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Old 02-08-2011, 04:19 PM   #1
strqaz
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Arrow Final Skill/Stat build

currently i have 3 skill builds that i have in mind and they are:

1)WoE/PVM(counterslash) with poison skills: http://web.hc.keio.ac.jp/~fk061999/h...rAqBjQbnrFeKwY

2) Pure WoE (no counter) Hallu/poison smoke for breaking/defending emp :http://web.hc.keio.ac.jp/~fk061999/h...dnqBqsrArFeKwY

3) WoE/PVM(counterslash)with poison smoke but without hallu: http://web.hc.keio.ac.jp/~fk061999/h...rArbqsrAqsakwY

i might consider dropping RC(still finding it useful for woe as a situational) for all builds and replacing it with maxed poison research/venom pressure/poisoning weap/poison smoke/antidote



Final Stat build is like +/- 5~10 points with this:
90
120
90
1
60 (or 50)
50 (0r 60)

im open to all criticisms, good or bad ^^ RE is relatively new so there is no "perfect" build
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Old 02-08-2011, 05:09 PM   #2
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Default Re: Final Skill/Stat build

With 50 or 60 DEX your going to have to eat stat food or use a weapon with a few mummy cards to hit consitently with venom pressure. Other than that, looks pretty good. Interesting build. Let me know how it works as you go.
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Old 02-08-2011, 07:26 PM   #3
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Default Re: Final Skill/Stat build

is it 120 agi ? it sucks up a lot of stat point above 110 ...

my maximum stat is only 110, and planning to spread it to VIT (because of my low HP) and DEX (venom pressure purpose) :bling:
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Old 02-08-2011, 09:08 PM   #4
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Default Re: Final Skill/Stat build

120 agi doesnt sound good to me too as the waste of stat points, as i have said in my other posts in other threads im planning all <100 like:
100/100/100/1/xx/xx (40~50ish both i forgot what combination it is to make the leftover stat points 0)

but i would like to try that build 1st and to see whats the difference from 120 agi to 110/100


and since im a crit gx, imma rely on poisoning weap, though it has a way less chance, my 6 attacks/sec will suffice for it =) thanks for the feedback though, PvM/MVPing maybe ill use a hit scalpel to CI (lol?) or just to inflict poisons on MVP's (do they still work???)

no violent reactions about the 3 skill trees? =)
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Old 02-09-2011, 04:51 AM   #5
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Default Re: Final Skill/Stat build

@strqaz

the last time i tested leech end on MVP's and boss-flagged monster (tendrilion) it doesn't connect at all.

i will try it again for 100% assurance and will post an SS of it
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Old 02-09-2011, 07:59 AM   #6
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Default Re: Final Skill/Stat build

hmm thanks ^^
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Old 02-09-2011, 01:25 PM   #7
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Default Re: Final Skill/Stat build

I really want to go Crit but I remember how hard it is to hit Demiks in Juperos and always talk myself out of it. I wonder if rolling cutter crits? I know meteor assault relies on DEX. It is pretty useless without DEX. If just one of our mobbing skills didn't rely on DEX i would make the change.Crit GX are so great for PvP but i have this fear they are a pain to level up without a party.
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Old 02-09-2011, 02:30 PM   #8
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Default Re: Final Skill/Stat build

crit lvling is a pain lol, the only chance my gx will be 150 is either another exp event that is better than al3 money/time/effort wise (like id3) or try to kill stuff in bio 2/3

i switched to crit 1 day before the "mesmerizer" npc left.. i was lvl 110 then, then came id3 which is ok though i miss 2~5% of the time, 1 counterslash takes care of em anyway then bam i suddenly became lvl 131 lol

tbh i never explored outside pront/woe maps/pvp on my gx after id3 lol, i dont even have any idea how till my gx fare in pvm/mvp now xD, focusing on my PvM/MVP sura atm
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Old 02-10-2011, 07:47 AM   #9
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Default Re: Final Skill/Stat build

Just recently tested leech end on Amon Ra.

it seems that leech end doesn't work on MVP's anymore, i can say for sure because i've tried Venom Pressure him for 5-10 times and got 0% chance.

still not satisfied with the result, i tried VP on ancient mummies and leech end'd them with only one hit for 10 consecutive times (on different monsters).

so as far as this experiment, leech end doesn't work on MVP monsters anymore.

CMIIW
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Old 02-10-2011, 08:22 AM   #10
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Default Re: Final Skill/Stat build

ill just switch to my RT's or my hit saber then(just realized i got that 2xx hit saber lol) for woe then, thx again for trying though i need to try it myself on iRO valk server lol
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Old 02-10-2011, 09:22 AM   #11
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Default Re: Final Skill/Stat build

On your questions about MVP's and poisons. The new GX poisons (leech end, etc) do not work on them because of exploits. People would be leech ending ifrit and within 5 min he would be dead. So that got stopped, but there is a nice thing you can still do. You can use Venom impress+Enchant poison+EDP. This combination i have been told works on mvp's. I am not a high enough lvl to test this but ive been assured by GX's i trust that it does infact work
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Old 02-10-2011, 10:24 AM   #12
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Default Re: Final Skill/Stat build

@strqaz
you're welcome

@zimbobwa
it would have work against neutral element MVP's and demi-human type MVP's, but i haven't tested this out yet still lack skill points to activate Venom Impress tl:
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Old 02-10-2011, 11:28 AM   #13
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Default Re: Final Skill/Stat build

@dem well if u dont have any converter or ele weap, VI'ing other element MVP's will still help a bit, except for some like undead and poison ofc lol

N>more job lvls lol... i made the mistake in putting all id3 exp into base lol
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Old 02-11-2011, 03:25 PM   #14
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Default Re: Final Skill/Stat build

Actually I plan to have a similiar skill build as well, getting only a few points on NPR and spending the rest to maximize hallu walk and smoke.
My only question, is it worth it to get weapon block? Is it helpful enough on emp breaking?

Sorry I ended up asking in your thread :P
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Old 02-11-2011, 04:44 PM   #15
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Default Re: Final Skill/Stat build

Quote:
Originally Posted by gadung99 View Post
Actually I plan to have a similiar skill build as well, getting only a few points on NPR and spending the rest to maximize hallu walk and smoke.
My only question, is it worth it to get weapon block? Is it helpful enough on emp breaking?

Sorry I ended up asking in your thread :P
weapon block is a waste of points if you plan to go lvl5, better leave this at lvl1 for prerequisite.

not very useful when breaking emp because of the delay.

only maximize weapon block when you plan to maximize counter slash.
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Old 02-11-2011, 04:48 PM   #16
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Default Re: Final Skill/Stat build

^ both weap block and CS are NOT recommended for woe esp if ur a crit type gx, it gives ample time for ur enemies to run while ur in the weap block delay

i just use weap block IF im alone in the emp and i suspect a guarding gx to crit me, that way ill have time to retaliate without being critted to death/poisoned 1st
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Old 02-12-2011, 11:52 AM   #17
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Default Re: Final Skill/Stat build

i don't think it's a bad choice to use Counter Slash when you are mobbed by the defense team, but add hallucination walk and high amp of DEX for the CS to connect, don't forget to EDP also because the damage stacks with CS.

well it's just a hypothesis and haven't tried it out, but maybe it's worth a try
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Old 02-12-2011, 07:39 PM   #18
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Default Re: Final Skill/Stat build

dunno in ur server but trust me u will do way more damage (and anyway they can just outpot per 2 sec delay of ur CS -_- assuming that it PROCS every 2 sec) by critting/CIing

well u can still try it though
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Old 02-12-2011, 08:50 PM   #19
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Default Re: Final Skill/Stat build

i know that criting and CIing is the two currently known method to grind your opponent, the WB-CS is just another method which i haven't tested out yet.

based on my assumption, after using CS you can spam MA after the 2 second delay is over and then activate WB --> CS, and then MA, WB --> CS

again, it's just a hypothesis and needs field experience

gonna grind my job level for getting this though T_T
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Old 02-12-2011, 11:14 PM   #20
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Default Re: Final Skill/Stat build

yeah u need to try it urself ^^ gudluck with the joblvls its fairly easy to lvl once u can go mob rachel 1
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