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Old 01-05-2010, 09:36 AM   #1
Doddler
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Default 01/06/2010 - Maintenance

Common Patch

- Christmas decorated maps have returned to normal.
- Christmas event has ended.
- T-Plus event has started.

- Corrected the gold bell's bonus SP+50 option not applying.
- Fixed the water drop brooch's MaxHP +1% option being applied as MaxHP + 80.

Main Servers

- Updated the close option for the skill shortcut window. Now the quick shortcut window is also closed with the regular shortcut window.

- Added a shortcut key to show/hide the options on the basic status window (Alt + `).

- Added a shortcut key to hide the user interface.

Sakray Test Server

- Removed the battle portion from the quest 'To the New World'.
- The siege warps have returned to normal.

- Sorcerer Skill Balancing was applied:
Fire Walk
  • The duration of damage cells is now 12 seconds regardless of skill level used.
  • The damage cell damage formula has changed.
Electric Walk
  • The duration of damage cells is now 12 seconds regardless of skill level used.
  • The damage cell damage formula has changed.
Spell Fist
  • The effect of skill level has changed.
Vacuum Extreme
  • SP cost has changed.
  • Variable cast time has changed.
  • Skill level now influences the area of effect of the skill.
  • Skill level now influences the duration of the skill.
  • The duration of the effect is decreased by the STR of the target.
Psychic Wave
  • Fixed cast time changed.
  • Variable cast time changed.
  • The stun effect has been removed.
  • Damage formula is adjusted.
Cloud Kill
  • When using the skill, you need to use two red gems.
  • The poison element changing part of the skill effect is removed.
  • The skill now has a 100% chance to cause poison status.
Poison Buster
  • Fixed cast time changed.
  • Variable cast time changed.
  • Damage formula is adjusted.
Striking
  • Striking effect is adjusted.
  • The caster's learned level of Flame Launcher/Frost Weapon/Lightning Loader/Seismic Weapon increases the skill effect.
  • While striking is active the target constantly uses SP.
Earth Grave
  • SP cost is adjusted.
  • Bleeding change is adjusted.
  • Damage formula is adjusted.
  • Can now be used to hit enemies that are hiding.
Diamond Dust
  • Variable cast time is adjusted.
  • The probability of the crystallized state is changed.
  • Damage formula is adjusted.
  • Can now be used to deal damage to boss monsters.
  • The crystallized status effect duration is now reduced by the targets VIT stat.
Warmer
  • SP cost is adjusted.
  • Skill reuse time is changed.
  • HP recovery of the skill is adjusted.
Varetyr Spear
  • Damage formula is adjusted.
  • Stun duration is adjusted.
Arullo
  • Now takes one yellow gemstone to cast.
  • Cannot be cast on friendly targets.
  • The target's base level and INT reduce the duration of deep sleep. (Also applies to wanderer/minstrel's deep sleep lullaby).
- Royal Guard skill balancing is applied:
Over Brand
  • Skill damage formula is changed.
Banding
  • When more than one royal guard is in banding, the probability of targets that get near the royal guard of getting the coercion status has changed. Targets that are under the coercion status effect have their movement speed decreased. Does not affect friendly targets.
Inspiration
  • The penalty where blessing/increase agi would not affect you was removed.
  • The penalty where you could not use items was removed.
  • The penalty where you could not recover HP or SP was removed.

Last edited by Doddler; 01-05-2010 at 01:11 PM.
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Old 01-05-2010, 09:41 AM   #2
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Default Re: 01/06/2009 - Maintenance

s2 Doddler

Thanks for the translation. Seems a good patch we have this week.

Lil' typo here:

Quote:
Striking
  • Striking effect is adjusted.
  • The caster's learned level of Flame Launcher/Frost Learned levels of Weapon/Lightning Loader/Seismic Weapon increases the skill effect.
  • While striking is active the target constantly uses SP.
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Old 01-05-2010, 09:42 AM   #3
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Default Re: 01/06/2009 - Maintenance

Now that's looking really interesting!
Though I doubt the Walk skills will become any more useful with any changes they apply xD

Psychic wave also caused stun?? o_o
Hope they don't nerf it to a useless skill by adding half a min cast LOL

Wonder how the endows will increase Strinking...


Is the new Cloud Kill really so awesome that it's reasonable for it to require 2 red gems??

-Standard boring expected sentence:
Sigh, this means I gotta wait at least 2 more weeks for any SC fixing q.q

Last edited by Charon; 01-05-2010 at 09:54 AM.
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Old 01-05-2010, 10:00 AM   #4
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Default Re: 01/06/2009 - Maintenance

Oh yes, finally. Time to update my compilation D:
I think Cloud Kill now consumes red gems just so it doesn't make Venom Dust completely useless. You know, since it's such a widely useful skill. Also, inspiration sounds slightly overpowered now :|
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Old 01-05-2010, 10:02 AM   #5
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Default Re: 01/06/2009 - Maintenance

hey is "01/06/2010"...
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Old 01-05-2010, 10:13 AM   #6
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Default Re: 01/06/2009 - Maintenance

Well, i suppose that now overbrand no be able to do kncokback damage always...

But inspiration is OP now!!!!
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Old 01-05-2010, 10:16 AM   #7
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Default Re: 01/06/2009 - Maintenance

added specifics at the KRO Socerer forum ~_~
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Old 01-05-2010, 10:21 AM   #8
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Default Re: 01/06/2009 - Maintenance

Quote:
Originally Posted by chap View Post
s2 Doddler

Thanks for the translation. Seems a good patch we have this week.

Lil' typo here:

Quote:
Striking
  • Striking effect is adjusted.
  • The caster's learned level of Flame Launcher/Frost Learned levels of Weapon/Lightning Loader/Seismic Weapon increases the skill effect.
  • While striking is active the target constantly uses SP.
Quite probably, that now you`re should master Weapon Enchants to be able to use Striking to full force.
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Old 01-05-2010, 10:38 AM   #9
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Default Re: 01/06/2009 - Maintenance

Quote:
Originally Posted by Lucentos View Post
Quote:
Originally Posted by chap View Post
s2 Doddler

Thanks for the translation. Seems a good patch we have this week.

Lil' typo here:

Quote:
Striking
  • Striking effect is adjusted.
  • The caster's learned level of Flame Launcher/Frost Learned levels of Weapon/Lightning Loader/Seismic Weapon increases the skill effect.
  • While striking is active the target constantly uses SP.
Quite probably, that now you`re should master Weapon Enchants to be able to use Striking to full force.
Haha, sorry, quite tired! But from the kRO forums it looks like some of the client stuff was updated already, I'll see if I can get the descriptions.
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Old 01-05-2010, 10:44 AM   #10
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Default Re: 01/06/2009 - Maintenance

adcop12 beat you to it Doddler!

Quote:
Originally Posted by adcop12 View Post
hi all. Here's today's KRO Sakray patch for Sorcerers
BLUE words are the ones being changed or added.

* Sorcerer's Skill Fixes

SO_FIREWALK#
파이어 워크
MAX Lv : 5
changes: Lasts for 12 sec. Damage increases when skill level increases.
#
SO_ELECTRICWALK#
일렉트릭 워크
MAX Lv : 5
changes: Lasts for 12 sec. Damage increases when skill level increases.
[Level 1] : 최대 8 개 생성
[Level 2] : 최대 10 개 생성
[Level 3] : 최대 12 개 생성
[Level 4] : 최대 14 개 생성
[Level 5] : 최대 16 개 생성
#
SO_SPELLFIST#
스펠 피스트
MAX Lv : 5
changes: Damage increases when skill level increases.
[Level 1] : 지속시간 20 초 / 최대 2 회 타격
[Level 2] : 지속시간 25 초 / 최대 3 회 타격
[Level 3] : 지속시간 30 초 / 최대 4 회 타격
[Level 4] : 지속시간 35 초 / 최대 5 회 타격
[Level 5] : 지속시간 40 초 / 최대 6 회 타격
#
SO_VACUUM_EXTREME#
바큠 익스트림
MAX Lv : 5
changes : Pulls all subjects to 1 cell in the skill area. When target subject's STR is high, skill effecting time reduces
[Level 1] : spell area3 x 3 cells / lasts 4 초
[Level 2] : spell area 3 x 3 cells /lasts 6 초
[Level 3] : spell area5 x 5 cells /lasts 8 초
[Level 4] : spell area5 x 5 cells /lasts 10 초
[Level 5] : spell area 7 x 7 cells /lasts 12 초

#
SO_PSYCHIC_WAVE#
사이킥 웨이브
MAX Lv : 5
changes : Damage increases when caster's INT and skill level is high.
[Level 1] : 범위 7 x 7 셀 / 타격횟수 3 회
[Level 2] : 범위 7 x 7 셀 / 타격횟수 4 회
[Level 3] : 범위 9 x 9 셀 / 타격횟수 5 회
[Level 4] : 범위 9 x 9 셀 / 타격횟수 6 회
[Level 5] : 범위 11 x 11 셀 / 타격횟수 7 회
#
SO_CLOUD_KILL#
클라우드 킬
MAX Lv : 5
changes: gets the subject into [poisoned]state. damage increases when skill level increase. uses 2 red Gemstones per skill use.
[Level 1] : 지속시간 8 초
[Level 2] : 지속시간 10 초
[Level 3] : 지속시간 12 초
[Level 4] : 지속시간 14 초
[Level 5] : 지속시간 16 초
#
SO_POISON_BUSTER#
포이즌 버스터
MAX Lv : 5
changes: damage increases when skill level increase
#
SO_STRIKING#
스트라이킹
MAX Lv : 5
changes : When Subject's in "Striking"State, the subject uses small amount of SP per sec. When caster learns "enchant element" skills(Flame launcher/ Frost weapon/ lightening loader/ Seisemic? weapon ) the skill effect increases when those skills are learned
[Level 1] : Weapon ATK + 35 / CRI + 1% / Lasts 60 secs
[Level 2] : Weapon ATK + 45 / CRI + 2% / Lasts 60 secs

[Level 3] : Weapon ATK + 55 / CRI + 3% / Lasts 60 secs
[Level 4] : Weapon ATK + 65 / CRI + 4% / Lasts 60 secs
[Level 5] : Weapon ATK + 75 / CRI + 5% / Lasts 60 secs

#
SO_EARTHGRAVE#
어스 그레이브
MAX Lv : 5
changes : Damage increases when skill level and Seisemic skill increases. Able to give damage to subjects in "cloaking"and "hiding" state.
[Level 1] : 범위 7 x 7 셀
[Level 2] : 범위 7 x 7 셀
[Level 3] : 범위 7 x 7 셀
[Level 4] : 범위 9 x 9 셀
[Level 5] : 범위 9 x 9 셀
#
SO_DIAMONDDUST#
다이아몬드 더스트
MAX Lv : 5
changes : Damage increases when skill level and Frost weapon skill level increases. When subject's VIT is high, the state "Frost" lasts shorter
[Level 1] : 범위 7 x 7 셀
[Level 2] : 범위 7 x 7 셀
[Level 3] : 범위 7 x 7 셀
[Level 4] : 범위 9 x 9 셀
[Level 5] : 범위 9 x 9 셀
#

SO_VARETYR_SPEAR#
바레티르 스피어
MAX Lv : 5
changes : Gives Physical/Magical damage in the spell area. all subjects damaged in the area gets chance state "stun" . Damage increases when skill level and Lightening loader skill increase.
[Level 1] : 목표 및 주변 3 x 3 셀
[Level 2] : 목표 및 주변 3 x 3 셀
[Level 3] : 목표 및 주변 5 x 5 셀
[Level 4] : 목표 및 주변 5 x 5 셀
[Level 5] : 목표 및 주변 7 x 7 셀
#
SO_ARRULLO#
아를로
MAX Lv : 5
changes : Uses 1 yellow Gemstone per skill. Cannot be used to friendlies.
[Level 1] : 목표 및 주변 3 x 3 셀
[Level 2] : 목표 및 주변 3 x 3 셀
[Level 3] : 목표 및 주변 5 x 5 셀
[Level 4] : 목표 및 주변 5 x 5 셀
[Level 5] : 목표 및 주변 7 x 7 셀
#

had hard time translating due to my english skills
hope you all understand the translation...

STRIKING skill nerf suck... no melee char can kill RKs now...(it's already hard enough now..been there)
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Blitzstrike, the purple haired hunter:
kRO SakR: 150/50. New favorite trap: Firing!
iRO Valk: 74/45 lost motivation to level...

Currently waiting for this new favorite skill to be nerfed cause I just know Gravity will do so... Just watch as they make Firing stay on the field for 1s after it detonates!
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Old 01-05-2010, 11:05 AM   #11
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Default Re: 01/06/2009 - Maintenance

Quote:
Inspiration
  • The penalty where blessing/increase agi would not affect you was removed.
  • The penalty where you could not use items was removed.
  • The penalty where you could not recover HP or SP was removed.
o.o!! great! (?), i don't thought that this is going to happen
anw, this is a good patch !

thanks for the translation.
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Old 01-05-2010, 11:06 AM   #12
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Default Re: 01/06/2009 - Maintenance

Skill Changes (client side changes)

Firewalk
-Durration per wall removed from description, now lists a global 12s per wall.
-Now states skill level increases damage.

Electric
-Durration per wall removed from description, now lists a global 12s per wall.
-Now states skill level increases damage.

Spell Fist
- Wording now says that skill level increases damage.

Vacuum Extreme
- The 7x7 area was removed from the main description.
- Now states that increased str will lower the duration.
- Level 1: Now 3x3 area from 7x7, duration changed from 5s to 4s.
- Level 2: Now 3x3 area from 7x7, duration stays at 6s.
- Level 3: Now 5x5 area from 7x7, duration changed from 7s to 8s.
- Level 4: Now 5x5 area from 7x7, duration changed from 8s to 10s.
- Level 5: Area remains at 7x7, duration changed from 9s to 12s.

Psychic Wave
- Description updated to read "Skill level and the casters INT influences the damage dealt".

Cloud Kill
- The part related to changing the target to poison was removed.
- Now states that it causes poison status unconditionally.
- Now says skill level increases damage dealt.
- Now states that it requires two red gemstones.

Poison Buster
- States skill level increases damage.

Striking
- Says players with striking active will constantly drain SP.
- States that learned levels of flame launcher/frost weapon/lightning loader/siesmic weapon increases the skills effect.
- Level 1 gives Weapon Attack +35 instead of +100.
- Level 2 gives Weapon Attack +45 instead of +150.
- Level 3 gives Weapon Attack +55 instead of +200.
- Level 4 gives Weapon Attack +65 instead of +250.
- Level 5 gives Weapon Attack +75 instead of +300.

Earth Grave
- States that skill level and siesmic weapon skill level increases damage.
- Description now says it will deal damage to hiding and cloaking targets.

Diamond Dust
- States that skill level and frost weapon skill level increases damage.
- Says that the targets vit lowers the duration of the crystalized status.

Varetyr Spear
- States that skill level and lightning loader skill level increases damage.

Arrullo
- Now lists a casting cost of 1 yellow gemstone.

New loading screens


Last edited by Doddler; 01-05-2010 at 11:06 AM.
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Old 01-05-2010, 11:10 AM   #13
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Default Re: 01/06/2009 - Maintenance

Well at least the map designs aren't disappointing.
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Old 01-05-2010, 01:12 PM   #14
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Default Re: 01/06/2010 - Maintenance

Updated the post correcting the quest name. The quest was originally called "Insatiable Greed, Mankind's advance to the New World". Obviously this doesn't really fit so iRO calls it "To the New World". They removed the battle portion entirely, which is nice.

Last edited by Doddler; 01-05-2010 at 01:13 PM.
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Old 01-05-2010, 01:37 PM   #15
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Default Re: 01/06/2010 - Maintenance

Quote:
Originally Posted by Doddler View Post

Sakray Test Server

- Removed the battle portion from the quest 'To the New World'.
this needs to come to iRO like.. next week.
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Old 01-05-2010, 02:19 PM   #16
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Default Re: 01/06/2010 - Maintenance

It's not that bad. If you're going to adjust a quest, adjust "Report from the New World" which is a complete nightmare to do.
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Old 01-05-2010, 02:40 PM   #17
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Default Re: 01/06/2010 - Maintenance

The new loadings screens are really cool. Especially the first
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Old 01-05-2010, 04:02 PM   #18
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Default Re: 01/06/2010 - Maintenance

Quote:
Vacuum Extreme
  • The duration of the effect is decreased by the STR of the target.
Oh my goodness....Gravity finally did something that actually makes sense.



Quote:
Cloud Kill
  • When using the skill, you need to use two red gems.
  • The poison element changing part of the skill effect is removed.
  • The skill now has a 100% chance to cause poison status.
Any known cast time change for Cloud Kill?

Quote:
Poison Buster
  • Fixed cast time changed.
  • Variable cast time changed.
  • Damage formula is adjusted.
Kinda curious if the damage is significantly increased, to offset the 2 red gem cost of poisoning stuff now?

Last edited by Satos; 01-05-2010 at 04:03 PM.
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Old 01-05-2010, 05:35 PM   #19
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Default Re: 01/06/2010 - Maintenance

expense 2 red gem to gain the effect of unconditional poison status, sounds still powerful.
duration of vacuum extreme, even fixed in 1 second will attract me, i really need the effect of gathering targets to one cell.
Fixed 7*7 area might give some other value to LV.1 VE,but now..ER...
uhhhhhh...I was fascinated by the loading image, the first one has a sort of feeling of unknown kingdom

Last edited by nedric; 01-05-2010 at 06:16 PM.
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Old 01-05-2010, 06:18 PM   #20
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Default Re: 01/06/2009 - Maintenance

Quote:
Originally Posted by Resplendent View Post
Well at least the map designs aren't disappointing.
It looks pretty good considering it's just a screenshot, looks just like that in game.

+ YouTube Video
ERROR: If you can see this, then YouTube is down or you don't have Flash installed.


Although I'm not sure how I was supposed to guess the romanization of the forest "Blumbeld Jorhi". Well I came close.
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