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Old 05-25-2011, 02:20 PM   #1
therpgfanatic
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Default Solo Leveling Guide and Renewal Changes FAQ!

Renewal has changed the game. All the old leveling guides are outdated and even veteran players returning to the game have questions.

I've put together this guide (with images and videos, which is why it's hosted on my site) to assist newbies and returning veterans with leveling in iRo again, along with summarizing the Renewal changes.

You can find the guide here: Ragnarok Online Renewal FAQ and Solo Leveling Guide

You can also find my Ragnarok Online Zenny Making Guide here!

Enjoy and I appreciate any feedback on how to improve the guide!

Edit: My website was recently re-designed so I have now fixed the links to the guides.

Last edited by therpgfanatic; 04-24-2012 at 03:12 AM. Reason: Website re-designed so needed to fix links
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Old 05-25-2011, 03:19 PM   #2
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Default Re: Solo Leveling Guide and Renewal Changes FAQ!

Superb guide.

But for the 56~70 leveling, i should put the option to exchange webfoot or maneater for xp. IF you manage to gather some items you may be able to buy bulk of these enough to go easy to 71
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Old 05-25-2011, 08:54 PM   #3
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Default Re: Solo Leveling Guide and Renewal Changes FAQ!

Nice. Some suggestions:

Quote:
Although you can wait until Job level 50 to become your 2nd Job, it is recommended that you just switch as soon as you can. First Class characters need to transcend at level 99 anyway, so there's little point in spending more time as a First Class than you need to. After you transcend, go for Job level 50 on your High Swordsman / Acolyte / whatever.
This is only recommended for melee classes (Thief and Swordsman). For Acolyte and Mage, job 50 is a must. For archer, pre-renewal didn't need job 50 but now that Arrow Shower is buffed, job 50 is recommended.

Also, when you introduced the concept of "healbombing", you said to type /nc instead of /noshift. So that needs to be corrected.

Last edited by moofs; 05-25-2011 at 08:54 PM.
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Old 05-26-2011, 12:07 AM   #4
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Default Re: Solo Leveling Guide and Renewal Changes FAQ!

What spells do Acolytes and Mages absolutely need in order to level to 99 just to trans?

Last I knew, Mages really just needed Firewall and Acolytes just needed the buffs for themselves to run around GH MEing stuff as a priest-- and the pre-reqs for ME. And I know Monks don't have that many pre-requires from Aco skills.

I'll make the other corrections and additions, but I don't think Mages and Acolytes actually need Job 50 the first time up the ladder....

Last edited by therpgfanatic; 05-26-2011 at 12:12 AM.
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Old 05-26-2011, 12:19 AM   #5
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Default Re: Solo Leveling Guide and Renewal Changes FAQ!

Theres no real reason not to go to j50, since your not going to use stormgust at base 50 and aco's dont need KE or mag at that level to survive, just bless/agi if partying and heal a bit (ok realistically they'd be leeched).

You can skip the last couple levels either way though since normally just get SP recovery or extra lvls in angelus or agi down.
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Old 05-28-2011, 03:41 PM   #6
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Default Re: Solo Leveling Guide and Renewal Changes FAQ!

I've updated the guide but I'm still unsure if I need to alter it to say that Acos, Archers and Mages really need Job 50.

I mean sure, Job 50 helps give more skills. But it does that for everyone, even Swordies can benefit from it.

The question is whether Job 50 is necessary in order to level up to 99 quickly and then transcend?
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Old 05-28-2011, 04:55 PM   #7
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Default Re: Solo Leveling Guide and Renewal Changes FAQ!

The only people who I'd say really need job 50 are pre-sages and pre-monks. Sages because they rely a lot on mage spells for killing (although Hindsight can negate that), and monks because they have extremely heavy prerequisites just to get any monk skills, and the other skills are useful.

(Yes, they are heavy. To get Iron Fists - read: to get ANY monk skill - you need mastery of Demon Bane and Divine Protection. That's already 20 out of 49 points - and even factoring Blessing in (which requires 5 Divine Protection to begin with), that's an extra 15 skill points above and beyond that.

But if you're a newbie, job 50 does help as it can make the jobchange tests slightly easier or provide useful things (or in the case of alchemists, both).

Of course, you're probably going to spend fairly little of your life as a non-trans, so it's not really going to do much damage. I'd say calculate the absolute minimum you'd need for leveling skills and then go from there - like, a rogue or a sin could feasibly change at 40, but a bard or dancer might want to go 50. A hunter might want to go 50 if they're a bow type, but most trappers can feasibly go at 40 or 41.
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Old 05-30-2011, 07:45 PM   #8
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Default Re: Solo Leveling Guide and Renewal Changes FAQ!

>For Pre-Renewal characters, there is a skill reset NPC inside the Eden Group Headquarters that will reset your skills and stats, free of charge once per character.

Who exactly is this NPC and where can I find him?
I decided to play around again after 2 years and the majority of my gear are missing, so I'm going to need to reset my character.

Edit: Nvm, found him. I couldn't see him on my other character for some reason.
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Old 05-30-2011, 09:57 PM   #9
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Default Re: Solo Leveling Guide and Renewal Changes FAQ!

Should change the info that Ymir is "paid account only; monthly subscription fee" near the beginning. Good guide.
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Old 05-31-2011, 12:26 AM   #10
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Default Re: Solo Leveling Guide and Renewal Changes FAQ!

Quote:
Originally Posted by therpgfanatic View Post
What spells do Acolytes and Mages absolutely need in order to level to 99 just to trans?

Last I knew, Mages really just needed Firewall and Acolytes just needed the buffs for themselves to run around GH MEing stuff as a priest-- and the pre-reqs for ME. And I know Monks don't have that many pre-requires from Aco skills.

I'll make the other corrections and additions, but I don't think Mages and Acolytes actually need Job 50 the first time up the ladder....
Pretty good guide, but personally I think its more tailored to direct combat class builds.

Caster type characters should probably have a different list of areas to level since they wont be leveling as effective against aggro monsters. Even with agi to dodge.

First time round caster aco and mage will probably still be better off getting job 50. Job leveling to 50 isnt really that hard even first time around anyway. Plus the extra skills with just improve efficiency of leveling for those characters at higher levels.
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Old 06-01-2011, 04:22 AM   #11
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Default Re: Solo Leveling Guide and Renewal Changes FAQ!

Quote:
Originally Posted by Totoro~* View Post
Quote:
Originally Posted by therpgfanatic View Post
What spells do Acolytes and Mages absolutely need in order to level to 99 just to trans?

Last I knew, Mages really just needed Firewall and Acolytes just needed the buffs for themselves to run around GH MEing stuff as a priest-- and the pre-reqs for ME. And I know Monks don't have that many pre-requires from Aco skills.

I'll make the other corrections and additions, but I don't think Mages and Acolytes actually need Job 50 the first time up the ladder....
Pretty good guide, but personally I think its more tailored to direct combat class builds.

Caster type characters should probably have a different list of areas to level since they wont be leveling as effective against aggro monsters. Even with agi to dodge.

First time round caster aco and mage will probably still be better off getting job 50. Job leveling to 50 isnt really that hard even first time around anyway. Plus the extra skills with just improve efficiency of leveling for those characters at higher levels.
I'm not sure what you mean.

Historically, Acolytes ran around GH churchyard to level up, and that map was filled with hunter flies, wraiths, mimics and of course Dark Lord. Everything on the map was aggro. And then they soloed as Priests in prison by healbombing.

Mages also leveled off argiopes, mummies, and clocks, all of which are aggro. Actually it is good that they are so that Fire Wall could be used effectively against them.

That the new Eden quests encourage you to fight aggro monsters isn't really a drawback because it's always been that way. The only part of the guide that is hard to support are FS Priests but that is because they have little offensive power to begin with, just like forge Smiths / Alchemists.

But, what Eden Quests would you suggest are better for caster types (Because Eden quests are the most effective way to level now given the amount of experience they award) ?

I'm also still not convinced Job 50 is necessary. I don't know what skills a Mage and Acolyte -need- just to PvM their way to 99 and then trans. Someone mentioned SP recovery to 10 but unless it's changed, last I knew that skill was a waste of points because somewhere around 60 INT a mage recovers enough SP to keep the firewalls going as long as needed.

Quote:
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Should change the info that Ymir is "paid account only; monthly subscription fee" near the beginning. Good guide.
I thought Ymir is a paid account only server?

Last edited by therpgfanatic; 06-01-2011 at 04:33 AM.
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Old 06-01-2011, 05:39 AM   #12
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Default Re: Solo Leveling Guide and Renewal Changes FAQ!

Quote:
Originally Posted by therpgfanatic View Post
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Originally Posted by Master_Loki View Post
Should change the info that Ymir is "paid account only; monthly subscription fee" near the beginning. Good guide.
I thought Ymir is a paid account only server?
The VIP system made all servers F2P, with fees being optional for exp and drop rate boosts, along with some other benefits.

Source.
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Old 06-01-2011, 08:24 AM   #13
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Default Re: Solo Leveling Guide and Renewal Changes FAQ!

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Originally Posted by therpgfanatic View Post
I'm also still not convinced Job 50 is necessary. I don't know what skills a Mage and Acolyte -need- just to PvM their way to 99 and then trans. Someone mentioned SP recovery to 10 but unless it's changed, last I knew that skill was a waste of points because somewhere around 60 INT a mage recovers enough SP to keep the firewalls going as long as needed.
Speaking as an Acolyte, I would also recomend job 50 as a non trans. If the acolyte is going to be a priest, they would need Heal 10, Bless 10, Agi 10, Divine Protection 5, Ruwatch1, Teleport 2, Warp Portal 4, Pneuma 1, Aqua Benedicta 1, Angelus 2, that’s Job 47 just with buffs, heal and pre reqs. At this point it’s not a huge sacrifice to go on until job 50, since it’s way easier nowadays than it used to be anyway.

If the Acolyte is going to be a Monk, the path is even worse as they need heavy pre reqs (Divine Protection 10 and Demon Bane 10) just to open the Monk Skill Tree, wich leaves 29 Acolyte skill points to work with.
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Old 06-08-2011, 10:02 AM   #14
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Default Re: Solo Leveling Guide and Renewal Changes FAQ!

I made the correction about Ymir server.

Quote:
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Quote:
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I'm also still not convinced Job 50 is necessary. I don't know what skills a Mage and Acolyte -need- just to PvM their way to 99 and then trans. Someone mentioned SP recovery to 10 but unless it's changed, last I knew that skill was a waste of points because somewhere around 60 INT a mage recovers enough SP to keep the firewalls going as long as needed.
Speaking as an Acolyte, I would also recomend job 50 as a non trans. If the acolyte is going to be a priest, they would need Heal 10, Bless 10, Agi 10, Divine Protection 5, Ruwatch1, Teleport 2, Warp Portal 4, Pneuma 1, Aqua Benedicta 1, Angelus 2, that’s Job 47 just with buffs, heal and pre reqs. At this point it’s not a huge sacrifice to go on until job 50, since it’s way easier nowadays than it used to be anyway.

If the Acolyte is going to be a Monk, the path is even worse as they need heavy pre reqs (Divine Protection 10 and Demon Bane 10) just to open the Monk Skill Tree, wich leaves 29 Acolyte skill points to work with.
Okay, but the point is that Acolytes do not need to get Job 50 to unlock the skills they need to breeze to 99.

I don't see any reason to encourage people to healbomb stuff for half a day just to get a few Job levels that, ultimately, isn't going to matter when they turn 99 later that week. The experience needed to get the last few levels of a Job is pretty significant and Acolytes have a hard time leveling as is.

I just don't believe they are benefited that greatly by going to Job 50, especially since we are talking about a character who isn't going to be engaging in any PVP. If people want to go to Job 50 that is up to them but I'm not going to encourage them to do so.

I don't see it as an effective use of their time if they are wanting to level up as quickly as possible. The time spent going from Job 47 to 50 could be better spent getting their Priest or Monk Job levels up and those will help them level up much faster so they can trans.

Last edited by therpgfanatic; 06-08-2011 at 10:09 AM.
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Old 06-08-2011, 05:35 PM   #15
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Default Re: Solo Leveling Guide and Renewal Changes FAQ!

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Originally Posted by therpgfanatic View Post
Quote:
Originally Posted by Totoro~* View Post
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Originally Posted by therpgfanatic View Post
What spells do Acolytes and Mages absolutely need in order to level to 99 just to trans?

Last I knew, Mages really just needed Firewall and Acolytes just needed the buffs for themselves to run around GH MEing stuff as a priest-- and the pre-reqs for ME. And I know Monks don't have that many pre-requires from Aco skills.

I'll make the other corrections and additions, but I don't think Mages and Acolytes actually need Job 50 the first time up the ladder....
Pretty good guide, but personally I think its more tailored to direct combat class builds.

Caster type characters should probably have a different list of areas to level since they wont be leveling as effective against aggro monsters. Even with agi to dodge.

First time round caster aco and mage will probably still be better off getting job 50. Job leveling to 50 isnt really that hard even first time around anyway. Plus the extra skills with just improve efficiency of leveling for those characters at higher levels.
I'm not sure what you mean.

Historically, Acolytes ran around GH churchyard to level up, and that map was filled with hunter flies, wraiths, mimics and of course Dark Lord. Everything on the map was aggro. And then they soloed as Priests in prison by healbombing.

Mages also leveled off argiopes, mummies, and clocks, all of which are aggro. Actually it is good that they are so that Fire Wall could be used effectively against them.

That the new Eden quests encourage you to fight aggro monsters isn't really a drawback because it's always been that way. The only part of the guide that is hard to support are FS Priests but that is because they have little offensive power to begin with, just like forge Smiths / Alchemists.

But, what Eden Quests would you suggest are better for caster types (Because Eden quests are the most effective way to level now given the amount of experience they award) ?

I'm also still not convinced Job 50 is necessary. I don't know what skills a Mage and Acolyte -need- just to PvM their way to 99 and then trans. Someone mentioned SP recovery to 10 but unless it's changed, last I knew that skill was a waste of points because somewhere around 60 INT a mage recovers enough SP to keep the firewalls going as long as needed.
I probably didnt word myself very well @_@.

The meaning of what I was trying to convey was that the guide is more suited for combat build characters in general. Especially for higher levels 86+ also dependent on your builds and gears of course.

The places for these levels you recommend probably are not the best places mage class can level at. Mages will tend to get hurt too easily at these places which will make it less efficient for them.

As for job 50ing ~ its not really necessary but for acolyte and mage class going close to or up to job 50 is pretty beneficial.

Aco > ME Priest - Min job level for job change was at job level 47
Heal/Bless/Agi = 3x10 +5* = 35 *(divine protection)
Pnuema + prereq = 8
Angelus = 2
Aqua Benedicta = 1
Total = 46

Aco > Monk - Recommenced job 50
Divine Proc/Demon Bane = 2x10 = 20
Heal/Bless/Agi = up to 30 (iif you want max of each skill for leveling efficiency)
Pnuema + prereq = 8

Mage> Wizard - Min 39 (with max cold bolt only) Realistically with one bolt 40 (Fire) With all bolts exceeds job 50
Recommend that get job 50

Prereqs for JT/SG/MS/LoV = 13
Preqeqs for FW 10 = 20
Max of each ele bolt = between 5 - 17 (depends which bolts you max)

Last edited by Totoro~*; 06-08-2011 at 05:48 PM.
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Old 06-08-2011, 06:41 PM   #16
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Quote:
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Quote:
Originally Posted by therpgfanatic View Post
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Pretty good guide, but personally I think its more tailored to direct combat class builds.

Caster type characters should probably have a different list of areas to level since they wont be leveling as effective against aggro monsters. Even with agi to dodge.

First time round caster aco and mage will probably still be better off getting job 50. Job leveling to 50 isnt really that hard even first time around anyway. Plus the extra skills with just improve efficiency of leveling for those characters at higher levels.
I'm not sure what you mean.

Historically, Acolytes ran around GH churchyard to level up, and that map was filled with hunter flies, wraiths, mimics and of course Dark Lord. Everything on the map was aggro. And then they soloed as Priests in prison by healbombing.

Mages also leveled off argiopes, mummies, and clocks, all of which are aggro. Actually it is good that they are so that Fire Wall could be used effectively against them.

That the new Eden quests encourage you to fight aggro monsters isn't really a drawback because it's always been that way. The only part of the guide that is hard to support are FS Priests but that is because they have little offensive power to begin with, just like forge Smiths / Alchemists.

But, what Eden Quests would you suggest are better for caster types (Because Eden quests are the most effective way to level now given the amount of experience they award) ?

I'm also still not convinced Job 50 is necessary. I don't know what skills a Mage and Acolyte -need- just to PvM their way to 99 and then trans. Someone mentioned SP recovery to 10 but unless it's changed, last I knew that skill was a waste of points because somewhere around 60 INT a mage recovers enough SP to keep the firewalls going as long as needed.
I probably didnt word myself very well @_@.

The meaning of what I was trying to convey was that the guide is more suited for combat build characters in general. Especially for higher levels 86+ also dependent on your builds and gears of course.

The places for these levels you recommend probably are not the best places mage class can level at. Mages will tend to get hurt too easily at these places which will make it less efficient for them.
Where would you recommend that they level?


Quote:
Mage> Wizard - Min 39 (with max cold bolt only) Realistically with one bolt 40 (Fire) With all bolts exceeds job 50
Recommend that get job 50

Prereqs for JT/SG/MS/LoV = 13
Preqeqs for FW 10 = 20
Max of each ele bolt = between 5 - 17 (depends which bolts you max)
I understand what you mean, but when they turn Wizard they aren't going to use bolts much. They are going to use Storm Gust and JT. If Sage they don't really need to max their bolts either.

Last edited by therpgfanatic; 06-08-2011 at 06:42 PM.
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Old 06-08-2011, 07:01 PM   #17
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]I understand what you mean, but when they turn Wizard they aren't going to use bolts much. They are going to use Storm Gust and JT. If Sage they don't really need to max their bolts either.
Still what I am saying is realistically they will probably need to max at least one of the bolts to level 10 (probably firebolt) it will help to get higher levels of other bolts as they will be leveling on monsters that arnt just weak against fire.
Sage will more likely need to max 2 bolts at least imo.

As for leveling
Mage Class > Stapo > Siroma > Pincuicula/Magmarings
(Wizard can item drop to mob most of these and kill using AoE)
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Old 06-10-2011, 09:23 PM   #18
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]I understand what you mean, but when they turn Wizard they aren't going to use bolts much. They are going to use Storm Gust and JT. If Sage they don't really need to max their bolts either.
Still what I am saying is realistically they will probably need to max at least one of the bolts to level 10 (probably firebolt) it will help to get higher levels of other bolts as they will be leveling on monsters that arnt just weak against fire.
Sage will more likely need to max 2 bolts at least imo.

As for leveling
Mage Class > Stapo > Siroma > Pincuicula/Magmarings
(Wizard can item drop to mob most of these and kill using AoE)
I don't know of any Eden quests involving those enemies.

Are you saying not to do those quests and just grind on enemies? I haven't done it myself but given that the Eden Quests can give you enough experience to hit two levels and doing two at the same time can let you jump quickly I'd imagine leveling takes a lot longer by just grinding....

Last edited by therpgfanatic; 06-10-2011 at 09:25 PM.
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Old 04-24-2012, 03:13 AM   #19
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Default Re: Solo Leveling Guide and Renewal Changes FAQ!

I apologize if anyone recently tried to access the guides and found the pages gone. We recently re-designed my website and the links changed. The links should now be correct as I've updated the first post to link to the new locations of the guides.
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