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Renewal Testing Discussion Discussion about the new 3rd classes and renewal on iRO's test server Yggdrasil.

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Old 12-18-2008, 08:21 PM   #21
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Default Re: 3rd Class Discussion - Rune Knight

i read sumwhere that RK cannot ride peco~
is this true?
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Old 12-18-2008, 08:38 PM   #22
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Default Re: 3rd Class Discussion - Rune Knight

Quote:
Originally Posted by Doddler View Post


Rune Stone item requirements. Probably could use a translation!

curious about these items. anyone got a few minutes to translate?
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Old 12-18-2008, 10:09 PM   #23
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Default Re: 3rd Class Discussion - Rune Knight

Quote:
Originally Posted by Frost View Post
I think Phantom Thrust is meant to bring people out of safety wall since it's a ranged skill.

There's a rune that prevents buffs from going away. That's pretty powerful if you ask me.
Can you point me to where you found this info? About the anti-debuff rune?
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Old 12-18-2008, 10:18 PM   #24
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Default Re: 3rd Class Discussion - Rune Knight

Enchant Blade seems to work as advertised, pretty similar to aura blade. What surprised me though, was that the rune knight cast it on me. It appears as though its a targeted supportive skill. It had a 2s cast time though, which is a bit prohibitive.

Last edited by Doddler; 12-18-2008 at 10:19 PM.
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Old 12-18-2008, 11:31 PM   #25
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Default Re: 3rd Class Discussion - Rune Knight

I always felt Aura Blade should have been a targetable skill as well, it would have made it much more useful
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Old 12-18-2008, 11:42 PM   #26
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Default Re: 3rd Class Discussion - Rune Knight

Quote:
Originally Posted by meringue View Post
Quote:
Originally Posted by Frost View Post
I think Phantom Thrust is meant to bring people out of safety wall since it's a ranged skill.

There's a rune that prevents buffs from going away. That's pretty powerful if you ask me.
Can you point me to where you found this info? About the anti-debuff rune?
http://forums.irowiki.org/showpost.p...&postcount=139

Quote:
Nauthiz - Removes all debuffs and makes you immune to debuffs for 10 seconds (5 min cooldown, can carry a max of 10).
Too bad it lasts for only 10 seconds.
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Old 12-19-2008, 01:25 AM   #27
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Default Re: 3rd Class Discussion - Rune Knight

Charge a precast with that on, and some of the other runes, and you have an unkillable, unstoppable, un-disableable megatank who just might blow off a few gale smashes and an ignition break right in the middle of a precast. A lone RK is something that a precast would have to be ready to handle, but a group of RKs would flatten anything yet concieved, even considering a precast backed up with archbishops.

Question, does phantomthrust work on MvPs/strongshield wearers?
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Old 12-19-2008, 01:42 AM   #28
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Default Re: 3rd Class Discussion - Rune Knight

Since Bossflag and Strong shield are immune to knockback and Phantom Thrust is probably a kind of knock-back skill (it knocks players to you) it shouldnt work but should still do damage.

Also,here are some new animations for RK:
http://future.sgv417.jp/index.php?%A...CA%A5%A4%A5%C8
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Last edited by Atum; 12-19-2008 at 05:19 AM.
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Old 12-19-2008, 08:33 AM   #29
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Default Re: 3rd Class Discussion - Rune Knight

wtf...enchant blade?
another aura blade? thats so useless D:

but damn ignition break and hundred spears looks like a sexy beast.../rice
and the runes are looking good too @_@

Last edited by Crit Freak; 12-19-2008 at 08:34 AM.
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Old 12-19-2008, 10:31 AM   #30
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Default Re: 3rd Class Discussion - Rune Knight

Although hundred spears' 1000% damage modifier sounds nice, Bowling Bash already does 500% x 2 damage.. and it's an AoE too.. Unless they nerfed BB or something.
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Old 12-19-2008, 12:02 PM   #31
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Default Re: 3rd Class Discussion - Rune Knight

Quote:
Originally Posted by Frost View Post
Although hundred spears' 1000% damage modifier sounds nice, Bowling Bash already does 500% x 2 damage.. and it's an AoE too.. Unless they nerfed BB or something.
iirc Bowling Bash becomes a 2-handed sword exclusive, although that info may be out of date.
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Old 12-19-2008, 01:05 PM   #32
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Default Re: 3rd Class Discussion - Rune Knight

Enchant Blade says it adds 'magic' damage, but what does that really means? If I use a spell sword would the resulting autocast skill do more damage? Maybe make RK the magic users best friend?

If it's only mastery damage it might be somewhat cool with the new mechanics but it makes me feel like so much wasted potential for a nice skill.
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Old 12-19-2008, 01:22 PM   #33
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Default Re: 3rd Class Discussion - Rune Knight

Hundred spear can proc spear boom as well, making it 1.400%, and i'm sure it will be more spammable than BB, think of it as an improved pierce.


I wonder how death bound works, it is like improved counter attack or it works with skills as well?

Last edited by Terpsichore; 12-19-2008 at 01:23 PM.
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Old 12-19-2008, 02:43 PM   #34
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Default Re: 3rd Class Discussion - Rune Knight

One korean player gave his thoughts on Rune Knight... he wasn't impressed, he thought Arch Bishop skills were way better. Still, its likely going to see some substantial changes.

Quote:
Rune Knight runes work just like consumable items. You make them just like you would an alchemist potion. Not too sure on the success rate, but it seemed rather low with combat stats. Right now you can't drop or trade them but you can put them in storage and even use them on other characters. This will probably get fixed though.

Here's some info on some of the skills

Dragon Breath: A ground targeted skill, hitting all enemies near it. It looked like 3x3 cell?

Dragon Howling: No clue, nothing seemed to happen.

Enchant Blade: Appears to increase damage by 100, but not sure. Has a cast time, around 3s.

Death Bound: Works just like autocounter. You can't move or attack immediately after the skill is used. Has a cooldown time of about 5s.

Hundred Spear: Has a cast time... with 80 dex it was around 3s~5s. Interuptable. It was impossible to use on active monsters.

Wind Cutter: The knockback appeared to be just 1 cell. There's also a cast time, and again interuptable. Appeared about 3s cast.

Phantom Thrust: It seemed like it would be really good for pulling monsters off of party members as a tank. Has a quite fast cast time.

Sonic Wave: No cast time. You can spam it like you could bash.

Ignition Break: Not sure, after having the prereqs that it said I couldn't unlock the skill.
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Old 12-19-2008, 07:35 PM   #35
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Default Re: 3rd Class Discussion - Rune Knight

I dont really get it. You mean every skill will consume rune? And what the differnce between every rune? Hundred Spear only give 1400%? That wont be much difference with LK. Compare it to 300% heal and 1200% HL damage of AB.
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Old 12-19-2008, 07:55 PM   #36
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Default Re: 3rd Class Discussion - Rune Knight

Wow what the hell, cast time for melee attack skills? ._.

This is the dumbest idea ever.

Another aura blade, a bad version of counter attack, a weak ranged attack that deal less than spear boom, 1cell knockback with cast time?

God, i hope these are placeholders, even gravity can't be THAT dumb.
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Old 12-19-2008, 08:37 PM   #37
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Default Re: 3rd Class Discussion - Rune Knight

OFMG RK is worse than I expected.
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Old 12-19-2008, 10:44 PM   #38
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Default Re: 3rd Class Discussion - Rune Knight

Quote:
Originally Posted by Terpsichore View Post
even gravity can't be THAT dumb.
You sure? :P

They are kind of limited with RKs in the offensive deparment, since guillotine has to be better at that.
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Old 12-19-2008, 10:56 PM   #39
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Default Re: 3rd Class Discussion - Rune Knight

Its not that, even bash is better than all of these skills.
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Old 12-20-2008, 01:17 AM   #40
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Default Re: 3rd Class Discussion - Rune Knight

really,you guys need to quit bitching until after the testing is over and everything is is finalized.
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