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Old 10-21-2010, 07:07 PM   #1
Blueness
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Arrow Guillotine Cross Discussion II

This thread is for the discussion of the current and future development of Guillotine Crosses on kRO only.


This thread is no longer for discussing builds. ALL build and character help discussion is to take place in the "Help with my XXX" threads in the specific class sections. In this case, ask for build help in this thread.




Old thread is here:

http://forums.irowiki.org/showthread.php?t=23796
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Old 10-22-2010, 06:22 AM   #2
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Default Re: Guillotine Cross Discussion II

so when finally we can see GX not only in test servers?
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Old 10-22-2010, 06:24 AM   #3
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Default Re: Guillotine Cross Discussion II

Um,.. right now?
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Old 10-22-2010, 07:05 AM   #4
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Default Re: Guillotine Cross Discussion II

I think all servers has been updated worlwide but fRO however looks like only kRO Baphomet will be the unique one
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Old 10-22-2010, 07:18 AM   #5
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Default Re: Guillotine Cross Discussion II

N> aspd formula >.<

has it out already?
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Old 10-22-2010, 03:01 PM   #6
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Default Re: Guillotine Cross Discussion II

Has GX's "Poisoning Weapon" big (about 1-5 minutes, depending at skill lvl) re-use delay or just 1sec aftercast? Or i can spam poisoning-pressure-poisoning-pressure for disabling opponent's nasty characters?
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Old 10-25-2010, 12:26 PM   #7
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Default Re: Guillotine Cross Discussion II

Who can tell me build for critical GX? I'm test with:
agi - max
str - 80
luc - 100 +/-
dex - 80 +

And i think use theif card set...but I was use ROFL + H of B + Pantie set + all eqips for agi. With +20Food i have 190+ aspd...when use EDP - 193 aspd. Use Dulga (Paper card).

Or...

str - max
agi - <100
dex - 100+

All eqiup for ATK - use Cross Impact.

Who can tell me - what is the best? or your build...
ty for reply!
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Old 10-25-2010, 12:38 PM   #8
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Default Re: Guillotine Cross Discussion II

I don't think 120 str is neccessary. You should think about getting some vit or even WLs can have better hp than you.
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Old 10-25-2010, 02:16 PM   #9
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Default Re: Guillotine Cross Discussion II

oh! u are right, but if they have silence - they don't danger 100 + 20Food str and we have 80+ 20 vit =) good
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Old 10-25-2010, 09:32 PM   #10
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Default Re: Guillotine Cross Discussion II

READ people, READ.

This thread is no longer for discussing builds. ALL build and character help discussion is to take place in the "Help with my XXX" threads in the specific class sections. In this case, ask for build help in this thread.
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Old 10-26-2010, 02:10 AM   #11
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Default Re: Guillotine Cross Discussion II

I don't see anything new coming for GX but new poison and new Katar.

We miss Burning Status Card applier and Crystalized 5%

the Sakray aspd still didn't hit Main server
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Old 10-29-2010, 12:35 PM   #12
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Default Re: Guillotine Cross Discussion II

I can't remember who posted this (Clogon or Frost) but it was mentioned that in order to do a continuous CI chain, it would be best to reduce the cast delay time. So here are the questions:

1) Any stats that reduces cast delay on Renewal?
2) CI has a cast delay of 0.5secs, how far should we at least reduce it to make CI continuous? 0.04? 0.03?
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Old 10-29-2010, 01:52 PM   #13
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Default Re: Guillotine Cross Discussion II

Reduce delay might not help you as it does for RC in the case of CI.

The problem is not the delay but the layer that will cancel any click , to reset it, you need to break the animation to force a new sprite layer. You can do it with walking or standing up or flinch or casting instant spell.
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Old 10-29-2010, 02:02 PM   #14
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Default Re: Guillotine Cross Discussion II

Quote:
Originally Posted by annaquin View Post
Reduce delay might not help you as it does for RC in the case of CI.

The problem is not the delay but the layer that will cancel any click , to reset it, you need to break the animation to force a new sprite layer. You can do it with walking or standing up or flinch or casting instant spell.

You mean like the CI dance video posted by Doddler (page 222 on previous GX thread) where the GX was almost doing continuous CIs in Thor? Well, it does make sense since he's flinching and getting pushed back. There was a point that in the vid that he wasn't even able to make it continuous. So reducing cast delay isn't advisable then?

As for walking, I tried it too but for some reason, I'm not successful in executing the 3rd CI. The first 2 CIs are like spammed, which is easy but for the 3rd one, I only got lucky sometimes or maybe it was only lagging that time. Hi-speed connection here in the Philippines suck big time.

Last edited by mikhail21; 10-29-2010 at 02:05 PM.
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Old 10-30-2010, 03:16 AM   #15
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Default Re: Guillotine Cross Discussion II

All skill that provide Animation->No Delay can be tricked by resetting the layer ... CI is not an exception to that.

CI2 is using the fact that the server is distant from the client and it request more than 0.5sec to start the animation. So it's only a matter of ASPD and speed hand to insert a new CI into the 0.5Sec free of animation.
Technically it's possible to cast CI3 if you are abble to insert each new CI after the 140ms aspd dealy... Since 500ms = 3 attack max from aspd 193, that's let you something like 35ms error margin to do CI3, 180ms error margin for CI2.

However playing on kRO baphomet with decorated ip adress as a cost, speed limit and ellapse... having more than 600ms ellapse make thing quite ridiculous sometimes.
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Old 10-30-2010, 06:00 AM   #16
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Default Re: Guillotine Cross Discussion II

Please stop using this thread for current renewal discussions and use the Thief Classes forums instead.

The Thief Classes forums can be found here: http://forums.irowiki.org/forumdisplay.php?f=32
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Old 11-03-2010, 08:10 PM   #17
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Default Re: Guillotine Cross Discussion II

you know what would be fun? some skills that can be used without canceling cloaking or cloaking exceed... venom impress would be a reaally fun one to have this feature...

man I got my hopes up with the poison working with skills like cross impact or rolling cutter, but that turned out to be just a misundertanding... I hope they pay more atention to gx in the so called new rebalance round...
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Old 11-03-2010, 08:58 PM   #18
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Default Re: Guillotine Cross Discussion II

^ when is this "so called new rebalance round"?
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Old 11-04-2010, 06:51 AM   #19
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Default Re: Guillotine Cross Discussion II

theoretically it started two weeks ago with the rks and sorcerers hp nerf and the buff to merchie classes and to warlocks... but gravity seens to have the pace of a letargic slug =/
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Old 11-04-2010, 09:37 AM   #20
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Default Re: Guillotine Cross Discussion II

after browsing through our forums in pRO, i came across the new EDP formula not knowing that it had been changed to : EDP=(weapon+equip attack)x5.

does this mean that status attack no longer affects edp in any way? i'm confused since status attack can no longer be found in the recent edp formula.
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