![]() |
|
|||||||
| Renewal Discussion about the new 3rd classes and renewal in RO. |
![]() |
|
|
Thread Tools |
|
|
#1 | ||
|
The Oracle
![]() Join Date: Sep 2007
Posts: 4,182
Server: iRO Valkyrie
Guild: Valkyrie
Class: Knight
|
This is an old thread, the new thread on this topic is here.
Note from Mods: This update has just begun testing so its very likely that it will be changed. It may never get on kRO mains, let alone iRO. If your only intention is to post here to complain about things, please do so in the Tirades thread. Posts made in THIS thread simply to complain will be deleted. Don't assume information here is correct, because it could very well not be. On kRO on July 28th Gravity set up a new test server for their Ragnarok Renewal Project. The Renewal is a full scale re-balancing of Ragnarok. The plan is to make RO more accessible to users, and more in line with modern day MMORPG's. In addition, the new mechanics are intended so that they can easily add and improve on current game content (such as 3rd jobs) without destroying game balance. Original Notice Quote:
Quote:
Last edited by Bluedreams; 08-28-2008 at 09:37 AM. Reason: one last time! |
||
|
|
|
|
#2 |
|
Drops
![]() Join Date: Apr 2008
Posts: 59
|
More misses + slower attack speed = ???
More misses + slower attack speed + more dodges + slower mob attack speed = Ragnarok Online Tactics? |
|
|
|
|
#3 |
|
Drops
![]() Join Date: Oct 2007
Posts: 69
|
Holy f*cking crap. That what they were doing since the 13.1 patch and probably before.
Guess we can't complaint they're doing "crap update" anymore do we? Last edited by Alardun; 08-01-2008 at 04:57 PM. |
|
|
|
|
#4 |
|
Marin
![]() Join Date: Sep 2007
Posts: 304
Server: iRO Ymir
Guild: AbSoLuTe
Class: Minstrel
|
I'm happy to see them doing a major rebalancing of RO!
My only beef is that they want to slow down attacking...that's the one thing that's always kept me from newer MMOs. Those god aweful attack speeds where people attack...then pick their nose...then attack again. I play a minstrel and I still attack faster than speed characters in WoW.
__________________
"Evil will always triumph, because good is dumb." - Darth Helmet
|
|
|
|
|
#5 |
|
The Oracle
![]() Join Date: Sep 2007
Posts: 4,182
Server: iRO Valkyrie
Guild: Valkyrie
Class: Knight
|
I'm not too upset about them slowing things down. I mean look at it now, knights, snipers, mastersmiths already hit max attack speed without too much trouble. LK's can do it without a single point of agi. With the right buffs, any class does. If things continue, you'll see what you see on bad private servers, every character hits 5000 times a second for insano damage. The solution apparently is to slow things down a little, and build it up at a more respectable rate. A high attack speed character will still probably get up to the 170-180 aspd range without tooo much trouble, but its certainly not as easy to get that high anymore.
I like the bonus of shield-less characters getting an aspd advantage, gives a nice bonus for 2h weapon jobs. Last edited by Doddler; 07-31-2008 at 02:44 PM. |
|
|
|
|
#6 | |
|
Drops
![]() Join Date: May 2008
Posts: 93
Server: iRO Ymir
|
Quote:
|
|
|
|
|
|
#7 |
|
Poring Egg
![]() Join Date: Sep 2007
Posts: 6
Server: iRO Ymir
Class: Sniper
|
I'm worried about the fate of the archer class from all this.... Also I really really really HATE the changes to attack speed. Like Akin stated, it's still one of the few nice things RO still has, the characters attack quick.
Also, seems to me that if Gravity is putting all this effort into "Remaking" RO, that they've all put given up on RO2. |
|
|
|
|
#8 |
|
Marin
![]() Join Date: Sep 2007
Posts: 304
Server: iRO Ymir
Guild: AbSoLuTe
Class: Minstrel
|
I just don't want to see my aspd be anywhere lower than the current ~120 range (sader/knight unarmed on a peco with no CM). I don't really mind if they make it hard to reach 190 though. All I can imagine now is a priest wearing a claw...
I'm actually curious about this as well. These changes seem like a long term commitment to RO.
__________________
"Evil will always triumph, because good is dumb." - Darth Helmet
|
|
|
|
|
#9 |
|
Stapo
![]() Join Date: Jan 2008
Posts: 711
Server: iRO Ymir
Guild: Lethal Death
Class: Paladin
|
What they might do is adjust aspd based on the class. For example, thief classes are supposed to be known for their speed, so perhaps the hit in aspd they take is far less than, say, a knight. And like doddler said, 2h knights dont take an aspd like knights with shields do.
I am interested on how these changes would affect WoE.
__________________
http://forums.worldofwarcraft.com/th...Id=12454665647 |
|
|
|
|
#10 |
|
Marin
![]() Join Date: Sep 2007
Posts: 364
Server: iRO Ymir
Class: Paladin
|
No more insta AB.
|
|
|
|
|
#11 |
|
Poporing
![]() Join Date: Nov 2007
Location: San Paulo, Brazil.
Posts: 108
Server: bRO Odin
Guild: StormS
Class: High Wizard
|
- If a player is over 3 levels above a monster, the experience of that monster decreases by 50%. Each additional level difference reduces exp by 10%.
- For the most part, the game has been balanced to be slower paced than before. Players will probably attack about half as fast. They effectively killed the Sage classes. I wonder how Sages will level, since they're almost useless in parties and soloing in high 90's will take forever, Sages by themselves are kind of weak to kill high level monsters. |
|
|
|
|
#12 |
|
Poporing
![]() Join Date: Jun 2008
Posts: 110
Server: euRO Retired
Class: Priest
|
As it seems the discussion has been moved here, so I'll repost the formulas. I did my best to figure them out, but no guarantee.
melee_atk = str + dex/10 + str/5 + level/4 + luk/3 bow_atk = dex + str/5 + level/4 + luk/3 matk = int + dex/5 + level/4 + luk/3 + int/2 hit = dex + level + 150 + luk/3 flee = agi + level + 100 + luk/5 SoftDEF = ((level+vit)/2) + ((str+agi)/5) SoftMDEF = (dex+vit)/5 + level/4 + int/2 crit = 1 + luk/3 no idea about lucky dodge and attack speed. Last edited by Norb; 08-05-2008 at 03:01 AM. |
|
|
|
|
#13 | |
|
Ghostring
![]() Join Date: Sep 2007
Posts: 2,196
Server: iRO Ymir
Guild: E | A
|
Quote:
Also if its anything like other games i've played with this setup, its only the killer that determines the penalty so it will encourage more diverse parties. A group of higher level players supporting a lower level killer for example to still benefit from a good mob. Last edited by Golden Fingers; 07-31-2008 at 03:33 PM. |
|
|
|
|
|
#14 |
|
Drops
![]() Join Date: Dec 2007
Location: USA
Posts: 70
Server: iRO Ymir
Guild: Demise
Class: Stalker
|
one of the main things I liked about RO compared to other MMOs is the fast aspd... I like to watch the numbers fly by
also in the other thread there was talk about how these things might distroy battle priests which was the other thing I liked about this game, the freedom to push your character in a unique direction if you so choose |
|
|
|
|
#15 | |
|
Marin
![]() Join Date: Sep 2007
Posts: 304
Server: iRO Ymir
Guild: AbSoLuTe
Class: Minstrel
|
Quote:
Also, they mentioned that they are adjusting the levels and spawns of most monsters in RO. The monsters you're killing now may have their levels increased so they could still be viable targets at higher levels.
__________________
"Evil will always triumph, because good is dumb." - Darth Helmet
|
|
|
|
|
|
#16 |
|
Drops
![]() |
any change is good, obviously ro doesnt want less players since its still a business, i dont think they will make changes that makes loss of $$. In time changes will be better for ourselves and put aside those elitists.
|
|
|
|
|
#17 |
|
Poring Egg
![]() Join Date: May 2008
Posts: 7
|
How is this rebalancing? This is revamping.
|
|
|
|
|
#18 |
|
Magmaring
![]() |
It's making me look forward to it.
Pre-trans reasonably balanced -> trans kind of wtf/crappy -> trans now with retarded new skills + items that completely break mechanics (shit) -> this patch (something new, we'll see, but at least it shows they are changing something) I think the only people who don't think the current game couldn't get much worse either like pvm a lot, haven't been to a major mvp, or don't like competitive pvp/woe and prefer one hit skills. This update seems to address a massive range of problems that RO had as it matured, and it also has started to balance the game around the way Gravity has been using the mechanics instead of how the mechanics were best used. Last edited by Dishonru; 07-31-2008 at 03:46 PM. |
|
|
|
|
#19 |
|
citystreetlights
![]() Join Date: Oct 2007
Location: Denmark
Posts: 1,478
Server: iRO Ymir
Guild: team awesome
Class: Sniper
|
Wow.
I'd wish I could think of something else to say, but wow.
__________________
Perth | Tjernobyl | evenflow | Opeth | Adabelle | idolize | Xylofon | Deadwing | Warmth |
|
|
|
|
#20 |
|
Poporing
![]() |
DO NOT WANT... I play RO BECAUSE of alot of the things they want to change. If I wanted to play a slower paced game that forced leveling on targets in your level range I have a ton of other, better made options. They are doing this to try and attract newer players but all it's going to do is actually put them into direct competition with all the newer games which is extremely foolish of them because they really can't compete. RO is still alive because it is DIFFERENT and now they want to make it more like the others
|
|
|
![]() |
| Tags |
| 3rd class, renewal |
| Thread Tools | |
|
|