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#1 |
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The Oracle
![]() Join Date: Sep 2007
Posts: 4,182
Server: iRO Valkyrie
Guild: Valkyrie
Class: Knight
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Common Patch
- Corrected it so that the Shadow Chaser skill "Fatal Menace" can't be used on maps where you cannot teleport. - Fixed a bug where the Arch Bishop skill "Coluceo Heal" would heal dead party members. - Added sound effects to the Minstrel/Wanderer ensemble skills. - Corrected a bug where the Royal Guard's skill "Reflect Damage" could be used to damage the emperium. - Corrected a misprint on the Genetic Mix cooking manual for the ingredients of the "Siroma Iced Tea". - Corrected a bug where with the Assassin Damascus (Valorous/Brave) where when equipped by certain jobs it would give a % MATK bonus rather than a fixed bonus. - Fixed the Dark Knight Glove B having the wrong required level in the description. - Corrected an issue where the Bradium Brooch's option "When you have 120 base AGI, CRIT+4" was not being properly applied. - Ended the sale of the two permanent cash shop headgears. - Updated the dialog of the Giant Majestic Goat creation NPC. - Corrected a bug with the Sura job change quest. - Corrected a bug with the Lighthalzen weapon supply quest. - Removed the Sorcerer/Genetic compensation NPC. - Added an 'apology' event for server issues.
Sakray Test Server - Adjusted skill balance of the Warlock Job. White Imprison
Frost Misty
Marsh of Abyss
Siena Execrate
Stasis
Drain Life
Crimson Rock
Hell Inferno
Comet
Earth Strain
Tetra Vortex
Summon Fire Ball / Summon Ball Lightening / Summon Water Ball / Summon Stone
Freezing Spell
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#2 |
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Magmaring
![]() Join Date: Nov 2007
Location: Between two oceans and two continents
Posts: 1,029
Server: idRO F2P
Class: Soul Linker
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Warlock (finally) gets a Shadow skill? xD
Also, Neutral Comet ftw. And I wonder how Chasers would react at Lock's Full Strip. Last edited by Soul Link; 10-27-2009 at 09:21 AM. |
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#3 |
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Moderator
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Awesome patch for Warlocks
![]() Neutral element Comet, shadow element Hell Inferndo and new TV ![]() I wonder if they make Hell inferno skill effect now grey/black instead of orange/red. Ohhh and new sound effects for the song skills?
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IRo Iris
Last edited by Atum; 10-27-2009 at 09:21 AM. |
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#4 |
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Drops
![]() Join Date: Apr 2008
Posts: 51
Server: iRO Retired
Guild: f0rever winged
Class: Gypsy
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While some of these points only confuse me even more at understanding what Gravity is up to, Warlocks got a much needed buff.
Congratulations, Warlocks. I wonder how many points for preserving spells there will be.. Warlocks got a lot more dynamic.
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![]() In reality I'm trying to make your brain BLEED. |
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#5 |
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Marin
![]() Join Date: Oct 2009
Location: Chihuahua,Mexico
Posts: 386
Server: kRO Sakray
Guild: Any latin guild
Class: Gypsy
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Gravity increased the "annoying power" of the warlocks... YAY!!!!
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#6 |
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Baby Poring
![]() Join Date: Nov 2007
Posts: 15
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zomg~ not only strips shield and helm, but Armor, weapon and Accessories? Area Stripper lawl~
and fixed 1 second cast time. What could be better than that? :3 Last edited by pmiaga; 10-27-2009 at 09:40 AM. |
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#7 |
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Zombiering
![]() Join Date: Sep 2007
Posts: 353
Server: iRO Ymir
Class: Stalker
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it's good that they fixed the stone curse status. Sienna should be useful now. also, neato shadow magic. only linkers had that previously...
i think warlocks should be pleased this week.
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#8 | |
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Metaling
![]() Join Date: Sep 2007
Location: Brazil,
Posts: 836
Server: kRO F2P
Class: Stalker
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Quote:
Now if only the animations weren't weird monster sprites. As for Warlocks, it's a nice patch, I guess? I'm a bit worried with the balance, though, mainly because of so many spells getting a "fixed 1 second cast time". I wonder if that refers to the fixed portion of the cast time, or if they're just getting an exact 1s irreducible cast time for them. Such a fast Tetra Vortex might be a bit scary...
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yesmsg
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#9 | ||
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The Oracle
![]() Join Date: Sep 2007
Posts: 4,182
Server: iRO Valkyrie
Guild: Valkyrie
Class: Knight
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Quote:
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#10 |
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Marin
![]() Join Date: Jan 2009
Posts: 257
Server: pRO Retired
Guild: Gaius Fafnir
Class: Assassin Cross
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finally, some warlock love. Also, it seems that Gravity implemented the change to TV exactly as Gio has hoped, wherein the element dealt is now dependent on your summoned spheres. Makes TV a much more worthwhile and deadlier skill
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Ever since renewal started, my favorites classes either became plain worthless, or rapidly became one with each update. RIP Ranger class
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#11 |
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Marin
![]() Join Date: Sep 2007
Posts: 285
Server: bRO Odin
Guild: Ordem do Dragão
Class: High Priest
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WOW, AMAZING!!!1!
Comet and 2 earth/2 water TV will be THE killing machine.
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![]() Kyrie - High Priest Int Freak |
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#12 |
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Magmaring
![]() Join Date: Aug 2008
Posts: 1,329
Server: kRO
Guild: Key
Class: Scholar
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I wonder if TV can hit 5 times now if you have 5 balls. Also, I take it they removed the " requires you to have summoned one Fire Ball, Water Ball, Lightning Ball and Stone before casting or the skill will fail" part too else it'd be pointless?
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#13 |
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Metaling
![]() Join Date: Sep 2007
Location: Brazil,
Posts: 836
Server: kRO F2P
Class: Stalker
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^ That makes me wonder if it will be possible to use TV with less than 4 balls too.
I hope so. Well, we'll find out in around 12 hours, I guess.
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yesmsg
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#14 |
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Marin
![]() Join Date: Jun 2009
Posts: 292
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My favorite change was for tetravortex and summons spheres. Now tetravortex can be an awsome powerfull magic of the element of your choice (still you have to sacrifice a lot if you want more than one element), and now that the elemental spheres have increased damage from both base and job level they can be a serious choice to any build, not only a prerequisite for other skills.
About the element change on comet and hell inferno, let's see if now the wizzards stops complaining about psiquick wave. |
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#15 |
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The Oracle
![]() Join Date: Sep 2007
Posts: 4,182
Server: iRO Valkyrie
Guild: Valkyrie
Class: Knight
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Crimson Rock previously had a fixed cast time of 1.7s and variable cast time of 6.8s. Reducing fixed cast time to 1s doesn't mean that the 6.8s magically disappears. I don't think you have to worry about that...
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#16 |
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Facedesk
![]() Join Date: May 2008
Posts: 190
Server: pRO Chaos
Guild: Coerce
Class: High Wizard
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My primary chars are a HW and a Stalker, - for me it's actually quite nice to copy Earth Strain as a Chaser XD
Doesn't Summon sphreres have a max number of balls? Interestingly they gave almost all skills dependency (rather bonuses) on base level and int and a mininum debuff duration...
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Chaotic. Neutral. |
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#17 |
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Marin
![]() Join Date: Jul 2008
Posts: 439
Server: bRO Thor
Guild: Guerreiros do Emperium
Class: Priest
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I belive you STILL need 4 balls to summon it - on the korean patch the example used had 4 fire balls.
I fear for Comet Book owners, now that INT gives more memo slots... XD
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Yeah, I am brazilian and play bRO. Sue me. And, sorry if I ever sounded ofensive. I didn't mean it. Seriously. |
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#18 |
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Moderator
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I dont think comet books and TV books are ingame on the main servers, only on the testservers.
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IRo Iris
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#19 |
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Moderator
![]() Join Date: Sep 2007
Location: Thailand
Posts: 2,979
Server: tRO F2P
Class: Paladin
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Too bad those aren't (yet) found on main servers. It might be a future MVP drop or a reward for some really hard quest though! XD
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![]() RO2 Closed Beta has begun! Read all about it in the Ragnarok Online 2 Discussion forums. Last edited by Frost; 10-27-2009 at 10:57 AM. |
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#20 |
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Drops
![]() Join Date: Jul 2009
Location: Your Thoughs.~
Posts: 58
Server: kRO Sakray
Class: Monk
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