still, I wouldn't get such a high DEX, I never really had problems killing Atroce, SW and SW+ pre-Suff when he's in 2HQ and I wouldn't want to lose my ability to OS some MVPs by lowering my INT, even by 20. I still prefer a 80 base DEX champ over a 25 base DEX one though.
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Old 06-03-2008, 11:23 AM   #36
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Default Re: Your (ideal/current) Monk/Champ MvP Build.

how about 70 base dex ?
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Old 06-03-2008, 12:16 PM   #37
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Default Re: Your (ideal/current) Monk/Champ MvP Build.

I gotta love my 130 DEX Champ killing most bosses with 1 Ashura. Well that's with 2 megs and stats food of course. The normies may be differ. Damn equipment-game!

70 Dex is fine so you can balance out VIT/INT.
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Old 06-22-2008, 04:25 PM   #38
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Default Re: Your (ideal/current) Monk/Champ MvP Build.

i use an orlean's uniform with egnigem cenia, 90int gives me 5 str to close a bonus in str and it works better than porcellio, it's like + 40 Atk

my stats are:
str 91+89
int 90+40
dex 58+37

using megingjard, foods and stuff xP
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Old 06-24-2008, 05:40 PM   #39
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Default Re: Your (ideal/current) Monk/Champ MvP Build.

99 str / 99 int is garbage

listen to the people posting other builds, with out vit
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Old 06-24-2008, 07:55 PM   #40
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Default Re: Your (ideal/current) Monk/Champ MvP Build.

I've changed my champ's final build to 99 str/80 int/60 dex. Part of me wishes I could still get more dex too.
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