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Old 09-01-2009, 06:35 AM   #1
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Default 09/02/2009 - Maintenance

Common Patch

- Corrected map flaws with some geffen fields, forest labyrinth, and the monastery.
- The minimap for the monastery (abbey03) has been updated.
- Corrected some text mistakes with the Kiel Hyre quest.
- The quest 'For the Arunafeltz' will now apply to the quest window.
- The blue cards being vendable to the NPC has been fixed.

- Corrected a bug where when firewall is cast at your feet, it would appear diagonal.
- Corrected some job change problems.

Sakray Test Server

- Fixed a bug related to the merchant skill discount and the rogue skill compulsion discount.

- The new card options have been adjusted.
- The old god item's options have been adjusted.

- Rune Knight and Mechanic skill balancing.

- Rune Knight

- Dragon Breath: Required SP has increased.
- Millennium Shield: Cooldown time decreased. Max carryable runes increased from 10 to 20.
- Crush Strike: Cooldown time decreased. Max carryable runes increased from 10 to 20.
- Refresh: Cooldown time decreased. Max carryable runes increased from 10 to 20.
- Giant Growth: Max carryable runes increased from 10 to 20.
- Stone Hard Skin: Max carryable runes increased from 10 to 20.
- Vitality Activation: Max carryable runes increased from 2 to 20.
- Storm Blast: Max carryable runes increased from 10 to 20.
- Abundance: Duration decreased. Max carryable runes increased from 10 to 20.

- Mechanic

General Skills

- Axe Training: Influences damage while using the MADO gear. Also increases damage and hit rate of maces.
- Research Fire/Earth: Now affects you while using the MADO gear.
- Axe Boomerang: Now usable while using the MADO gear. SP cost decreased. The damage now is increased according to the weapon weight and the user's base level.
- Power Swing: Now usable while using the MADO gear. SP cost decreased. The damage is now increased according to the users STR, DEX, and base level.
- Axe Tornado: Now usable while using the MADO gear. HP and SP cost decreased. When using Axe Tornado, deals increased damage if you are endowed with wind element. The damage is now increased by the users VIT and base level.
- FAW Silver Sniper/Magic Decoy: Now usable while using the MADO gear.

MADO gear skills

- Boost Knuckle: SP cost decreased. Damage now increased by the users DEX and base level.
- Pile Bunker: The attack power is increased. Damage now increased by the users STR and base level.
- Vulcan Arm: The attack power is increased. Damage now increased by the users DEX and base level.
- Flame Launcher: The attack power is increased and SP cost reduced. The casting time is no longer interrupted if you are hit. Damage is now influenced by the users base level.
- Cold Slower: Attack power increased, SP cost reduced. The casting time is no longer interrupted if you are hit. Damage is now influenced by the users base level.
- Arm Cannon: SP cost reduced. The casting time is no longer interrupted if you are hit. Damage is now influenced by the users base level.
- Hovering: Movement speed increase option removed.
- Front Side Slide: SP cost reduced. Can be used without hovering.
- Back Side Slide: SP cost reduced. Can be used without hovering.
- Self Destruction: Damage formula changed. The skill can't be interrupted if you are hit while casting.

The following equipment reliant MADO gear skills have been changed so that you no longer require to have the item equipped, but simply need to have it in your inventory.

* Flame Launcher - Flame Thrower
* Acceleration - Acceleration Device
* Self Destruction - Self Destruct Device
* Shape Shift - Shape Shift
* Emergency Cool - Cooling Device
* Magnetic Field - Magnetic Field Generator
* Neutral Barrier - Barrier Generator
* Stealth Field - Optical Camouflage Generator
* Repair - Repair Kit

Last edited by Doddler; 09-01-2009 at 06:35 AM.
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Old 09-01-2009, 06:36 AM   #2
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Default Re: 09/02/2009 - Maintenance

mechanics +.+, howd they edit the godlike items? D:
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Old 09-01-2009, 06:47 AM   #3
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Default Re: 09/02/2009 - Maintenance

Mechs finally given some adjustments, now let's see how it's going to be received.
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Old 09-01-2009, 06:49 AM   #4
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Default Re: 09/02/2009 - Maintenance

And what about these new card options?
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Old 09-01-2009, 06:53 AM   #5
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Default Re: 09/02/2009 - Maintenance

Thanks a lot Doddler

Finally Mechanics get A LOT of improvements, I think the Mechanic Thread is going to be active with not much complains
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Old 09-01-2009, 06:55 AM   #6
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Default Re: 09/02/2009 - Maintenance

Quote:
Originally Posted by Doddler View Post
- Crush Strike: Cooldown time decreased. Max carryable runes increased from 10 to 20.
It will be nice if they reduce the cast time to or make it ininteruptible.

Last edited by Opsus; 09-01-2009 at 07:10 AM.
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Old 09-01-2009, 06:57 AM   #7
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Default Re: 09/02/2009 - Maintenance

Yay, it is time to make Mechanic and perform some more tests.
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Old 09-01-2009, 07:03 AM   #8
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Default Re: 09/02/2009 - Maintenance

Not exactly what I was expecting, let's see if our Mechanic users can verify if the changes are significant or not...

What about Blacksmith buffs, HSCR and Mammonite? Can be used while in Mado, too? That would be perfect.
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Last edited by Ibari; 09-01-2009 at 07:04 AM.
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Old 09-01-2009, 07:11 AM   #9
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Default Re: 09/02/2009 - Maintenance

Quote:
Originally Posted by Yukito View Post
What about Blacksmith buffs, HSCR and Mammonite? Can be used while in Mado, too? That would be perfect.
That will be veeery "strange" to see
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Old 09-01-2009, 07:15 AM   #10
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Default Re: 09/02/2009 - Maintenance

The Mados have their carts hanging around there... so why not?
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Old 09-01-2009, 07:22 AM   #11
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Default Re: 09/02/2009 - Maintenance

Because they should not have their cars while in MADO I think, but... eehhh... let's see what happens anyway
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Old 09-01-2009, 07:22 AM   #12
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Default Re: 09/02/2009 - Maintenance

Quote:
Originally Posted by Yukito View Post
The Mados have their carts hanging around there... so why not?
This is "strange to see" to
Anw, just imagine a giant robot using a little cart to hit someone
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Old 09-01-2009, 08:06 AM   #13
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Default Re: 09/02/2009 - Maintenance

While Mechanics DO need buffs, most of the changes simply just doesn't make any sense at all.

Quote:
Originally Posted by Doddler
The following equipment reliant MADO gear skills have been changed so that you no longer require to have the item equipped, but simply need to have it in your inventory.

* Flame Launcher - Flame Thrower
* Acceleration - Acceleration Device
* Self Destruction - Self Destruct Device
* Shape Shift - Shape Shift
* Emergency Cool - Cooling Device
* Magnetic Field - Magnetic Field Generator
* Neutral Barrier - Barrier Generator
* Stealth Field - Optical Camouflage Generator
* Repair - Repair Kit
Having to equip those equipments before being able to use the skill sounds was not only a bad concept, it's also really annoying and impractical in practice. If you default a Cranial VK Shield, you'd have to switch to Flamethrower, use the skill Flamethrower, and switch back to VK Shield unneccessarily wasting 2 extra skill slots. And this is just one skill. It was a bad design mechanic and it's a good thing they changed it.

Giving MADOs the ability to use axe skills however, does not make any sense at all. But I guess it's a choice they had to do because almost no one was using MADOs. But I really think that instead of allowing usage of axe skills in the MADO, they've should have just buffed the MADO's offensive skills, so we would have 2 main types of Mechanics.

Buffing Mechanics is a good thing. They really needed the buffs. But Gravity really did a poor job IMO.

They also didn't solve the problem of needing to get a new MADO every time you die which is the main reason people don't use them.
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Old 09-01-2009, 08:20 AM   #14
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Default Re: 09/02/2009 - Maintenance

Also, new limit to carriable runes, and less cooldown. I wanna see RKs whining now XD.
Hmm... how much buffed were the skills? Maybe a MADO riding, high STR/DEX/VIT mechanic will be a comon sight? Maybe Pile Bunker actualy does high damage now? Only time will tell...
And heck, gotta level my RG ASAP!
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Old 09-01-2009, 08:38 AM   #15
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Default Re: 09/02/2009 - Maintenance

nice update, finally they they looked on mechanics
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Old 09-01-2009, 08:51 AM   #16
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Default Re: 09/02/2009 - Maintenance

I'm a bit disappointed with the decision to simply upgrade the old god items. It would have been better if they had simply created a new series of god items.

The rune knight rune limit is quite nice. Vitality Activation in particular was a big one, because even with zero runes, constantly when you're trying to create runes it would fail because you can't receive 3 at a time.

The magic gear buffs seem pretty cool, but they didn't fix the requirement to get a new gear when you die so the jury is still out on usefulness. And unlike what Frost suggested, I think there'll still be two distinct builds of mechanics. Until you can use cart ram and smith buffs from the gear, players will still chose to play basic build as well.
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Old 09-01-2009, 09:01 AM   #17
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Default Re: 09/02/2009 - Maintenance

I think it's ridiculous to have the armor and the cart at the same time but not being able to use any cart-related skills. They could change the skill "Mado Licence" to add more weight to the character and disable the use of carts.

And of course don't lose the Armor when you die ._.U
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Old 09-01-2009, 09:06 AM   #18
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Default Re: 09/02/2009 - Maintenance

I think Axe skills on the Mado makes perfect sense. I don't see why a giant mech couldn't carry an axe.

What are the specifics on the God items?
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Old 09-01-2009, 09:23 AM   #19
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Default Re: 09/02/2009 - Maintenance

Quote:
Originally Posted by Doddler View Post
I'm a bit disappointed with the decision to simply upgrade the old god items. It would have been better if they had simply created a new series of god items.
Well, the old god items have to be upgraded in order to be useful in renewal, Brisingamen and Mejingard probably needed an updates the most, so i'm ok with an upgrade of the old goditems.

I'm ok with creating new goditems, however they shoudnt be better than current goditems and shouldnt take the same equipslots as current goditems.
We're still missing goditems for headgear and shield slot and maybe goditem weapons that thiefs, archers, acos or mages can equip.

By the way : I wonder if they mean only the 4 oldschool-goditems meg, sleip, bris and mjol with "old goditems" or if they also mean bryn and asprika (more max hp for bryn would be nice, +3k hp is not alot with the huge baseHP 3rd classes have. pecopeco armor or glorious armor will be better for almost all classes).
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Old 09-01-2009, 09:38 AM   #20
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Default Re: 09/02/2009 - Maintenance

Portuguese Traslation:

Patch kRO 02/09/2009 - Correções nos RKs e Mecanics.

~~~~~~~~~~~~~~~~~~~~~~~~~~

Nice patch! Let's see if the mecanics will be something more than an WS...
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