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Old 12-16-2008, 10:05 AM   #1
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Default 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

All Servers

- Added the christmas festival event (on all servers except Sakray R).
- Fixed the set bonus of the Linen Gloves and Improved Tights not applying.
- Corrected it so you can no longer remove the delay from guild skills by relogging.

Main Servers

Ragnarok Online 2008
Episode 13.2: Encounter with the Unknown


- Episode 13.2 update was implemented.
- Added two new towns, and two new field maps.
- Added the Nidhoggur Dungeon. The dungeon is contains both a regular dungeon and an instanced dungeon.
- Added 12 new monsters.

- The Login screen is updated.
- The Episode 13.2 update event has also started (see the event page for more details).
- Corrected a bug where the Little Angel Doll could be dropped.

Sakray R (Renewal) Test Server

- The 3-1 jobs 'Rune Knight' and 'Arch Bishop' were added. The temporary job change NPC can be found at the 10 o' clock direction in prontera. Both Knights and Lord Knights can become Rune Knight, and Priest and High Priests can become Arch Bishop. In order to job change you must be level 99.

- Made the following skill changes:

* Lord Knight
  • Clashing Spiral
    • The skill is now available for use with both One Handed and Two Handed Swords.
    • The skill tree requirements have been losened slightly. The skill now requires Spear Mastery 5, Pierce 5, Peco Peco Riding 1, and Spear Stab 5.
* Crusader
  • Holy Cross
    • The skill now receives additional damage when used with a two handed spear.
  • Spear Quicken
    • Spear Quicken now increases your evasion and critical rate proportional to the skill level used.
    • Spear Quicken is now available to use with one handed spears.
* Alchemist
  • Axe Mastery
    • The skill has been changed to also increase attack power of one handed swords.
    • The skill has been renamed to "Axe and One Handed Sword Mastery".
  • Acid Terror
    • The attack power has increased.
    • The damage formula has been updated.
    • Acid Terror is now affected by both the physical and magical attack power of the user.
    • Acid Terror can now be reduced by both the physical and magical defense of the target.
  • Bomb
    • Increased the rate at which the skill hits.
* Assassin
  • Venom Splasher
    • Changed the requirements to cast the skill (The target no longer must have less than 75% HP remaining).
    • Increased the damage of the skill.
* Rogue
  • Sightless Mind (Suprise Attack)
    • When a target is hit by the skill, they'll incur an additional 20% damage from all physical attacks for a short period of time.
    • This bonus is increased by 10% for boss monsters.
    • The area of effect of the skill is increased.
    • The attack power of the skill is increased.
  • Back Stab
    • Now has a chance to stun (7% at level 1, 25% at level 10).
* Stalker
  • Counter Instinct
    • The skill was changed to have no prerequisites.
* Archer
  • Arrow Shower
    • The attack power of the skill has been increased.
* Hunter
  • Blast Mine/Land Mine/Claymore Trap
    • The damage formula has been updated.
* Bard & Dancer
  • Perfect Tablature (Whistle)
    • The evasion rate given by the skill is increased.
  • Song of Lutie (Apple of Idun)
    • The time between HP recovery ticks is decreased.
  • Focus Ballet (Humming)
    • The hit rate given by the skill is increased.
  • Lullaby
    • The interval between hits is lowered.
  • Battle Theme (Drums on the Battlefield)
    • Increases the amount of ATK and DEF given.
  • Harmonic Lick (Ring of Nibelungen)
    • Increases the amount of defense bypassing attack power given.
    • The requirement of having a high level weapon equipped is removed.
* Mage
  • Fire Ball
    • The attack power of the skill is increased.
  • Thunder Storm
    • The attack power of the skill is increased.
* Wizard
  • Fire Pillar
    • The skill no longer requires a blue gemstone.
    • Skill level 6 ~ 10 have a slightly smaller blast area.
  • Frost Nova
    • The cast time has been shortened.
    • The aftercast delay has been shortened.
    • The area of effect has been increased.
    • The attack power of the skill has been increased.
* High Wizard
  • Napalm Vulcan
    • The SP cost has been decreased.
  • Gravity Field
    • The delay between hits of the skill is decreased.
    • The attack power of the skill has increased.
* Sage
  • Volcano / Deluge / Violent Gale
    • Players standing within these skills no longer need to be the correct element in order to obtain the skills benefits.
    • Slightly decreased the attack power given by Volcano.
* Monk
  • Fury
    • Now only decreases your SP regen by 50%.
  • Quadruple Blow
    • Increased the attack power of the skill.
  • Raging Thrust
    • Increased the attack power of the skill.
* Ninja
  • Throw Huuma Shuriken
    • The skill can no longer be interupted.
    • The skill is now ground targeted with an area of effect is changed to 3x3 cells.
    • The damage of the skill is no longer split between multiple targets.
  • Lightening Jolt
    • The skill is no longer a self use skill, but now a ranged targeted attack.
  • Flip Tatami
    • The attack power of the skill has increased.
    • Increased the knockback effect.
  • Haze Slasher
    • Changed the SP cost of the skill (15SP at level 10).
  • Shadow Slash
    • Changed the SP cost of the skill (10SP at level 5).
  • Final Strike
    • Now reduces your HP to 1% after casting.
    • When using the skill in Mirror Image status, the skill's damage is multiplied by the number of mirror image hits remaining.
  • Wind Blade
    • Attack power of the skill is increased.
* Gunslinger
  • Piercing Shot
    • Now deals additional damage when cast with a Rifle weapon.
  • Gatling Fever
    • Increased the attack speed bonus of the skill.
  • Crowd Control Shot (Dust)
    • The skill's cast time cannot be interupted.
  • Spread Shot
    • The skill is now available for use with grenade launchers.
    • Increased the attack power of the skill.
  • Gunslinger Mine (Ground Drift)
    • Adjusted the skill damage formula.
    • Increased the casting range of the skill.
    • Increased the area of effect of the skill.

Last edited by Doddler; 12-17-2008 at 10:09 PM.
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Old 12-16-2008, 10:08 AM   #2
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Default Re: 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

omgwtfbbq that's so nice =)! :,)
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Last edited by paladinenvec2; 12-16-2008 at 10:08 AM.
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Old 12-16-2008, 10:08 AM   #3
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Default Re: 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

wowowo~~
3-1 spr~~~3-1 spr~~~3-1 spr~~~


Corrected it so you can no longer remove the delay from guild skills by relogging.
good~5min

Last edited by cathead; 12-16-2008 at 10:09 AM.
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Old 12-16-2008, 10:14 AM   #4
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Default Re: 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

Quote:
Originally Posted by Doddler View Post
All Servers

- Corrected it so you can no longer remove the delay from guild skills by
Years too late imo.



Quote:
- The Login Event has started.
Login event?
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Old 12-16-2008, 10:17 AM   #5
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Default Re: 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

*SCREAM*!!!!!!!!!
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Old 12-16-2008, 10:17 AM   #6
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Default Re: 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

Quote:
Originally Posted by Doddler View Post
- Corrected it so you can no longer remove the delay from guild skills by relogging.
"Corrected", eh?
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Old 12-16-2008, 10:21 AM   #7
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Default Re: 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

the news of 3-1 will make a ton of people happy
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Old 12-16-2008, 10:23 AM   #8
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Default Re: 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

And 3rd classes?¿












Lol jk
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Old 12-16-2008, 10:24 AM   #9
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Default Re: 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

If the sprites are finalized the AB looks the same I'm gonna scream :|
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Old 12-16-2008, 10:27 AM   #10
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Default Re: 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

Can't wait to see the screens of the official sprites.

I'm sure Youtube is gonna' be full of Rune Knight and Arch Bishops any time, now. Awesome.
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Old 12-16-2008, 10:27 AM   #11
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Default Re: 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

Quote:
Originally Posted by Resplendent View Post
If the sprites are finalized the AB looks the same I'm gonna scream :|
i really don't care about the sprites really, it's not like im going to quit RO for them xD
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Old 12-16-2008, 10:50 AM   #12
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Default Re: 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

Skill changes are added to the post.
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Old 12-16-2008, 10:55 AM   #13
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Default Re: 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

Wow, a lot of those skill changes are amazing.
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Old 12-16-2008, 10:58 AM   #14
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Default Re: 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

Oh god, oh god, oh god! 3-1 are coming!
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Old 12-16-2008, 11:06 AM   #15
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Default Re: 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

impressive, they even changed some ninja and gunslinger skills...didn't expect that to happen. Also that change to venom splasher might even make it usable, after all.
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Old 12-16-2008, 11:06 AM   #16
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Default Re: 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

wow these skill changes are really good:O
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Old 12-16-2008, 11:07 AM   #17
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Default Re: 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

Final Strike
  • Now reduces your HP to 1% after casting.
  • When using the skill in Mirror Image status, the skill's damage is multiplied by the number of mirror image hits remaining.

omg
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Old 12-16-2008, 11:09 AM   #18
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Default Re: 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

I'm happy with the FP change. If only Grav field had lost the gem cost too. Interesting to see how much the damage got +'d
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Old 12-16-2008, 11:14 AM   #19
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Default Re: 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

Quote:
* Stalker
  • Counter Instinct
    • The skill was changed to have no prerequisites.
It'll save a lot of skill points.
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Old 12-16-2008, 11:14 AM   #20
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Default Re: 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

I love all the skill changes. They should allow for more diversity in builds now.
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