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Old 01-01-2011, 11:45 PM   #1
Asuki
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Default hell plant question

Prerequisites: Blood Sucker LV 3
Description: Summons a plant from hell onto the ground, which attacks nearby enemies dealing damage as well as causing Stun and Bleeding status.

Catalyst: Consumes 1 Plant Bottle
Max Summons: 1+1*skill level
Bleeding Chance: 5+5*skill level %
Stun Chance: 20+10*skill level %
Cast Range: 7 cells
Damage (fixed): (Int of caster*25 + Base lvl of enemy*15 * Skill lvl ) * (10 / (10 - Summon flora lvl)
  • Damage ignores defense and reductions.
  • Element is forced neutral, will miss on Ghost property monsters.
  • The summoned plant last 40 seconds
  • The summoned plant only has one cell range and deals damage once to a single target then disappears.
  • If a friendly unit (party member and/or homunculus) step on the plant, it will disappear without doing damage.
  • Stun/Bleeding AoE is 3x3 centered on target.
  • Duration of Bleeding/Stun lasts ~20 seconds.
  • Can cast multiple plants on one cell.
  • Cast Time: 3 seconds, Aftercast: 1 second, No Cooldown.
not 100 % sure about this one, how is hell plant damage calculate

is it


1) ((Int of caster*25) + (Base lvl of enemy*15 * Skill lvl) ) * (10 / (10 - Summon flora lvl)

or is it

2)(Int of caster*(25 + Base lvl of enemy*15 * Skill lvl) ) * (10 / (10 - Summon flora lvl)

Neather of them really makes much sense since for the first one int barely affects it as for the second one the damage mod would be way to high. i'm guessing the first one is the correct one
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Old 01-02-2011, 12:06 AM   #2
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Default Re: hell plant question

It should be: [(Caster_INT*25) + (Enemy_B.Level*15*Skill_Level)] * [10 / (10 - S.Flora_Level)]

So the 1st one you posted
Quote:
Originally Posted by Crossheart
(Int of the caster * 25 + Base lvl of the enemy * 15 * Skill lvl ) * (10 / (10 - Summon flora lvl)

against lvl 150 enemy, skill lvl 5 and summon flora 5:

50* int + 22500
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Last edited by TeaRs; 01-02-2011 at 12:08 AM.
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Old 01-13-2011, 07:40 PM   #3
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Default Re: hell plant question

hi,

how far attack range for this plant?

will it disappear if you step it by urself?

how to reduce or ignore damage from it? need safety wall or pneuma? since this skill is very powerful on pvp, can 1 hit kill enemy.

many thanks
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Old 01-14-2011, 07:34 PM   #4
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Default Re: hell plant question

i remember testing it and was doing ~30k (with god items) the cast range is pretty decent but the plant range is basically 1 (has to be next to or under enemy) and yes if you or any ally steps on it its POOF plant (seems like it trys to hit emp instead of players too - needs to be tested)
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Old 01-20-2011, 03:11 PM   #5
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Default Re: hell plant question

  • Damage ignores defense and reductions.
  • Element is forced neutral, will miss on Ghost property monsters.
Which reductions does it bypass? Racial reductions, neutral reductions or both?
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Old 01-21-2011, 12:15 PM   #6
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Default Re: hell plant question

everything afaik
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Old 01-21-2011, 02:58 PM   #7
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Default Re: hell plant question

Even woe reductions, correct?
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Old 01-25-2011, 05:00 PM   #8
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Default Re: hell plant question

ya it doesnt get woe reductions, on a side note i think cart cannon has been fixed to take woe reduction now

Last edited by Asuki; 01-25-2011 at 05:01 PM.
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Old 01-27-2011, 12:05 PM   #9
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Default Re: hell plant question

GR will reduce it and I'm pretty sure WoE reductions apply. Energy coat would probably reduce it too, and maybe kyrie.
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Old 09-02-2011, 08:32 AM   #10
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Default Re: hell plant question

"Element is forced neutral, will miss on Ghost property monsters."

will hell plant bypass immune (raydric) and deviant (deviling) ??

Last edited by methuselah; 09-03-2011 at 12:55 AM.
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Old 09-03-2011, 06:58 AM   #11
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Default Re: hell plant question

It's hard to freaking aim the hell plant to the target enemy you want ~.~
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Old 09-03-2011, 11:30 AM   #12
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Default Re: hell plant question

bypasses everything but element... it is reduced by gr but not dr
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Old 09-03-2011, 01:25 PM   #13
Sho Lin
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Default Re: hell plant question

PvP damage
GR aprox 18k
No GR aprox 30k
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Old 09-12-2011, 06:29 PM   #14
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Default Re: hell plant question

^

At 150/50?
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Old 09-13-2011, 12:32 AM   #15
Sho Lin
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Default Re: hell plant question

That's at 133 god items (no mjolnir). It's not to far off with out them. However your cast time is greatly increased with out them. Far as I know level doesn't matter for hell plant.
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Last edited by Sho Lin; 09-13-2011 at 12:32 AM.
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