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Old 11-17-2009, 09:44 AM   #1
Doddler
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Default 11/18/2009 - Maintenance

Common Patch

- Corrected the dagger Krieg[3]'s option "Backstab damage + 15%" only increasing damage by 10%.
- Corrected the dagger Whenha[2]'s weight being 5 instead of the proper 50.

- Corrected the one hand staff Croce Staff[1]'s option that when using heal it would cast blessing on the heal target and not the caster.

- Corrected the one hand staff Staff of Thea[1]'s option "Low chance to recover 200 SP" was not removed when de-equipping the weapon.

- Corrected the two hand staff Chronos's invoke option triggering on physical attack instead of magical attack.

- Corrected the two hand axe Gigantic Axe[1]'s option "If str is greater then HIT + 10" giving ATK + 10 instead.

- Fixed the "HP Increase Potion" and "SP Increase Potion" having their images reversed.

- Fixed some episode 13.2 items so they cannot be transfered or stored.

Main Servers

- The boss monster of the brazil localized map "Boitata" has had his minion Piranha's changed to slave type monsters.

- You can now create up to 10 customized message windows. New message window information was also added.

- On the World Map screen (ctrl + `), you can now use 'alt' to toggle field names and 'tab' to toggle the monster map.

- On the party and friends window, added the function lock button. While function lock is enabled, double click (1:1 chat) and right click (popup menu) are blocked.

- The F12 key can now be used to show/hide skill rows. The rows are displayed in order row 1-> row 2 -> row 3 -> row 4 -> hidden -> row 1 -> etc.

Sakray Test Server

- When using a skill that consumes items, it will no longer show up on the item drop message display.
- Corrected it so that when attacking with arrows the item drop message window would not show arrow consumption.

- Fixed an issue where the Sorcerer could not properly activate the skill "Spell Fist".

- Made some changes to Wanderer Minstrel skills.

> When using Voice of Siren, immobile monsters (Plants, Barricades, Guardian Stones, etc) will no longer follow you.
> Fixed Metallic Sound's SP damage option.

Last edited by Doddler; 11-25-2009 at 01:10 PM.
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Old 11-17-2009, 09:48 AM   #2
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Default Re: 11/18/2009 - Maintenance

Boring patch.
I was specting some balances on another 3-2 class.

anw, thanks Doddler
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Old 11-17-2009, 09:58 AM   #3
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Default Re: 11/18/2009 - Maintenance

what's the new sp damage formula for metallic sound?
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Old 11-17-2009, 09:59 AM   #4
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Default Re: 11/18/2009 - Maintenance

yeah..it was boring....it seems to me...

THe sprint for great changes is 2 weeks...2 weeks to tests the new changes and implement others
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Old 11-17-2009, 10:08 AM   #5
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Default Re: 11/18/2009 - Maintenance

Only here would a patch notes containing 20 fixes and changes be considered 'boring'. -_-
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Old 11-17-2009, 10:08 AM   #6
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Default Re: 11/18/2009 - Maintenance

Quote:
- Corrected the dagger Krieg[3]'s option "Backstab damage + 15%" only increasing damage by 10%.


Why they cutting instead of buffing?
3-d class weapons are almost useless хХ
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Old 11-17-2009, 10:09 AM   #7
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Default Re: 11/18/2009 - Maintenance

Quote:
Originally Posted by Kaato View Post
Quote:
- Corrected the dagger Krieg[3]'s option "Backstab damage + 15%" only increasing damage by 10%.


Why they cutting instead of buffing?
3-d class weapons are almost useless хХ
I think you misread... it is supposed to give +15%, but it only gives 10%. They are fixing that, which means it should be doing the right amount of 15%.
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Old 11-17-2009, 10:14 AM   #8
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Default Re: 11/18/2009 - Maintenance

Quote:
Originally Posted by Doddler View Post
- Corrected the one hand staff Croce Staff[1]'s option that When using heal instead of casting heal it casted blessing.
Also, uh. The effect for Croce Staff is "When casting Heal, there is a small chance to cast Blessing level 1, or the highest level the player knows." So from that patch note, the correct option is actually casting Heal when using Heal, instead of actually casting Blessing?
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Old 11-17-2009, 10:21 AM   #9
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Default Re: 11/18/2009 - Maintenance

^ yo dawg I heard you like healing so etc etc.
I like how nearly all of the new weapons had something broken. That's the Gravity we all know and love.

By the way, I was kinda expecting the GX or Ranger patch this time, since the last one happened around two weeks ago.
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Old 11-17-2009, 10:22 AM   #10
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Default Re: 11/18/2009 - Maintenance

Quote:
Originally Posted by Doddler View Post

I think you misread... it is supposed to give +15%, but it only gives 10%. They are fixing that, which means it should be doing the right amount of 15%.
Oops, then it is a good change
Thanks, I really misread.

Last edited by Kaato; 11-17-2009 at 10:22 AM.
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Old 11-17-2009, 10:22 AM   #11
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Default Re: 11/18/2009 - Maintenance

well... i'm more interested in the metallic sound SP damage...
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Old 11-17-2009, 10:38 AM   #12
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Default Re: 11/18/2009 - Maintenance

Quote:
Originally Posted by Yoyo View Post
Quote:
Originally Posted by Doddler View Post
- Corrected the one hand staff Croce Staff[1]'s option that When using heal instead of casting heal it casted blessing.
Also, uh. The effect for Croce Staff is "When casting Heal, there is a small chance to cast Blessing level 1, or the highest level the player knows." So from that patch note, the correct option is actually casting Heal when using Heal, instead of actually casting Blessing?
Oh, that's my mistake, I misread it. I fixed it in the patch notes.
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Old 11-17-2009, 11:58 AM   #13
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Default Re: 11/18/2009 - Maintenance

For some reason I find it interesting, anyway thanks for the translation Doddler.
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Old 11-17-2009, 01:07 PM   #14
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Default Re: 11/18/2009 - Maintenance

Quote:
When using Voice of Siren, immobile monsters (Plants, Barricades, Guardian Stones, etc) will no longer follow you.
For some reason, I found this funny (before bug fix) It must have been weird seeing barricades and guardian stones moving around.
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Old 11-17-2009, 01:07 PM   #15
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Default Re: 11/18/2009 - Maintenance

Another line was updated.

- Corrected the two hand staff Chronos's invoke option triggering on physical attack instead of magical attack.

Originally I had written that it trigger gave physical attack instead of magic attack, but what it really says was that it triggered on physical attack instead of magic attack. Two mistakes in one patch, I need more practice at this grammar thing.
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Old 11-17-2009, 02:21 PM   #16
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Red face Re: 11/18/2009 - Maintenance

ok i thought there were something new for the sorcerers

how about vacuum extreme on immobile monsters? havent tried it
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Last edited by Elie; 11-17-2009 at 02:22 PM.
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Old 11-17-2009, 03:18 PM   #17
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Default Re: 11/18/2009 - Maintenance

Quote:
Originally Posted by Elie View Post
ok i thought there were something new for the sorcerers

how about vacuum extreme on immobile monsters? havent tried it
huh? I don't see any vacuum update o.o"...
Isn't the skill working just fine atm?
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Old 11-17-2009, 06:49 PM   #18
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Default Re: 11/18/2009 - Maintenance

Quote:
Originally Posted by Talvis&Talnis View Post
Quote:
When using Voice of Siren, immobile monsters (Plants, Barricades, Guardian Stones, etc) will no longer follow you.
For some reason, I found this funny (before bug fix) It must have been weird seeing barricades and guardian stones moving around.
I can almost hear people yelling "It's a legitimate strategy!"
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Old 11-17-2009, 07:02 PM   #19
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Default Re: 11/18/2009 - Maintenance

Quote:
Originally Posted by hongoasdf View Post
Quote:
Originally Posted by Talvis&Talnis View Post
Quote:
When using Voice of Siren, immobile monsters (Plants, Barricades, Guardian Stones, etc) will no longer follow you.
For some reason, I found this funny (before bug fix) It must have been weird seeing barricades and guardian stones moving around.
I can almost hear people yelling "It's a legitimate strategy!"
Luring the emperium out of the castle's belly could be interesting

Last edited by Angezerus; 11-17-2009 at 07:04 PM.
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Old 11-17-2009, 08:41 PM   #20
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Default Re: 11/18/2009 - Maintenance

Seems like the Minstrel/Wanderer and EDP fixes haven't been implemented to mains yet.
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