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Renewal Testing Discussion Discussion about the new 3rd classes and renewal on iRO's test server Yggdrasil.

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Old 01-30-2010, 02:00 PM   #541
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Default Re: RK vs RG Discussion

I just posted this because I remember saying that was not very spamable ... I agree with what the staff already said about Rg / Rk ... RK I think deserves further improvements in their skills(including Concentration was Nerf) and not to lower the power of RGs
but just to remember ... to build a Storm Blast, with Magic Strings ... you can enter a pre-cast and be the hero of your guild with these 20 runes ... + Some Yggs
Just my point of view
You can see in 3:26 to 3: 33 and 6 46 to 6 50 what Rk can do against opponents
AND ... What time RK need to make 20 storm blasts ... ? less than 10 seconds or less than 20 ? Shura need the same time to reuse Rampage
and for me ... the damage of 8/10 SB can be > 1 RB in the amount of time

Last edited by Junn; 01-30-2010 at 02:23 PM.
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Old 01-30-2010, 10:47 PM   #542
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Default Re: RK vs RG Discussion

@Red Getleman:
*claps* good man, reading that you will leave the discussion is the best thing you could have posted, sincerely your rants and bad informed posts were doing 0% contribution to the debate. I would take my time to reply your rants but seriously since you cry each time someone disagrees with your posts I think it is better let you be, just 3 things I want to point out...

1- Yes I have seen woe videos and I only see RKs breathing on the back lines like bad wizzards until a shadow chaser strips them, then they either die or B-wing back to get ferus, and as a LK player I dont like that, I don't see any Storm Blast heros one shooting masses as you guys dream or IB+BB comboers figthing after they get the dragon stripped, so yeah I guess with your poor reading you could get to understand what I mean.

2- One minute and 30 seconds I am very well aware how long is that, a guillotine cross does a lot of things during the same time lapse with an edp, I am sure an RG that can't be statused, has 170 more weapon attack and +65% more hp can do a lot of things timming it correctly, and that is one, wonder if we were talking about a guild with 3 or maybe 5.

3- English is not my main language either and you don't see me posting stuff like that, instead of ranting and then calling names to a group of posters on a heated debate and then complaining becasue they don't agreee with your lacking arguments you should try getting better reading and/or writing lessons.

@Jun:
Farming the 30+ (keep in mind it can fail) Elder Branch, Light Particle, Rune Ore, Tangled Chains and Dragon Canine takes time too you know? if that is taken into account then those 8 SBs will be way slower than 10 seconds.
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Old 01-30-2010, 10:58 PM   #543
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Default Re: RK vs RG Discussion

@Voivre:
Inspiration gives ~300 atk at 127. At 150 it will give at least ~320 attack and ~22 to all stats. I don't know where you are getting 170 from.
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Blitzstrike, the purple haired hunter:
kRO SakR: 150/50. New favorite trap: Firing!
iRO Valk: 74/45 lost motivation to level...

Currently waiting for this new favorite skill to be nerfed cause I just know Gravity will do so... Just watch as they make Firing stay on the field for 1s after it detonates!

Last edited by Clogon; 01-30-2010 at 10:58 PM.
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Old 01-31-2010, 12:11 AM   #544
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Default Re: RK vs RG Discussion

From here:

Quote:
Originally Posted by Frost View Post
[Level 1] : all stats +8, +50 atk, +? hp, Duration 30 s
[Level 2] : all stats +9, +80 atk, +? hp, Duration 45 s
[Level 3] : all stats +10, +110 atk, +? hp, Duration 60 s
[Level 4] : all stats +11, +140 atk, +? hp, Duration 75 s
[Level 5] : all stats +12, +170 atk, +? hp, Duration 90 s
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Old 01-31-2010, 12:12 AM   #545
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Default Re: RK vs RG Discussion

That's the OLD inspiration. =P
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Blitzstrike, the purple haired hunter:
kRO SakR: 150/50. New favorite trap: Firing!
iRO Valk: 74/45 lost motivation to level...

Currently waiting for this new favorite skill to be nerfed cause I just know Gravity will do so... Just watch as they make Firing stay on the field for 1s after it detonates!
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Old 01-31-2010, 12:14 AM   #546
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Default Re: RK vs RG Discussion

It was posted on the "updated" compilation don't blame me xD
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Old 01-31-2010, 12:20 AM   #547
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Default Re: RK vs RG Discussion

But if you've read the notes, the numbers are possibly outdated. I hope someone figures out the new numbers though. :/
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Old 02-01-2010, 01:00 PM   #548
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Default Re: RK vs RG Discussion

can that bonus attack be amplified with 20% cards?
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Old 02-01-2010, 02:10 PM   #549
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Default Re: RK vs RG Discussion

Isn't the stat bonus from inspiration bugged though? Like, it sets the stat bonuses to +x, instead of adds x stats?
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Old 02-01-2010, 03:00 PM   #550
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Default Re: RK vs RG Discussion

no it is not.

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Ranger Skill Details UPDATED ON: June 02, 2010

Blitzstrike, the purple haired hunter:
kRO SakR: 150/50. New favorite trap: Firing!
iRO Valk: 74/45 lost motivation to level...

Currently waiting for this new favorite skill to be nerfed cause I just know Gravity will do so... Just watch as they make Firing stay on the field for 1s after it detonates!
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Old 02-02-2010, 05:06 AM   #551
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Default Re: RK vs RG Discussion

ooohhh damn i like that +700 atk and +20~40 stats

(staring right at you RG fanboys)

why the hell do we need RK's anyway..

† in loving memory of my Lord Knight......we had fun...but all good good things must come to an end †

/sarcasm
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Old 02-02-2010, 07:46 AM   #552
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Default Re: RK vs RG Discussion

Inspiration is still very skill build limiting so I dont see the point in complaining about its potency.

I mean its not like these types of buffs are unobtainable for other classes. Actually RG's are the exact class that could give you said buffs with Battlechant.
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Old 02-02-2010, 08:09 AM   #553
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Default Re: RK vs RG Discussion

Quote:
Originally Posted by Jatzu View Post
Inspiration is still very skill build limiting so I dont see the point in complaining about its potency.

I mean its not like these types of buffs are unobtainable for other classes. Actually RG's are the exact class that could give you said buffs with Battlechant.
Yep, I really don't complain about Inspiration, you need to sacrifice a lot of things in order to UNLOCK it, and it has an incredible cooldown, (also the EXP lose)

I think Inspiration is OK right now, a really good skill, but you can't go spamming it lol, and you need to think when use it, also with a limited time, and then a huge cooldown
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Old 02-05-2010, 06:45 PM   #554
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Default Re: RK vs RG Discussion

Any new videos showing the superiority of RGs to RK? I have the feeling that some RG skills are only great on paper.
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Old 02-06-2010, 12:15 PM   #555
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Default Re: RK vs RG Discussion

When people try to make that video comes Sura and RB's them! so it's impossible...
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Old 02-08-2010, 11:38 AM   #556
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Default Re: RK vs RG Discussion

Quote:
Originally Posted by quima21 View Post
Any new videos showing the superiority of RGs to RK? I have the feeling that some RG skills are only great on paper.
They are. One of the more complained about skills, Overbrand, has a really weird and somewhat unreliable AOE for all 3 hits to take effect.

Start reading here to see what I mean.

Also only has a 1-cell casting range.

You'd only be hitting one hit most of the time, and it has a 2s delay.

PPA, although beefy, has a 1s delay and a 5s reuse.
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Old 02-09-2010, 03:02 AM   #557
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Default Re: RK vs RG Discussion

Quote:
Originally Posted by Silver Infinity View Post
Quote:
Originally Posted by quima21 View Post
Any new videos showing the superiority of RGs to RK? I have the feeling that some RG skills are only great on paper.
They are. One of the more complained about skills, Overbrand, has a really weird and somewhat unreliable AOE for all 3 hits to take effect.

Start reading here to see what I mean.

Also only has a 1-cell casting range.

You'd only be hitting one hit most of the time, and it has a 2s delay.

PPA, although beefy, has a 1s delay and a 5s reuse.
BB uses gutterlines to be effective, IB does full dmg only to those who are in the immediate adjacent cell (3x3).

OB always does to 2 hits in a 3X4 area next to the RG, so u think that's not reliable?

PPA is not beefy, it's cheesy even with 1sec delay and 5sec reuse.
~20% chance to break stuffs, never miss(100%crit), can easily achieve 3150% dmg with 100 total agi (5250% with 200 agi FYI). it's da best complimentary range skill for those who want to go pure MR build(VIT,AGI,STR) RGs.
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Old 02-09-2010, 03:06 AM   #558
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Default Re: RK vs RG Discussion

Skills that Crit CAN MISS (FAS/SS and PPA). They don't actually Crit. They only get a 1.4x mod at the end. They recieve no bonus from +crit damage cards.
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Ranger Skill Details UPDATED ON: June 02, 2010

Blitzstrike, the purple haired hunter:
kRO SakR: 150/50. New favorite trap: Firing!
iRO Valk: 74/45 lost motivation to level...

Currently waiting for this new favorite skill to be nerfed cause I just know Gravity will do so... Just watch as they make Firing stay on the field for 1s after it detonates!
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Old 02-09-2010, 03:16 AM   #559
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Default Re: RK vs RG Discussion

Quote:
Originally Posted by Clogon View Post
Skills that Crit CAN MISS (FAS/SS and PPA). They don't actually Crit. They only get a 1.4x mod at the end. They recieve no bonus from +crit damage cards.
tnx for pointing that out.

so PPA does not have the bonus +100 crit? im pretty sure SSlash have +50 crit though.

tnx.
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Old 02-09-2010, 03:19 AM   #560
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Default Re: RK vs RG Discussion

Quote:
Originally Posted by Clogon View Post
Skills that Crit CAN MISS (FAS/SS and PPA). They don't actually Crit. They only get a 1.4x mod at the end. They recieve no bonus from +crit damage cards.
sounds like a manual formula. Like Asura has an own formula with calculating Atk, because 2x Atk from BC didn't work.
So skills with Crit have a [1 + Luk*0.3 + eqCrit]% chance to do increased damage. Bypassing CritShield ?
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