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Old 10-20-2009, 10:42 AM   #1
Doddler
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Default 10/21/2009 - Maintenance

Common Patch

- Corrected an issue that would allow you to re-enter sealed shrine with no time restraint.

- Corrected an issue where the Genetic Skill "Blood Sucker" could be cast on the emperium.
- Corrected an issue where the Wanderer/Minstrel skill "Call of Siren" would cause the emperium to move.

- The Sorcerer skill "Cloud Kill" no longer poisons other players in town.
- Fixed a bug where if a Sorcerer cast 'Striking' on a mercenary, it would crash the clients of all players on screen.

- Corrected an issue where when using the ESC key to close a vending shop and then opening a new shop that sometimes the items from the old shop would appear on the list.

- Added new art for the Genetic skill 'Thorn Trap'.

- Performed re-balancing of skills for the Taekwon class tree.

Taekwon Kid Skills
  • Kihop
Before: Increases attack power by the number of party members on the current map.
Regular attacks are equal to (100 x additional party members %) + 100% damage.
For skills, if you use a 500% attack skill, it would be (100 x additional party members %) + 500% damage.

After: Increases attack power by the number of party members on the current map.
Regular attacks are equal to (100 x additional party members %) + 100% damage. Does not increase skill damage.
Taekwon Master Skills
  • Shadow of the Sun, Moon, and Stars
Before:
[Level 1]: Attack Speed + 3%
[Level 2]: Attack Speed + 6%
[Level 3]: Attack Speed + 9%
[Level 4]: Attack Speed + 12%
[Level 5]: Attack Speed + 15%
[Level 6]: Attack Speed + 18%
[Level 7]: Attack Speed + 21%
[Level 8]: Attack Speed + 24%
[Level 9]: Attack Speed + 27%
[Level 10]: Attack Speed + 30%

After:
[Level 1]: Attack Speed + 2%
[Level 2]: Attack Speed + 3%
[Level 3]: Attack Speed + 4%
[Level 4]: Attack Speed + 5%
[Level 5]: Attack Speed + 6%
[Level 6]: Attack Speed + 7%
[Level 7]: Attack Speed + 8%
[Level 8]: Attack Speed + 9%
[Level 9]: Attack Speed + 10%
[Level 10]: Attack Speed + 11%
  • Union of the Sun, Moon, and Stars
After: While in the awakened state, you lose your natural recovery, and all healing effectiveness on the player is reduced to 1/4th the original value.
Soul Linker Skills
  • Wizard Spirit
After: While the wizard spirit is active, when casting skills that don't consume gemstones, the SP cost and casting time of skills is increased by 50%. (Translation Note: Likely refers to skills that no longer cost a gemstone as a result of the link)
  • Bard and Dancer Spirit
After: While the bard and dancer spirit is active, linked skills cost 50% more SP.
  • Assassin Spirit
After: When an assassin is linked with the assassin spirit, the SP cost of sonic blow is doubled.
  • Soul Linker Spirit / Kaite
After: When a soul linker uses the skill 'Kaite' while linked with the Soul Linker Spirit, it adds a 50% chance to reflect targeted magic, and does not reflect area of effect magic. Additionally, it increases the physical damage the target takes by 400%.
Main Servers

- Added a Genetic/Sorcerer compensation NPC (lasts 1 week).
- Added a +30% experience rate event for 2 weeks.

- The netcafe experience bonus is increased by 20% for 2 weeks.

- Corrected the net cafe exclusive cash item '4leaf clover in mouth' and 'chewing bubblegum' to reduce weight from 10 to 0.

- Started the Halloween event.

Last edited by Doddler; 10-20-2009 at 09:28 PM.
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Old 10-20-2009, 10:50 AM   #2
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Default Re: 10/21/2009 - Maintenance

Fuck you Gravity, stupid devs.
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Old 10-20-2009, 10:50 AM   #3
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Default Re: 10/21/2009 - Maintenance

So Kaite on spouse and child work like it does normally right? And that is nerf is only on other players?

Hunter Spirit still sucks.

No changes to Vacuum and DSL?

Edit: Thanks for translations.
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Ranger Skill Details UPDATED ON: June 02, 2010

Blitzstrike, the purple haired hunter:
kRO SakR: 150/50. New favorite trap: Firing!
iRO Valk: 74/45 lost motivation to level...

Currently waiting for this new favorite skill to be nerfed cause I just know Gravity will do so... Just watch as they make Firing stay on the field for 1s after it detonates!

Last edited by Clogon; 10-20-2009 at 10:51 AM.
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Old 10-20-2009, 10:51 AM   #4
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Default Re: 10/21/2009 - Maintenance

Kaite is like a reverse Eske now!

Kaite Royal Guards, so they reflect 4x damage!
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Old 10-20-2009, 10:55 AM   #5
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Default Re: 10/21/2009 - Maintenance

Kihop not affecting skills anymore = heat nerf?

The Shadow of the Sun, Moon, and Stars-"nerf" is probably not a nerf but instead it gives +skillaspd% now (just like THQ in renewal : more aspd = higher aspd bonnus) instead of +equipaspd% (reduction of current aspd delay) now.

I'm quite happy about kaite nerf, 50% chance to reflect target magic only and doesnt reflect aoe magic at all.
Kaite will probably now used as offensive spell instead of defensive.

I'm quite sad about the wizard link nerf but if kaite doesnt reflect aoe magic anymore i probably wont use wizard link anymore anyway.
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Old 10-20-2009, 10:55 AM   #6
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Default Re: 10/21/2009 - Maintenance

Hey I never thought of that. Shadow Chasers would make use of it too. I wonder what is considered Physical damage.
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Ranger Skill Details UPDATED ON: June 02, 2010

Blitzstrike, the purple haired hunter:
kRO SakR: 150/50. New favorite trap: Firing!
iRO Valk: 74/45 lost motivation to level...

Currently waiting for this new favorite skill to be nerfed cause I just know Gravity will do so... Just watch as they make Firing stay on the field for 1s after it detonates!
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Old 10-20-2009, 10:57 AM   #7
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Default Re: 10/21/2009 - Maintenance

So they nerfed the damage potential of the tk class since kihop bonus no longer applies to skills?

The union nerf is painful to heat tkms.

About the kaite change: so it's only 50% chance to reflect now if used on others. How about if a non-linked linker used kaite on himself? Does it still only have a 50% chance of reflect or the old 100% reflect?
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Last edited by Aldenn; 10-20-2009 at 11:01 AM.
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Old 10-20-2009, 10:58 AM   #8
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Thumbs down Re: 10/21/2009 - Maintenance

Finally they dropped that full magic reflect crap (Yes I am a wizard player, but I also have a soul linker).

But what the hell are they doing with TKMs?
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Old 10-20-2009, 11:02 AM   #9
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Default Re: 10/21/2009 - Maintenance

Quote:
Originally Posted by Doddler View Post
  • Shadow of the Sun, Moon, and Stars
Before:
[Level 1]: Attack Speed + 3%
[Level 2]: Attack Speed + 6%
[Level 3]: Attack Speed + 9%
[Level 4]: Attack Speed + 12%
[Level 5]: Attack Speed + 15%
[Level 6]: Attack Speed + 18%
[Level 7]: Attack Speed + 21%
[Level 8]: Attack Speed + 24%
[Level 9]: Attack Speed + 27%
[Level 10]: Attack Speed + 30%

After:
[Level 1]: Attack Speed + 2%
[Level 2]: Attack Speed + 3%
[Level 3]: Attack Speed + 4%
[Level 4]: Attack Speed + 5%
[Level 5]: Attack Speed + 6%
[Level 6]: Attack Speed + 7%
[Level 7]: Attack Speed + 8%
[Level 8]: Attack Speed + 9%
[Level 9]: Attack Speed + 10%
[Level 10]: Attack Speed + 11%
  • Union of the Sun, Moon, and Stars
After: While in the awakened state, you lose your natural recovery, and all healing effectiveness on the player is reduced to 1/4th the original value.
Urgh.

Demon: Will the ASPD remain roughly the same with the new [ASPD] formula or was this a serious nerf?

Union: Is this an additional effect to the HP drain or does it replace this effect? If it's additional Union will be useless.

I love my Demon TKM and this patch makes me kinda sad...

Last edited by Echo; 10-20-2009 at 11:07 AM.
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Old 10-20-2009, 11:02 AM   #10
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Default Re: 10/21/2009 - Maintenance

Union nerf means tkm will have 99 dex now.
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Old 10-20-2009, 11:05 AM   #11
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Default Re: 10/21/2009 - Maintenance

i dislike the nerf that they did to kihop because it sounds like they dont want TKs or tkms to be useful in a party now when we use skills?? would tks and tkms really be over powered by the kihop. Also i know that the aspd is different in renewal now but can the tkms still get 190 now or is it now no longer possible with this nerf ?? also you still have the loss of sight and so Im wonder if its going to far for just 11%. if anyone has any ideas i would great appreciate it if they could enlighten me with them thank you. The reason i ask is because my main is a tkm right now.
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Old 10-20-2009, 11:07 AM   #12
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Default Re: 10/21/2009 - Maintenance

Quote:
- Added new art for the Genetic skill 'Thorn Trap'.
And by that they mean new graphics, right?
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Old 10-20-2009, 11:08 AM   #13
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Default Re: 10/21/2009 - Maintenance

Just lol...
Gravity must be thinking like this:
"Hm, we just implemented the 3rd cls completely... what to do next?... A right! Balancing! We should rebalance 3.2 cls, statuseffects, maybe reductionsystem,... So let's start with TK Cls! "

But maybe that's a sign for gravity planning a 3rd cls or something for tk cls.


[Edit: Typos]

Last edited by Taiyodori; 10-20-2009 at 11:11 AM.
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Old 10-20-2009, 11:15 AM   #14
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Default Re: 10/21/2009 - Maintenance

I'm now imagining that everyone who has Kaite on will be EDP+CI magnets...
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Old 10-20-2009, 11:21 AM   #15
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Default Re: 10/21/2009 - Maintenance

Quote:
* Assassin Spirit

After: When an assassin is linked with the assassin spirit, the SP cost of sonic blow is doubled.
Well, uh, I guess that's a start!
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Old 10-20-2009, 11:23 AM   #16
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Default Re: 10/21/2009 - Maintenance

I'm fairly certain that when they added renewal, Shadow became the new style aspd bonus, which would be ASPD + (agi/200)*Shadow Bonus. With the old bonus of 30%, it was basically instant 190 aspd for any build with a moderate amount of agi. The new formula is more balanced.

Union and Kihop also kind of needed a nerf.

Wizard spirit change isn't really a big deal. Oh no, 50% longer variable cast on safety wall! Maybe it will increase cast time from 0.3s to 0.4s. There's not many widely used wizard skills that cost gems, so it doesn't change much.

Kaite was always an offensive skill, but now the usage is a bit different. A non linked linker can still use it on himself the old style I think, its just when he's linked that it gets a different effect. The 50% chance to reflect actually makes it a lot harder to get rid of off yourself or allies (spamming heal to get rid of it, etc). The jRO forums suggest that this change will usher in a new age of MPK, not to mention make reflecting bosses even more broken. We'll have to see.
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Old 10-20-2009, 11:24 AM   #17
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Default Re: 10/21/2009 - Maintenance

Quote:
Originally Posted by Realus View Post
Kaite is like a reverse Eske now!

Kaite Royal Guards, so they reflect 4x damage!
Plus BG equip....omg


Spanish Translation
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Old 10-20-2009, 11:50 AM   #18
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Default Re: 10/21/2009 - Maintenance

Quote:
Originally Posted by Doddler View Post
I'm fairly certain that when they added renewal, Shadow became the new style aspd bonus, which would be ASPD + (agi/200)*Shadow Bonus. With the old bonus of 30%, it was basically instant 190 aspd for any build with a moderate amount of agi. The new formula is more balanced.
ehem..., no...

The aspd bonus from Shadow WAS exactly the same as a Berserk Potion... i test it!!!! (if i manage to return to my home in time, i can re-test it again... and compare after the nerf)
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Old 10-20-2009, 12:08 PM   #19
Doddler
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Default Re: 10/21/2009 - Maintenance

Quote:
Originally Posted by Crossheart View Post
Quote:
Originally Posted by Doddler View Post
I'm fairly certain that when they added renewal, Shadow became the new style aspd bonus, which would be ASPD + (agi/200)*Shadow Bonus. With the old bonus of 30%, it was basically instant 190 aspd for any build with a moderate amount of agi. The new formula is more balanced.
ehem..., no...

The aspd bonus from Shadow WAS exactly the same as a Berserk Potion... i test it!!!! (if i manage to return to my home in time, i can re-test it again... and compare after the nerf)
Berserk Potion is (9 * agi/200) bonus aspd (a bonus fixed aspd value based on your agi). Prior to renewal (and possibly after), shadow gave ((190-aspd) * (1-0.3) + aspd) (reduces the % of the delay between current aspd and the cap). This change should make it the same type as berserk, (11 * agi/200).

Last edited by Doddler; 10-20-2009 at 12:09 PM.
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Old 10-20-2009, 12:10 PM   #20
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Default Re: 10/21/2009 - Maintenance

so using kaite on someone effectively makes it as if the target was being hit with EDP?
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