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| General General Ragnarok discussion. For specific class questions please use the class sections below. |
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#1 | |
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The Oracle
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Posts: 4,628
Server: iRO Chaos
Guild: Valkyrie
Class: Knight
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Important Note: This balance update is still in testing. While you may not like the changes, please discuss them in a civil manner. If your only intention is to post here to complain about things, please do so in the Tirades thread. Posts made in THIS thread simply to complain will be deleted.
Old threads: Thread 1 Thread 2 Thread 3 Thread 4 Additionally, please do not ask for access to kRO accounts. Please don't PM me either, I can't create accounts on kRO. Also please don't assume information here is correct, because it could very well not be. On kRO on July 28th Gravity set up a new test server for their Ragnarok Renewal Project. The Renewal is a full scale re-balancing of Ragnarok. The plan is to make RO more accessible to users, and more in line with modern day MMORPG's. In addition, the new mechanics are intended so that they can easily add and improve on current game content (such as 3rd jobs) without destroying game balance. Now the renewal balance update has completed its term of closed beta testing and now available for open testing. As testing continues, gravity continues to fine tune the system and make adjustments the game. The previous discussion thread was becoming too large and becoming difficult to sift through information, so the discussions will be continued in this thread. The old threads are still available here and here. The following is a list of currently observed changes. Quote:
Last edited by Blueness; 09-10-2009 at 05:12 PM. Reason: oops |
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#2 |
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The Oracle
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Posts: 4,628
Server: iRO Chaos
Guild: Valkyrie
Class: Knight
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Data for the homunculus exp chart. Exp is exp required to reach the next level. I'll post more when I can play for a bit longer.
34 21,340 35 22,504 36 23,280 37 25,220 38 26,675 39 28,130 40 28,800 41 30,240 42 31,680 43 32,640 44 34,560 45 36,000 46 36,480 47 38,400 48 40,320 49 42,720 50 45,120 51 47,040 52 48,960 53 50,880 54 52,800 55 54,720 56 56,640 57 59,040 58 60,480 59 62,400 60 64,320 61 66,240 62 67,200 63 70,080 64 73,920 65 76,800 66 80,640 67 84,480 |
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#3 | |||
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Marin
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2008
Posts: 407
Server: iRO Chaos
Guild: Wrath
Class: Lord Knight
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Quote:
Agi may be the best stat for ctrl-click melee characters, but that is pretty much just GXs. Other than that, carry on =D Quote:
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The enemy gate is down. Quote:
Inevitable. Eventually everyone agrees with me on something. Last edited by Mischelle; 09-09-2009 at 12:56 AM. Reason: double post automatically merged |
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#4 |
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Drops
![]() ![]() Join Date: Jan 2009
Posts: 84
Server: iRO Chaos
Guild: Leaf Slowly Falls
Class: High Priest
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isnt there a -25% to flee in woe right now in non-renewal ro anyway? If so then its just geting set back to the norm.
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#5 |
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Marin
![]() Join Date: Mar 2009
Location: Philippines
Posts: 495
Server: pRO Retired
Class: Assassin Cross
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By Norm? You mean back to the old one before renewal T_T Renewal was supposed to give balance, back then the "norm" is everybody is vit type and equipments are reduction cards, nobody uses flee T_T
It was the same for everybody there was no variety. Again, 100% flee does not mean you are invinsible, there are lot of counters even if 100% flee is reached (And it is hard to reach 100% flee mind you). By using flee equips you are forsaking defensive equipments such as anti-magic or melee. At 100% flee, you are still hit by magic, skills ignoring flee and CRIT. There are lots of counters to this. And to get there you give up defensive cards T_T (Hunters will still hit you by the way XD that 100% flee is just mere representation of what I am saying) |
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#6 |
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Deviling
![]() ![]() Join Date: Oct 2008
Posts: 1,666
Server: iRO Chaos
Class: Sage
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Additionally flee does 2 things for magic classes like wizard:
-it increases the value of their magic and the need for skill counters since people can't normally dodge it -it gives the more fragile classes of AB/Warlock the chance to possibly dodge physical attacks. This update discourages them from heavy agi involvement for defensive PVP reasons. Last edited by Rumm; 09-09-2009 at 07:01 AM. |
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#7 |
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Magmaring
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2009
Posts: 1,148
Class: Assassin Cross
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actually it's 95% flee, 100% doesn't exist since beta RO. your flee value can also be lowered by being targeted simultaneously by more them 3 foes don't remember the exact mechanics but being aimed by 5 or more enemies lower your dodge rate considerably and something like 12 rowens will eat a 115 GX with over 600 flee(using H.Walk) alive.
So there are still other weakness to flee but we'll see, I mean, there were still plenty of people missing things in every KRO woe video where the woe reductions were already aplied, so.... yeah |
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#8 |
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The Oracle
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Posts: 4,628
Server: iRO Chaos
Guild: Valkyrie
Class: Knight
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More homunculus exp data:
68- 87360 69- 91200 70- 104500 71- 121600 72- 133000 73- 147250 74- 154850 75- 161500 76- 171000 77- 178600 78- 185250 79- 190000 80- 218500 81- 247000 82- 285000 83- 332500 84- 380000 85- 456000 86- 522500 87- 570000 88- 646000 89- 712500 90- 855000 |
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#9 | |
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Ghostring
![]() ![]() ![]() Join Date: Sep 2007
Posts: 2,258
Server: ruRO Retired
Class: Arch Bishop
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Quote:
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#10 | |
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Drops
![]() ![]() Join Date: Feb 2009
Posts: 85
Server: bRO
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Quote:
Last edited by Rolamaster; 09-09-2009 at 12:28 PM. |
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#11 |
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Marin
![]() Join Date: Mar 2009
Location: Philippines
Posts: 495
Server: pRO Retired
Class: Assassin Cross
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I'm gonna post htis here cause I feel it fits better in this thread.
*Other Rants* Skill VS Melee + talk about cooldowns It has long been known that ragna advocates either mindlessly skill spamming or mindlessly ctrl+clicking all these years, and now finally I want to share what I think about this. Let me first define what an offensive skill normally does, it is a move that multiplies your output by a certain amount in a very short time span, a.k.a "Burst Damage". This helps in quickly taking down your enemy, take note of the word help. Generally enough, in DOTA or WOW, they can quickly reduce the enemies HP inorder for the enemy to have less time to counteract your damage. Although there are skills that deals sustained damage over a longer period of time. Also take note that these skills have long COOLDOWNS, either in DOTA or WOW. This advocates the players to use the skills wisely and efficiently. To strike a great balance between using skills and melee attack, the skills damage must never overshadow the "DPS(over a long period of time)" of the melee attacks. But do not fret, this does not mean the skills are useless. Take for example: You only use your melee attacks at 3 hits per second (Each attack is 500 damage) You do this until the enemy dies With an enemy having 10000 HP while potting at 500 hp/s 15000hp+500hp/s(t) - 1500hp/s(t) = 0 15000hp = 1000hp/s(t) t = 15 seconds The enemy dies in 15 seconds Now a scenario where you use skills in conjunction with melee (having a delay of about 1 second after the skill is used to simulate the "Lag" in ragnarok) (Each attack is 500 damage at 3 attacks per second) (You have two skills: 1) 500% instant and no delay skill with 20 seconds cooldown (+1 sec 'lag" time) 2) 1500% skill that has a delay of 1 sec+1sec(lag time) and has 30 seconds cooldown) You do this until the enemy dies With an enemy having 15000 HP while potting at 500 hp/s Use the instant skill first then 1 sec lag the immediately use 1500% skill with 1 sec + 1 sec lag Then immediately attack: T = t + 3 15000hp+500hp/s(T) - 2500hp - 7500hp - 1500(t) = 0 5000hp + 500hp/s(t+3) - 1500(t) = 0 5000hp + 500hp/s(t) + 1500hp - 1500(t) = 0 6500hp = 1000hp/s(t) t = 6.5 seconds T = 6.5s + 3s T = 9.5 s Meaning you killed the character in 5.5 seconds lesser time than when you did not use skills. Note: Further rants will be made and it will be sure fired filed with proof for your reading pleasures ^_^ The enemy dies in 7.5 seconds One of my future rants will be to advocate chaining spells XD Last edited by omnimon3000; 09-09-2009 at 11:40 AM. |
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#12 |
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The Oracle
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Posts: 4,628
Server: iRO Chaos
Guild: Valkyrie
Class: Knight
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Random Video: Negative Heal.
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#13 |
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Marin
![]() Join Date: Mar 2009
Location: Philippines
Posts: 495
Server: pRO Retired
Class: Assassin Cross
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O_O WHAT the? Negative heal XD Is there a negative attack too?
Last edited by Atum; 09-09-2009 at 04:10 PM. |
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#14 |
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Poring Egg
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Just a small little question.
What will be the best MvP weapon after renewal for a champ? Will it be the over upgraded Stunner with 2 Abys cards or something else? Because the stunner is one mace with the most wp Atk. Best Regards, Keidran |
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#15 |
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Marin
![]() Join Date: Jul 2008
Posts: 454
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Lunar Skillet[3] imo
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Warning: Reading the Tirades more than 5 minutes a day causes brain damage. |
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#16 | ||
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Stapo
![]() ![]() ![]() Join Date: Feb 2009
Posts: 605
Server: fRO F2P
Guild: Bordo Bereliler
Class: Assassin Cross
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Quote:
It's the same GX who is making 2.5k per crit in PvP which means there is a "CLEAR" imbalance on this character, at one side being pure "loser" without EDP, and at the other side being "pure" demon with EDP.It doesn't require a big logic but maybe its still hard for you, i can understand. EDP is something questionable for sin class, it was possibly supposed to buff sin class but built wrong, a sin is not supposed to be a kind of item consumer class such as creator or proff.And the money matter, i can simply claim that its very hard to spend around 25M per WoE for most of the players. If you want EDP to be nerfed, you have to balance the class first.
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Turim: "I'm done with Ragnarok..."
Last edited by Atum; 09-09-2009 at 04:22 PM. |
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#17 |
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Magmaring
![]() Join Date: Feb 2008
Location: Israel
Posts: 1,307
Server: iRO Chaos
Class: Biochemist
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Wheres a good place to level a Royal Guard after Juperos? A mobby place to level with Reflect damage I mean
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Last edited by Sarune; 09-09-2009 at 04:29 PM. |
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#18 |
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Buying Luk!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2007
Posts: 4,998
Server: iRO Chaos
Class: Sniper
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What lvl r u?
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Ranger Skill Details UPDATED ON: November 23, 2010, did not update Warg Strike, Bite or Sensitive Nose. My first RO char from beta! My first marriage! Blitzstrike, the purple haired hunter: iRO Ygg: 150/50 Need to me more usefull! Pros of a Ranger, Pet and Traps ignore all reduction item effects. Choden, chaser: iRO Ygg: 117/33 Need more equips! Pros of a Chaser, Deadly Infect works on MVP's.
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#19 |
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Magmaring
![]() Join Date: Feb 2008
Location: Israel
Posts: 1,307
Server: iRO Chaos
Class: Biochemist
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116
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#20 |
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Buying Luk!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2007
Posts: 4,998
Server: iRO Chaos
Class: Sniper
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You can lvl at rachel like most people in that lvl range.
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Ranger Skill Details UPDATED ON: November 23, 2010, did not update Warg Strike, Bite or Sensitive Nose. My first RO char from beta! My first marriage! Blitzstrike, the purple haired hunter: iRO Ygg: 150/50 Need to me more usefull! Pros of a Ranger, Pet and Traps ignore all reduction item effects. Choden, chaser: iRO Ygg: 117/33 Need more equips! Pros of a Chaser, Deadly Infect works on MVP's.
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