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Old 12-18-2008, 12:34 AM   #201
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Default Re: 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

Quote:
Also one of the bishops used a skill that crashed prontera.
When I read this I instantly thought about a church falling on Prontera.

The skill bar and timer modifications are awesome, by the way. Very useful, IMO.
Also HOORAY! for Throw Huuma Shuriken changes
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Old 12-18-2008, 01:02 AM   #202
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Default Re: 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

Arc Bishop ASPD is broken, 158 with Book, was 181 as a High Priest. Highness Heal has a really long after cast delay, something like 15 seconds. None of the skills have any animations either.

Renovatio is really nice, it is kind of like Kaahi, I do not know how long it lasts yet but it seemed to stay for about a minute at least. (Heals 500 HP every 5 seconds.)

Ancilla costs 30% of my max SP & 1 Blue Gemstone to create an item which looks like a crystal tear drop called Ancilla. When I use this item it gives me 15% of my max sp back. I can hold a max of 3 at a time, they are character bound. So I think they are going to be nice if my SP runs out to have as back up, or say if I got Soul Siphoned.

Coluceo Heal does not heal my own character, it may be a glitch.

AoE Buffs (Bless/Crementia, AGI/Canto Candidus, Kyrie/Praefatio) have a cast time which lasts about maybe 5 seconds.

Lauda Agnus (AoE Status Recovery) has a fast cast time, so it will be good if your party is all Stone Cursed or Frozen.

Last edited by skidoosh; 12-18-2008 at 02:58 AM.
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Old 12-18-2008, 01:46 AM   #203
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Default Re: 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

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Originally Posted by Nack~ View Post
the entire like archbishop skill tree is pretty arse really
i mean, as a whole theres like very few really amazing skills that make me think wow!
and eucharistica or whatever
like a quarter or a gloom card- the prerequisites are such shit and the actual skill itself. it just doesnt seem to scream "Hey you (possibly) went through 200 levels for this!"
giving an area bless agi and heal is nice and all but its not a new skill its just a faster buff.
the KYRIE SKILL is really just how kyrie was in the olden days so i'm unimpressed and besides kyrie is shit lol
i could go in but i dont wanna seem as though i'm just whiney! i realise its early days, but thus far i'm unimpressed
Kyrie is now better than Assumptio.

but strange, there is no screen shot from skills....

Doddler what do you think about the translation?
http://forums.irowiki.org/showthread.php?t=20283&page=9
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Old 12-18-2008, 02:10 AM   #204
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Default Re: 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

Any info on the job stat bonuses you get?
It will screw up some builds loosing all their trans jb70 free stat points (bai bai +15 str LK bonus XD)
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Old 12-18-2008, 02:56 AM   #205
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Default Re: 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

New max for stats is 120.

Judex is nice, doing around 3k (non lex) on Undead and it is AoE (3x3)


Adoramus is really strong, hitting around 20k with Lex, but it costs 1 Blue Gemstone.
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Old 12-18-2008, 03:01 AM   #206
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Default Re: 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

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Originally Posted by sillbrink View Post
Any info on the job stat bonuses you get?
It will screw up some builds loosing all their trans jb70 free stat points (bai bai +15 str LK bonus XD)
I don't think, they have 50 Jobs... gravity can even give +1 for 1 job...

hmmm rune knight sprite....hmmmm


FOR GRAVITY

Last edited by Joule; 12-18-2008 at 04:13 AM.
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Old 12-18-2008, 03:10 AM   #207
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Default Re: 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

Quote:
Originally Posted by Nack~ View Post
the entire like archbishop skill tree is pretty arse really
i mean, as a whole theres like very few really amazing skills that make me think wow!
and eucharistica or whatever
like a quarter or a gloom card- the prerequisites are such shit and the actual skill itself. it just doesnt seem to scream "Hey you (possibly) went through 200 levels for this!"
giving an area bless agi and heal is nice and all but its not a new skill its just a faster buff.
the KYRIE SKILL is really just how kyrie was in the olden days so i'm unimpressed and besides kyrie is shit lol
i could go in but i dont wanna seem as though i'm just whiney! i realise its early days, but thus far i'm unimpressed
Are you not impressed with Duple Light? It's only a Lex A for your every attack, nothing fancy I guess... Oh, wait! It is! With Expiatio Eucharistica and Oratio AB skills are the best thing to happen to battlepriest since... never I guess. Sad thing is we dont get any direct damage skills, like a holy bash I expected, but just meleeing with a lot of buffs is a hallmark of BPs it seems.

And Ancilla is great for any kind of priest. My very personal sp item, how nice! ) Bet monks will want a piece.

Nothing new for a ME priest, exept for some holy light bolts maybe, but it's okay. Or perhaps Adoramus is based on atk but is magical in nature or somthing. Anyway it's nice.

Even the sprites are not sa hideous as i thought they would be. If only they could be dyed red, i d say that the priest class has survived class update quite well.
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Old 12-18-2008, 03:22 AM   #208
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Default Re: 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

Man Highness Heal seems rox from the surface..i'm not sure how heal mechanic works now (i think its nerfed isn't it) but using the old heal calc,with 130 INT,+10 Healing staff,Heal 10,Meditatio 10,each Heal will heal about 3300..with Highness Heal,thats near 10000 heal power.And equip with Spiritual Ring combo,heal bomb damage on Undead4 monster will be near 15000 damage i guess?

EDIT 1 -
Wow at Epiclesis...+25% mhp.And lol at every buff skills turning into an area effect skill.So i guess that should reduce the amount of whines that High Priest received from a too-demanding players.

Last edited by margafred; 12-18-2008 at 03:29 AM.
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Old 12-18-2008, 03:37 AM   #209
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Default Re: 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

skidoosh
Ah, so Adoramus is matk based. How much damage is 1 wave of ME over there? Is it worth it?
Also what's their cast times?

And Judex looks like ultimate skel worker hunting fun...)
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Old 12-18-2008, 04:28 AM   #210
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Default Re: 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

Doddler,

About cast time and delay aftercast of huuma shuriken you note any changes?
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Old 12-18-2008, 04:39 AM   #211
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Default Re: 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

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Are you not impressed with Duple Light? It's only a Lex A for your every attack, nothing fancy I guess... Oh, wait! It is!
No. i'm not because no, its not lol. Its like MPT which, while nice, its nothing special and if it has a cooldown longer than the actual skill lasting then it will be 0 use to most battle priest needs. "congratulations you can hit for 2ks for a minute and a half every 5 minutes" or something along those lines.

Quote:
With Expiatio Eucharistica and Oratio AB skills are the best thing to happen to battlepriest since... never I guess. Sad thing is we dont get any direct damage skills, like a holy bash I expected, but just meleeing with a lot of buffs is a hallmark of BPs it seems.
Eucharistica is a terrible excuse for a skill as far as i can see. Half a strouf and half a santa poring in a skill that takes like 20 something skill points to unlock seems pretty shit to me.
And while Expiato and Oratio are nice. if their cast times are anything more than signum crusis is and they have any cooldowns at all, theyre pretty useless in day to day leveling. The thing i love about signum is that i can cast it and cast it and cast it every freaking monster. If i can only make every other monster 20% less resistant to holy or something then its less fun and plus if it has a cast time its every single monster i kill + cast time.


Quote:
And Ancilla is great for any kind of priest. My very personal sp item, how nice!
It'd be nice i guess but i never run out of SP anywhere, either solo or within one of my regular parties (which is what my priest is built for since i enjoy that most) so it kinda makes it one of those skills you go "oh thats nice" and then never really use other than having it for a prerequisite
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Old 12-18-2008, 04:53 AM   #212
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Default Re: 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

Oh, very nice the 3rd jobs, xD.

I'm just waiting to see the dark chaser, the minstrel 3rd, and the mechanich.

It would be nice if Mechanic could forge armors now.
What will it have based in forging skills? So, Pure forgers will only become mechanich for more dex and luk.

Maybe will they release two new 3rds per maintenance? It's a good idea! xD.
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Old 12-18-2008, 05:18 AM   #213
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Default Re: 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

mmm not sure if i've done something wrong but i dont think we'd be able to get all of the skills as a battle priest anyway


isnt that 50 points there? when we only have 49 thats a slight spanner in the gears
added to that we'd still be healing for something like 365 since maces give no magic attack!
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Old 12-18-2008, 05:29 AM   #214
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Default Re: 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

Copy+Pasted my post to the skill discussion thread in the acolyte forum.
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Old 12-18-2008, 05:54 AM   #215
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Default Re: 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

Raymon said all...

I Just Wanted New Buffs........

And Laudas don't seem so cool =/

PS: Is KE an Assump Slacking?
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Old 12-18-2008, 06:11 AM   #216
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Default Re: 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

Stop going on about your 9k healing, 15k healing, have you not payed any attention to the renewal thread? do you know how much a 99 high priest heals with lvl 10 heal and 120 int at the moment? Highness heal is once every 15 seconds, and thats if you time it perfectly. For those other 14 seconds, you are still stuck with your shitty heal, and if you are a battle priest, even with decent to high int you only heal around 300. I don't know why they even pretended to cater to bps when they completely killed them off with the new renewal mechanics. Not that any of the new skills do, anyway, it's all a huge joke.

Matters not to me whether the heal rate get nerfed on R server or not.I'm not even sure whether i would be able to test all those things on the server that i played right now.So right now i don't give high hopes on all these things.

As for those new skills,i rather wait for jRO/twRO players to test it.Coz to them,no skill can be said as useless,and as always,they're always the best when it comes to figuring out new and fun ways to use that so-called useless skills.
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Old 12-18-2008, 07:16 AM   #217
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Default Re: 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

holy crap, y'all are such a bunch of whiny overnegative babies. These skills sound hella fun-save you'r crying for once they get implimented.
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Old 12-18-2008, 07:58 AM   #218
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Default Re: 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

Doddler, what about Gunslinger`s Tracking? Are it like now or it have its range increased by SE and cast time reducible by any means?
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Old 12-18-2008, 08:23 AM   #219
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Default Re: 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

New buffs would really be welcome, but think of it, the trans, the biggest thing on their skills is an improvement of the old ones, or, an easy way to do it, like full divest, it just make easy to divest someone instead of stay using one divest at a time. Zen, the same thing, summon 5 at once, instead of stay summoning one by one.

They evolve to make the things easier. So, area buff make a lot easy then buff one friend at a time. Now, about the time, there will have a fixed casting time that cannot be reduced, that will make the diference in using the simple bless, or the area bless.

Because, if it take 2s to bless someone, and to get to bless 5 will take 10s at least, the area blessing taking 8s, is already an advance and maybe getting to bless more than 5.

The poblem will be everyone togheter, but remember:

"together we stand, alone we fall"
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Old 12-18-2008, 08:43 AM   #220
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Default Re: 12/17/2008 - Maintenance (Arch Bishop + Rune Knight on SakrayR)

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Requesting individual new threads for discussion of Arch Bishop and Rune Knight skills.
You got it!

Arch Bishop
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