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Old 09-16-2009, 11:40 AM   #61
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Default Re: 09/15/2009 - Maintenance

I'm surprised that Genetics don't have any anti-Dark Chaser skills, to block their paint divesting skills.
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Old 09-16-2009, 11:42 AM   #62
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Default Re: 09/15/2009 - Maintenance

o_O That's a LOT of items...
Those new dishes are interesting, but are those throwing items needs to be "equipped" like Venom Knife?

Last edited by Soul Link; 09-16-2009 at 11:44 AM.
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Old 09-16-2009, 11:43 AM   #63
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Default Re: 09/15/2009 - Maintenance

Wonder how big the Demonic Fire area is. 20x20 AoE Acid bomb o mai!
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Old 09-16-2009, 11:56 AM   #64
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Default Re: 09/15/2009 - Maintenance

Skills seem to be great. It's another interesting 3-2 job. I haven't really played Alchies much before but with addition of Genetic this job branch is really interesting. I wonder if sprites are cool and stylish.

Sorcerer as the last job @_@ I just hope it is worth to wait for their release.
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Old 09-16-2009, 11:56 AM   #65
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Default Re: 09/15/2009 - Maintenance

Hmm... Acid Bomb is the iRO name for Acid Demonstration. I think the Acid Bomb in that skill is related to Acid Terror.
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Old 09-16-2009, 11:58 AM   #66
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Default Re: 09/15/2009 - Maintenance

^
iirc the term "Acid Bomb" is used only in iRO? Who knows Doddler might have used iRO skill name for the translation.

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Old 09-16-2009, 12:05 PM   #67
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Default Re: 09/15/2009 - Maintenance

Don't know if only iRO uses this name Acid Bomb for the Biochemist/Creator skill. But I believe the real name is Acid Demonstration. And I found Acid Bomb being related to Acid Terror in some websites.
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Old 09-16-2009, 12:09 PM   #68
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Default Re: 09/15/2009 - Maintenance

Man that's a lot of items to be created. I've always liked the item creation part of alchemist job and using them in battle. And now we have so many creatable items Love it
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Old 09-16-2009, 12:09 PM   #69
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Default Re: 09/15/2009 - Maintenance

Yeah, I'm not sure either if the name Acid Bomb is iRO only hence why I said "iirc".
But since iRO used the name "Acid Bomb" for Acid Demonstration, along with the fact that Doddler is an iRO player.....I guess we should just wait for Doddler then?
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Old 09-16-2009, 12:16 PM   #70
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Default Re: 09/15/2009 - Maintenance

Oh, sorry. I was not acquainted with the term "iirc" (but now I know what it means).
Well, yes. Now we just got to wait for Doddler to say it becasue he could have trasnlated it directly or changed the name for iRO players.
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Old 09-16-2009, 12:19 PM   #71
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Default Re: 09/15/2009 - Maintenance

It said acid demonstration in the original skill description.
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Old 09-16-2009, 12:21 PM   #72
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So... that's gonna hurt =x
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Old 09-16-2009, 12:23 PM   #73
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Default Re: 09/15/2009 - Maintenance

Back to Fantasy, Final Fantasy Tactics. More than never.
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Old 09-16-2009, 12:27 PM   #74
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Default Re: 09/15/2009 - Maintenance

+30 possibly for stats? Woooow
so that's totally hot for everyone, makes max attack speed easier to get and imagine a max dex/int lock getting...
um 120dex+10 from Orleans gloves+2 from Ulle's+1 from Robo eyes+bless+job (um? 10?) that's 153 + 30 (Genetic food item)=183 before special armor upgrades and not counting food if they stack
for int it's similar just really amazing if a bris/sleph is involved...

I'm pretty sure every class gets amazing with those foods. Collecting the ingredients, making and selling these items will be huuge in renewal. What a money spinner!
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Old 09-16-2009, 12:31 PM   #75
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Default Re: 09/15/2009 - Maintenance

Quote:
Originally Posted by Rumm View Post
+30 possibly for stats? Woooow
so that's totally hot for everyone, makes max attack speed easier to get and imagine a max dex/int lock getting...
um 120dex+10 from Orleans gloves+2 from Ulle's+1 from Robo eyes+bless+job (um? 10?) that's 153 + 30 (Genetic food item)=183 before special armor upgrades and not counting food if they stack
for int it's similar just really amazing if a bris/sleph is involved...

I'm pretty sure every class gets amazing with those foods. Collecting the ingredients, making and selling these items will be huuge in renewal. What a money spinner!
Until the Item Mall versions come out a week later
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Old 09-16-2009, 12:31 PM   #76
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Default Re: 09/15/2009 - Maintenance

Quote:
Demonic Fire
Max Lv: 5
Prereq: Spore Explosion 3
Type: Active / Damage
Desc: Throws down a bottle grenade to create a sea of fire. Any targets inside the area of the skill receive continuous damage and have a chance to receive the 'burning' status effect. Consumes one 'Bottle Grenade'.
[Level 1]: Fire Element Magic Damage 130% / Duration 10s / Burning Chance 8%
[Level 2]: Fire Element Magic Damage 150% / Duration 12s / Burning Chance 12%
[Level 3]: Fire Element Magic Damage 170% / Duration 14s / Burning Chance 16%
[Level 4]: Fire Element Magic Damage 190% / Duration 16s / Burning Chance 20%
[Level 5]: Fire Element Magic Damage 210% / Duration 18s / Burning Chance 24%

Fire Expansion
Max Level: 5
Prereq: Demonic Fire 3
Type: Active / Special / Damage
Desc: If used on an area that has a Demonic Fire, the skill causes various effects depending on what you throw.
[Level 1]: 1 Oil Bottle : Demonic Fire Damage + 50% / Duration + 10s
[Level 2]: 1 Explosive Powder: Increases demonic fire damage based on int / Cancels demonic fire
[Level 3]: 1 Smokescreen Powder: Demonic Fire becomes a smokescreen / Reduces ranged damage / increases evasion
[Level 4]: 1 Tear Gas : Demonic Fire becomes teargas / Drains HP and reduces accuracy and evasion
[Level 5]: 1 Acid Bottle : Demonic Fire becomes Acid Bomb / Uses the highest level learned of Acid Bomb
I KNEW IT!!
Man, they've made all the things to make me happy again with alchemist job (I hate AB). And Im loving these related itens. specially the bombs and the throwing support potions.
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Old 09-16-2009, 12:41 PM   #77
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Default Re: 09/15/2009 - Maintenance

it's incredible the amount of related item's, i see the little weight and their effects.

I think that soon will balanced.

---------------------------------

Genetic Skill List - Spanish Traduction:

Spoiler Alert:

Last edited by Denken; 09-19-2009 at 04:56 AM.
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Old 09-16-2009, 12:51 PM   #78
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Default Re: 09/15/2009 - Maintenance

Portuguese translation:

Habilidades de Genetic

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Anyway, I liked the stile of the class. Cooler than the Biochemists...
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Old 09-16-2009, 01:13 PM   #79
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Default Re: 09/15/2009 - Maintenance

Quote:
Originally Posted by Doddler View Post
12428#Concentrated White Potion Z
Increases a great amount of HP, and boosts natural HP recovery by 20%.
Duration 500s.
Weight: 1

12436#Vitata500
Recovers a large amount of SP, and boosts natural SP recovery by 20%.
Duration 500s.
Weight: 1

12437#Concentrated Ceromain Soup
Increases a large amount of HP, and slightly increases attack speed.
Duration 500s.
Weight: 1

6285#Improved Potion Creation Manual
A guide on how to create Concentrated White Potion Z, Vitata500, and Concentrated Ceromain Soup.
Concentrated White Potion: 10x Test Tubes, 5x White Potions
Vitata500: 10x Test Tubes, 10x White Potions
Concentrated Ceromain Soup: 10x Test Tubes, 15x White Potions

The new concentration potions will be affected by ranked potters? More aspd or something like that...

thanx
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Old 09-16-2009, 01:33 PM   #80
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Default Re: 09/15/2009 - Maintenance

Quote:
Originally Posted by Courageous View Post
I'm surprised that Genetics don't have any anti-Dark Chaser skills, to block their paint divesting skills.
Im sure players will be complaining about it and wanting it badly, and before you know it, they will add one. Look what happened when player's complained that they wanted a skill that lowers fixed cast times, they added Sacrament to the Arch Bishops.

So lets hope they will add one in the future to protect against Shadow Chaser's trying to remove your accessorys.
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