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Old 12-08-2009, 12:24 PM   #1
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Default 12/09/2009 - 13.3 on Test Server

Common Patch

- The paradise group quest "Troublesome Marionette" was replaced with a new quest.
(Gold hair collection changed to Wild Boar Mane collection)

- Changed an incorrect note about the combo use of the Champion Skill "Chain Crush Combo".

- When using a consumable item, it will now show that a skill was used if the item casts a skill.
(ex: Fly Wing -> Teleport, Butterfly Wing -> Teleport, Magnifier -> Item Appraisal, etc.)

- For the cute pet "Baby Desert Wolf", corrected the description for the intimacy bonus option stating it gave MaxSP + 50 when it should say MaxSP + 20.

- The rogue skill "Close Confines" skill description is changed.

Before:
For 15 seconds, forces a single target to be unable to move.
During the skill duration both the caster and target cannot move.
While locked you receive +10 bonus to your evasion.
If one of the two dies, teleports or gets separated the skill cancels.

After:
For 10 seconds, forces a single target to be unable to move.
During the skill duration both the caster and target cannot move.
While locked you receive +10 bonus to your evasion.
If you teleport/flywing/butterfly wing, get separated by a knockback skill, or go into hiding status, the skill is automatically cancelled. Does not work on bosses.

- Some monster arrangement and spawn times were changed.

odin_tem03: "Valkyrie" respawn time changed.
Various Maps: "Hydra" spawn adjusted.
Various Maps: "Mandragora" spawn adjusted.
Various Maps: The immobile "Whisper" spawn adjusted.
gef_fild10: Number of Orc Lady's reduced, number of Orc Warriors increased.
gl_knt01: Number of Raydrics increased.
gl_knt02: Number of Raydrics increased.
gef_dun02: Number of nightmares decreased, number of Deviruchi and Marionette increased.

Sakray Test Server

- Episode 13.3 update added.

<<Episode 13.3: El Dicastes>>
The adventurer's haven gained good will with the Sapha tribe are invited to travel to their capital city.
Find the Sapha Tribe envoy at the Midgard Expedition Camp in the Ash Vacuum.


- Many quests and daily quests added to El Dicastes.

- With the episode 13.3 update, the episode 13 update new world monsters level has been adjusted.

- The cat hand are now assisting adventurer's in reaching the new world. Talk to the Cat Hand member in the Paradise Group base. (Req Level: 70)
The existing new world access prerequisite quest still exists.
After doing the "Towards the New World" quest, you can now access the Ash Vacuum additionally through the cat hand service in the paradise group.
- The cat hand near El Dicastes can perform new equipment refining service.
On dic_fild01, using "Proof of Sapha's Honor", you can buy new special items and use the new refining service.
Upgrading is possible on up to 3 levels. When failing at the third stage, the item is destroyed.
--------------------------------

- Please read the notes about the episode 13.3 three stage enchantment process.

The following items are added with episode 13.3.
Available Items
  • Purchasable with "Proof of Sapha's Honor".
  • Wild Tail
  • Wild Boots
  • Gold Drop
Available via quest compensation
  • Light of El Dicastes
The first stage adds one of the following options at random to slot 1. (Requires 1 "Proof of Sapha's Honor")
  • MATK + 2% and Fixed Casting Time - 1%
  • MATK + 1% and Fixed Casting Time - 1%
  • Flee + 12
  • Flee + 6
  • Crit + 7
  • Crit + 5
  • Atk + 3%
  • Atk + 2%
The second stage adds one of the following options at random to slot 2. (Requires 2 "Proof of Sapha's Honor")
  • Agi + 1
  • Agi + 2
  • Dex + 1
  • Dex + 2
  • Int + 1
  • Int + 2
The third stage adds one of the following options at random to slot 3. (Requires 2 "Proof of Sapha's Honor")
  • Agi + 1
  • Agi + 2
  • Agi + 3
  • Dex + 1
  • Dex + 2
  • Dex + 3
  • Int + 1
  • Int + 2
  • Int + 3
* However, the accessory "Gold Drop" and "Light of El Dicastes" can only receive a max of +2 stat from the third stage.

Notes:
  1. The third slot is different from 1st and 2nd, there is a chance to destroy the item.
  2. The failure chance of the third slot decreases depending on how many "Cat Hand Points" you have.
  3. If the item is destroyed, you may purchase a new one using "Proof of Sapha's Honor".
  4. It is possible that the item can be destroyed if the refining process is interrupted. However, the quest item "Light of El Dicastes" cannot be broken this way.
--------------------------------

- Corrected an issue with gunslinger weapons where when changing maps it could not be properly used.

- Corrected an issue with items that gave a fixed increase in attack speed, and updated the description of the Alcabringer and Masamune.

- Corrected incorrect messages being displayed about the party leader if the party leader was changed.

- Corrected the Alice Card option not working against magic attacks.
- Corrected the Abysmal Knight card option not working with the skill "Ashura Strike".

- The skill effects of some skills have been adjusted while under the enchant deadly poison status.

* Grimtooth skill no longer takes the effect of Enchant Deadly Poison.

* Cross Impact
Normal
Attack Power 1200% 1250% 1300% 1350% 1400%
SP Cost 25 25 25 25 25
With Enchant Deadly Poison
Attack Power 600% 625% 650% 675% 700%
SP Cost 25 25 25 25 25
* Counter Slash
Normal
Attack Power 400% 500% 600% 700% 800%
SP Cost 5 8 11 14 17
With Enchant Deadly Poison
Attack Power 200% 250% 300% 350% 400%
SP Cost 5 8 11 14 17
* Soul Destroyer
Normal
Attack Power 350% 400% 450% 500% 550% 600% 650% 700% 750% 800%
SP Cost 20 20 20 20 20 30 30 30 30 30
With Enchant Deadly Poison
Attack Power 175% 200% 225% 250% 275% 300% 325% 350% 375% 400%
SP Cost 20 20 20 20 20 30 30 30 30 30
* Sonic Blow
Normal
Attack Power 440% 480% 520% 560% 600% 640% 680% 720% 760% 800%
SP Cost 16 18 20 22 24 26 28 30 32 34
With Enchant Deadly Poison
Attack Power 220% 240% 260% 280% 300% 320% 340% 360% 380% 400%
SP Cost 16 18 20 22 24 26 28 30 32 34

Last edited by Doddler; 12-08-2009 at 12:26 PM.
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Old 12-08-2009, 12:30 PM   #2
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Default Re: 12/09/2009 - 13.3 on Test Server

Nice update, i missed him !

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Old 12-08-2009, 12:39 PM   #3
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Default Re: 12/09/2009 - 13.3 on Test Server

Oh nice, a new episode. Not having another rebalance makes me sad, though, even though they un-nerfed the extra SP consumption for EDP'd skills. I guess that's okay.

This new bonus stuff seems cool. I wonder if you can add bonuses to all kinds of weapons (using them on weapons makes a lot more of sense than using them on armors), or only on the new stuff we can buy with Proof of Sapha's Honor?

Ah yeah, I also hope El Dicastes is pretty. And that we get many new monsters too.
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Old 12-08-2009, 12:41 PM   #4
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Default Re: 12/09/2009 - 13.3 on Test Server

Are there new maps?
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Old 12-08-2009, 12:42 PM   #5
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Default Re: 12/09/2009 - 13.3 on Test Server

Great update!!
I was specting som balancement on Shura skills, but..this episode 13.3 is awesome. Im loving this new slot enchantment!

Thanks Doddler!! ^^
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Old 12-08-2009, 12:47 PM   #6
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Default Re: 12/09/2009 - 13.3 on Test Server

How much exactly edp damage this time? - -a

and...

Which equipment that can enchant this 3stage enchantment?

Last edited by kyozaa; 12-08-2009 at 12:49 PM.
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Old 12-08-2009, 12:50 PM   #7
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Default Re: 12/09/2009 - 13.3 on Test Server

Quote:
Originally Posted by kyozaa View Post
How much exactly edp damage this time? - -a

and...

Which equipment that can enchant this 3stage enchantment?
It's the same as last time (where EDP is only gives a half boost compared to using with other skills) except the SP consumption is normal
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Old 12-08-2009, 12:53 PM   #8
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Default Re: 12/09/2009 - 13.3 on Test Server

So they are putting more of the enchant slots to use even if only in a few new items, nice. I wonder how the Proofs of Sapha's Honor will be obtained...

Also

Quote:
* Grimtooth skill no longer takes the effect of Enchant Deadly Poison.
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Old 12-08-2009, 01:21 PM   #9
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Default Re: 12/09/2009 - 13.3 on Test Server

Quote:
It's the same as last time (where EDP is only gives a half boost compared to using with other skills) except the SP consumption is normal
You mean edp still 5x Equip atk ? or 3x all damage ??
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Old 12-08-2009, 02:32 PM   #10
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Default Re: 12/09/2009 - 13.3 on Test Server

I don't know if I missed something, since I havn't been following Renewal very closely for a while, but was it REALLY necessary to make EDP and Grimtooth incompatible? Is there a good reason for doing it, or are they just trying to nerf EDP still?
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Old 12-08-2009, 03:15 PM   #11
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Default Re: 12/09/2009 - 13.3 on Test Server

EDP was a bad concept in the first place. Trans skills were meant to compliment 2nd classes. While most of the other 2nd classes get some sort of skill that improved their class in some sort of way, Assassin Crosses get EDP that Quadrupled most of their offensive skills. While that (sorta) worked for Assassin Crosses, Implementing GXs with EDP was the problem.

Other 3rd classes wouldn't perform much different had they went trans or not, some might be a bit more powerful, but GXs that didn't went trans were clearly disadvantaged losing out 4x damage output of those that went trans.

I believe Gravity is trying to fix this and lessen the gap between GXs that went trans and GXs that didn't. EDP becomes a skill that gives considerable damage increase, but just not 4x greater like before.
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Last edited by Frost; 12-08-2009 at 03:16 PM.
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Old 12-08-2009, 04:16 PM   #12
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Default Re: 12/09/2009 - 13.3 on Test Server

Quote:
Originally Posted by kyozaa View Post
Quote:
It's the same as last time (where EDP is only gives a half boost compared to using with other skills) except the SP consumption is normal
You mean edp still 5x Equip atk ? or 3x all damage ??
If I understood it correctly, EDP gives 3x damage to anything except Grimtooth and 1,5x damage to CI,SB,SD,CS.
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Old 12-08-2009, 04:32 PM   #13
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Default Re: 12/09/2009 - 13.3 on Test Server

As always, Thanks for the translation, Doddler. (And anyone else that helps him, if anyone helps him)

Quote:
- Corrected an issue with gunslinger weapons where when changing maps it could not be properly used.
What was the deal with that? As in, you couldn't attack?

Was this a Renewal bug only, or Pre-Renewal as well? Because I wound up with Flextubes equipped as ammo, somehow, when I went to the northern Comodo Dungeon, 2 days ago.

Last edited by Satos; 12-08-2009 at 04:33 PM.
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Old 12-08-2009, 04:56 PM   #14
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Default Re: 12/09/2009 - 13.3 on Test Server

- Corrected an issue with items that gave a fixed increase in attack speed, and updated the description of the Alcabringer and Masamune.

That makes me curious. Have they changed something in how all ASPD itens work?
This demands testing as soon as the server opens.
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Old 12-08-2009, 05:09 PM   #15
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Default Re: 12/09/2009 - 13.3 on Test Server

T_T And Grimtooth is one of our main arsenals O_O
Why the heck did they nerf that?

Well, if they are going to buff up the base damage of GX's or buff up our poisons then I am all for it on nerfing EDP.

Just remodel the assassin class already Gravity O_O
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Old 12-08-2009, 05:20 PM   #16
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Default Re: 12/09/2009 - 13.3 on Test Server

Nice patch but still no word on how do they expect high lvl assassin crosses/guillotine crosses to farm karvo and the other stuffs:S If I understand it correctly above lvl 65 nothing will drop it (Remover is lvl 55 and is the highest lvl source). Anyway my oppinion is still that they could fix the edp problem with a much more sipmlier solution by making edp multiply damage by 2 and not 4 or 3 and it would be still effective but not that overpowered. But now a crit build with high aspd still makes 3X damage so its like a couregament to make pure crit builds and don't use skills and be as boring like 1 skill crosses were. Instead of edp+link+sonic, edp+crit. I think they are still missing the point of the assassin class. It's not the stand in front of the enemy and hit while hp/sp lasts.. And while they still nerfing/de-nerfing edp, venom splasher and some other skill (not only assassin class)are still useless in both pvp and pvm or woe, not to mention homunculus s and sorcerer skills and a lot of things still missing.

Oh and I'm excited about this new episode. Hope it will be much of a fun. Hardly can wait for details
Thanks for the translation Doddler!

Last edited by Angezerus; 12-08-2009 at 05:22 PM.
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Old 12-08-2009, 05:31 PM   #17
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Default Re: 12/09/2009 - 13.3 on Test Server

the dark pingicula in the new world dungeon also drops karvo.

I'm kinda annoyed at the grimtooth nerf. Make it do half dmg instead when under EDP instead of not being affected at all. Or just make EDP affect skills but make them all do half dmg and be done with it
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Old 12-08-2009, 06:10 PM   #18
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Default Re: 12/09/2009 - 13.3 on Test Server

Quote:
Originally Posted by Angezerus View Post
Nice patch but still no word on how do they expect high lvl assassin crosses/guillotine crosses to farm karvo and the other stuffs:S If I understand it correctly above lvl 65 nothing will drop it (Remover is lvl 55 and is the highest lvl source).
As far as I know, only monsters far above your level (like, for example, Satan Morroc versus your 1/1 Novice) get smaller item drop rates. Unless that's been changed recently, or unless it didn't work like this after all.
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Old 12-08-2009, 06:38 PM   #19
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Default Re: 12/09/2009 - 13.3 on Test Server

Fields

El Dicastes Field 1



El Dicastes Field 2



El Dicastes (Area 1)



El Dicastes (Area 2)



El Dicastes Dungeon 1F



El Dicastes Dungeon 2F


Manuk


Monsters

Horn Scaraba 1 :
Horn Scaraba 2 :
Dolomedes:

Antler Scaraba: Temporary Sprite (Horn Scaraba 1)
Rake Scaraba: Temporary Sprite (Horn Scaraba 1)
Queen Scaraba: Temporary Sprite (Maya)

Eggs for all 4 Scaraba use the ant egg sprite, probably also temporary.

Last edited by Doddler; 12-08-2009 at 06:48 PM.
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Old 12-08-2009, 06:56 PM   #20
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Default Re: 12/09/2009 - 13.3 on Test Server

Cool!

So, a new set of insect monsters.

Any info about the quests?

Thanks Doddler^^
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