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Old 12-15-2009, 03:30 PM   #1
Doddler
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Default 12/15/2009 - Maintenance

Common Patch

- "Niflheim Survivor Quest" has been updated to be completable by players above level 100.
- The Paradise Group Quest "Terrifying Marionette" replaced with "Boar Subjugation" quest.

- The two-hand staff [Chronos]'s option was corrected to give SP and not HP.
- Corrected the send message button on the friends list opening the new mail creation window.
- When inputting your password to delete your character, you have to enter it for each character you delete.

- Fixed an issue that when using the Arch Bishop skill [Highness Heal] against an undead that it could be blocked with pneuma.

- The wanderer/minstrel skill "Circle of Natures Sound" has been changed to only be usable in PVP/Siege maps or maps where players can attack each other.

- Changed the Bronze Statue in the center of Brasilis.
- Changed some of the items found inside of the Brasilis Museum.

Main Servers

- Added the T-PLUS Netcafe Event.

- Corrected an issue with gunslingers changing weapons that when changing maps you would be unable to attack.

- Corrected an issue with fixed attack speed bonus items, and updated the descriptions of Alcabringer and Masamune.

- The party leader confirmation message will only show for the party leader after leadership has been changed. (Currently it shows every time the party leader teleports.)

- Corrected the Alice Card option not working for magic attacks.
- Corrected the Abysmal Knight card option to work for the skill "Asura Strike".

- Added the Guillotine Cross skill balancing. (Added)
- Fiberlock will correctly double damage from fire property attacks. (Added)

Sakray Server

- Corrected an issue with the Cat Hand Service warp items being unviewable.
- Corrected an issue with the El Descates quest "Magic Horn Gathering".
- Fixed an issue where you could not obtain "Small Bradium Fragment".
- Corrected some text issues with the new quests.

- The following minstrel/wanderer skills have been updated to work with both instrument/whips. (Ensemble skills can only be invoked with a instrument/whip equipped).

Wanderer Skills
* Swing Dance
* Symphony of Lovers
* Moonlit Serenade

Minstrel Skills
* Windmill Rush
* Echo Song
* Harmonize

Common Skills
* Song of Hades
* Voice of Siren
* Valley of Death
* Deep Sleep Lullaby
* Circle of Natures Sound
* Day of Melancholy

Ensemble Skills
* Song of Mana
* Dancing with Wolves
* Sound of Destruction
* Saturday Night Fever
* Leraids Dew
* Melody of Sink
* Warcry of the Battlefield
* Unlimited Humming Voice

- The following episode 13.3 regions have had their monster spawns changed.

* Kamidal Tunnel (dic_dun01): Added One-Horn Scaraba Egg, Two-Horn Scaraba Egg.
* Scaraba Hole (dic_dun02): Added Antler Scaraba Egg, Rake Scaraba Egg.

Last edited by Doddler; 12-16-2009 at 09:53 PM.
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Old 12-15-2009, 03:41 PM   #2
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Default Re: 12/15/2009 - Maintenance

Really interesting the balance of Minstrel / Wanderer Class, i would like to see updates as well ..

Thanks Doddler..

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Old 12-15-2009, 03:44 PM   #3
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Default Re: 12/15/2009 - Maintenance

They should make Severe Rainstorm be useable with instruments.
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Old 12-15-2009, 03:44 PM   #4
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Default Re: 12/15/2009 - Maintenance

Quote:
Originally Posted by Doddler View Post
Common Patch
- The following minstrel/wanderer skills have been updated to work with both instrument/whips. (Ensemble skills can only be invoked with a instrument/whip equipped).
What?????

So.. bow = no buff?


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Old 12-15-2009, 03:53 PM   #5
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Default Re: 12/15/2009 - Maintenance

So uhm. What. Anyone want to guess how much more are they going to completely overkill Mistrels/Wanderers?
Also, what reason exactly could they have behind making Circle of Nature PVP/WOE only? It was already crap, even in pvm, after the previous massive nerf, I can't imagine it having any use whatsoever in pvp/woe now.
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Old 12-15-2009, 03:55 PM   #6
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Default Re: 12/15/2009 - Maintenance

Why do you expect buffs for bows while you'r expected to use instruments/whips?

Quote:
Originally Posted by Doddler View Post
Main Servers

- Corrected an issue with fixed attack speed bonus items, and updated the descriptions of Alcabringer and Masamune.
I wonder whats changed on fixed attack speed bonus items? It may be a significant change, waiting tests please Q.Q
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Old 12-15-2009, 04:00 PM   #7
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Default Re: 12/15/2009 - Maintenance

At least it makes more sense this way (not really for Wanderers, though). How do you play a song without your beloved banjo? Did they sing it or something? I'm more worried with Circle of Nature's Sound being usable only in PvP/WoE/PK rooms. Damn.

By the way,
Quote:
- Changed the Bronze Statue in the center of Brasilis.
- Changed some of the items found inside of the Brasilis Museum.
These are just weird. Nobody knows why Level Up! changed the statue to... palm trees... when our server got Brasilis, but it looks like they convinced Gravity to do the same. As least our version of the museum (which, for some reason, is clean) has some references to real Brazilian art pieces, I believe. How nice of them to change it too.

I hope we get the missing monster sprites this patch.
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Old 12-15-2009, 04:31 PM   #8
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Default Re: 12/15/2009 - Maintenance

I think they removed the statue just to remove a São Paulo reference and now all represented states have only one reference. With this they avoid discussions like "why they have more" or "mine state is better".

anw, I didnt understand the point of make W/M skill only usable by instrumens/whips. Why anyone'll prefer any weapon instead a instrument/whip? To be a damage dealer with bow skills?!?
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Old 12-15-2009, 04:35 PM   #9
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Default Re: 12/15/2009 - Maintenance

I guess they made Circle of Nature only useable on woe/pvp maps since it was probably possible to drain enemies/neutral players sp with it.

However they could've just changed it to target party members only instead and keep it available for pvm/mvp.
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Old 12-15-2009, 04:36 PM   #10
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Default Re: 12/15/2009 - Maintenance

From the translation only Chorus skills need the whip/instruments. While the others were updated to work with those equips.
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Currently waiting for this new favorite skill to be nerfed cause I just know Gravity will do so... Just watch as they make Firing stay on the field for 1s after it detonates!
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Old 12-15-2009, 05:24 PM   #11
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Default Re: 12/15/2009 - Maintenance

ULTRA COMBO

3 hits nerfing rsrsrsrsr
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Old 12-15-2009, 05:40 PM   #12
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Default Re: 12/15/2009 - Maintenance

Thought gravity wants them to use instrument and whips more...

Weird enough for them to be using bows with severe rainstorm...now instrument and whips are only good for buffs...weird weird...
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Old 12-15-2009, 05:52 PM   #13
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Default Re: 12/15/2009 - Maintenance

What's weird about that? They've spent all their lives playing their songs/dancing their dances with a musical instrument and a whip, and now that they can get even more songs/dances to do, having to equip those things makes complete sense.

And what's strange with needing a bow to use SR? The skill description itself states that they throw a lot of arrows upwards with their bow.


dsfdfsfs
I just noticed this means at least two weeks without any other class rebalance. Poor Rangers.
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Old 12-15-2009, 06:01 PM   #14
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Default Re: 12/15/2009 - Maintenance

Quote:
Originally Posted by bluefox View Post
And what's strange with needing a bow to use SR? The skill description itself states that they throw a lot of arrows upwards with their bow.
Well, why does Arrow vulcan need an instrument/whip then?

I think its stupid to expect a class that mainly uses instruments/whips to switch to bows just to use their area attack skill, especially since all other skills from bard/dancer/gypsy/clown need a whip/instrument.
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Old 12-15-2009, 06:48 PM   #15
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Default Re: 12/15/2009 - Maintenance

Possibly because with AV, you improve on your Melody Strike/Slinging Arrow skills and manage to fire 9 arrows at once; while with SR, you just pick a bunch of arrows and fire them upwards with your bow. Even though RO usually ignores logic, I'm sure that throwing 20 arrows to the sky with your musical instrument or whip wouldn't be very practical.
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Old 12-15-2009, 07:04 PM   #16
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Default Re: 12/15/2009 - Maintenance

yeah, but pick a unique arrow and fire with a instrument or whip to an enemy in front of you makes sense.

IMO bard, dancer and evolutions should not had any damage skills. The class was created to be a supporter. But since they have attack skills, than these skills must explore their main weapon.
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Old 12-15-2009, 08:45 PM   #17
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Default Re: 12/15/2009 - Maintenance

Quote:
Originally Posted by Clogon View Post
From the translation only Chorus skills need the whip/instruments. While the others were updated to work with those equips.
Partially wrong...

i just log in and tried to use moonlit serenade with bow and it fail... change to a whip and success...

i'm going to cry
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Old 12-15-2009, 08:48 PM   #18
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Default Re: 12/15/2009 - Maintenance

I'm amazed, when I was thinking they could'nt nerf them more, actually they did it. I'd like to know what is saying people in the KRO forum, and how is doing the performer's population in the main servers.

Last edited by Professor X; 12-15-2009 at 09:00 PM.
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Old 12-15-2009, 09:14 PM   #19
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Default Re: 12/15/2009 - Maintenance

New equipment:

1196: Chrome Metal Two-Hand Sword
A cold, blue color sword crafted from the other world mineral Bradium.
Cannot be damaged.
AGI + 3, MaxHP - 10%.
Type: Two-Hand Sword
Attack: 280
Weight: 40
Weapon Level: 3
Required Level: 110
Usable Jobs: Transcend Swordsman/Merchant Type

1433: Imperial_Spear [1]
A beautiful spear with the Rune Kingdom Insignia engraved on it.
Increases damage of Cannon Spear and Vanishing Point by 20%. Every 2 refine increases the damage by an additional 3%.
When used in combination with the Imperial Guard, Grand Cross and Ray of Genesis damage + 10%.
MATK + 40
Type: One-Hand Spear
Attack: 180
Weight: 180
Weapon Level: 3
Required Level: 102
Required Job: Royal Guard Only

1654: Mental Stick [1]
A staff that converts physical power into psychic energy.
Decreases variable cast time of Psychic Wave by 3 seconds.
Increases SP cost of Psychic Wave by 60.
Each refine above +6 increases the damage of psychic wave by 2%, at the cost of 2% MaxHP.
When unequipping, SP - 100.
MATK + 170.
Type: One Hand Staff
Attack: 40
Weight: 50
Weapon Level: 3
Required Level: 102
Required Job: Sorcerer Only

1830: Great King's Dance [1]
A flashy knuckle carved from a gold dragon.
Increases damage of Earth Shaker and Sky Net Blow by 20%.
Increases SP cost of all skills by 5%.
For each refine above +6, the SP cost of skills is reduced by 1%.
Type: Knuckle
Attack: 142
Weight: 50
Weapon Level: 3
Required Level: 102
Required Job: Sura Only

1930: Green Whistle [1]
A wind instrument crafted from the solid trunk of a plant.
Decreases the variable casting time of Deep Sleep Lullaby and Windmill Rush by 2 seconds.
For each refine above +6, decreases the SP cost of those skills by 4 sp.
MATK + 50.
Type: Instrument
Attack: 170
Weight: 80
Weapon Level: 3
Required LeveL: 102
Required Job: Minstrel Only

1984: Stem Whip [1]
A whip crafted from the flexible stem of a plant.
Decreases the variable casting time of Deep Sleep Lullaby and Swing Dance by 2 seconds.
For each refine above + 6, decreases the SP cost of those skills by 4 sp.
Type: Whip
Attack: 170
Weight: 80
Weapon Level: 3
Required Level: 102
Required Job: Wanderer Only

1985: Rose Vine
A whip created from a magically enchanted rose that radiates the smell of roses.
When dealing physical damage there is a chance to trigger Voice of Siren Lv 1.
INT + 2, AGI - 2, MATK + 130.
Type: Whip
Attack: 100
Weight: 100
Weapon Level: 4
Required Level: 110
Required Job: Wanderer Only

2153: Imperial Guard [1]
A beautiful shield with the insignia of the Rune Kingdom engraved.
MDEF + 5.
Increases shield press damage by 20%. Each refine above +6 increases the skill attack power by an additional 2%.
Type: Shield
Defense: 120
Weight: 250
Required Level: 102
Required Job: Royal Guard Only

2465: Dance Shoes [1]
Comfortable shoes designed specifically for dancing.
AGI + 1, Increases attack speed (Attack Delay - 2%).
Reduces the sp cost of Swing Dance by 32SP.
Type: Shoes
Defense: 15
Weight: 30
Required Level: 105
Required Job: Wanderer Only

4853: Telekinetic Orb
A sphere that contains a magic liquid that holds a mysterious magic power.
INT + 3, MDEF + 1.
MaxSP + 30.
Increases Psychic Wave damage by 10%.
Increases the SP cost of all skills by 50.
Type: Accessory
Defense: 2
Weight: 20
Required Level: 110
Required Job: Any 3rd Job

2854: Glove of Alchemy
Magic gloves made for handling corrosive chemicals, smells a bit like charcoal.
INT + 1, MDEF + 2.
Increases attack power of all fire element magic by 10%.
When dealing physical or magic damage, there's a low chance to auto cast Fire Wall Lv 5.
Reduces the attack power of all water element magic by 20%.
Lowers your resistance to water element attacks by 30%.
Type: Accessory
Defense: 1
Weight: 10
Required Level: 125
Required Job: Any 3rd Job

13061: Black Wing [1]
A black serated dagger crafted by the rogue guild.
Increases the damage of Fatal Menace by 30%. Each refine increases the skill damage by 2% and MATK by 3%.
If used in combination with the Black Cat, HIT + 5, MATK + 5, reduces the SP cost of Masquerade: Enervation and Gloomy by 20 sp.
Type: Dagger
Attack: 142
Weight: 60
Weapon Level: 3
Required Level: 102
Required Job: Shadow Chaser Only

13062: Ancient Dagger
A dagger used in ancient rituals, it feels as though it holds a mysterious power.
MATK + 120, MaxSP + 100, SP Recovery Rate + 5%.
When dealing physical or magical damage there's a low chance to receive the curse status.
Type: Dagger
Attack: 107
Weight: 60
Weapon Level: 4
Required Level: 120
Required Job: Transcend Swordsman/Merchant/Thief/Archer/Mage Type

13431: Chrome Metal Sword
A cold blue dagger crafted from the other world mineral Bradium.
Cannot be damaged.
AGI + 1, MaxHP - 5%.
Type: Sword
Attack Power: 180
Weight: 220
Weapon Level: 3
Required Level: 110
Required Job: Transcend Swordsman/Merchant Type

16010: Red Ether Bag [1]
A new bag created by the Alchemist Society that "A weapon girls love!"
Increases damage of Crazy Weed and Demonic Fire by 20%. Each refine above +6 increases the skill damage by an additional 2%.
MATK + 100
Type: Mace
Attack: 15
Weight: 100
Weapon Level: 3
Required Level: 102
Required Job: Genetic Only

18103: Mystic Bow
A small bow infused with a mysterious power.
Reduces the SP cost of Severe Rainstorm by 10 sp.
INT + 4, MATK + 100.
Type: Bow
Attack: 75
Weight: 170
Weapon Level: 3
Required Level: 105
Required Job: 3rd Job Archer Type

Sprites:

One-Horn Scaraba
Two-Horn Scaraba
Antler Scaraba
Rake Scaraba
Scaraba Queen
One-Horn Scaraba Egg
Two-Horn Scaraba Egg
Antler Scaraba Egg
Rake Scaraba Egg

Item Art:


Last edited by Doddler; 07-25-2010 at 10:25 AM.
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Old 12-15-2009, 09:17 PM   #20
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Default Re: 12/15/2009 - Maintenance

New sprites of queen and scarabs of 2nd floor + sense on new monsters


All eggs give 4000 exp and 3000 jexp except for the red 2 horned one that gives 6358 exp and 5004 j exp.


Edit: some of the new equips are dropped from the new eggs like the shield and the genetic purse.

Edit 2: the scarabs get original item drops now too.

Edit 3:
Rake Scaraba Egg: Imperial Guard [1]
Rake Scaraba: Red Ether Bag [1]
One Horned Scarab: Imperial_Spear [1]
Two Horned Scarab: Black Wing [1]
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Ranger Skill Details UPDATED ON: June 02, 2010

Blitzstrike, the purple haired hunter:
kRO SakR: 150/50. New favorite trap: Firing!
iRO Valk: 74/45 lost motivation to level...

Currently waiting for this new favorite skill to be nerfed cause I just know Gravity will do so... Just watch as they make Firing stay on the field for 1s after it detonates!

Last edited by Clogon; 12-15-2009 at 10:12 PM.
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