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Old 04-15-2008, 05:00 AM   #1
Steax
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Default The "autocast" cards

First, a general question: They say "on physical attack". I assume this means they must hit?

Second, this is regarding to a possible translation error on my server. The description for wind ghost says "do a level 3 JT when taking a damage from one". I'm sure there's something wrong there. I checked the database before buying one, and sure enough it says on physical damage. Is this true? Or is it like DL, triggering when taking damage?
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Old 04-15-2008, 05:02 AM   #2
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Default Re: The "autocast" cards

Autocast cards you must make contact with your hit for the effect to transfer. I sometimes use the Windghost accessory, it is when dealing physical damage to the opponent.
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Old 04-15-2008, 05:40 AM   #3
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Default Re: The "autocast" cards

Ah, darn. If only it activated when taking damage, it'd be darn useful to get various things off my tail when I'm in an SW... Does anyone have a complete list of which cards have which autocast? It'd be a useful wiki article too.

In any case, it seems that using wind ghost seems counterintuitive to me. Most of the time when you're punching something, you don't want it bouncing off several cells in the distance...
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Old 04-15-2008, 07:27 AM   #4
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Default Re: The "autocast" cards

Doesn't the Windghost description say that it activates when ATTACKING an enemy? So, it should trigger when simply making attempts to attack someone in contrast to actually hitting a target. Am I right? Because it seems there are two types of autocast effect cards: 1. when attacking & 2. when inflicting damage.
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Old 04-15-2008, 09:00 AM   #5
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Default Re: The "autocast" cards

Even if it was "while taking damage" for wind ghost, it wouldn't help if you were already in your SW since you wouldn't be taking damage anyways. :P
You must actually connect in order for autocast cards to trigger, it has been tested by many other people and I can also tell you from personal experience that it never triggers on misses (I miss alot on my hindsight sage so it is easy to tell).

List of cards with autocasts

When taking damage
Alarm - Footgear - Level 1 Sight
Aliza - Armor - Level 1 Charming Wink
Amon Ra - Footgear - Level 10 Kyrie Elison
Ancient Mummy - Shield - Level 5 Signum Crucis
Anolian - Armor - Level 1 Improved Concentration (Level 10 if known)
Antonio - Armor - Level 1 Teleport
Clock - Armor - Level 3 Guard (Level 10 if known)
Dark Lord - Footgear - Level 5 Meteor Storm
Detardeurus - Armor - Level 1 Magnetic Earth (from magical damage)
Errende Ebecee - Accessory - Level 1 Pneuma
Geographer - Armor - Level 2 Blessing (Level 10 if known)
Grand Peco - Headgear - Level 1 Gloria
High Priest (MVP) - Armor - Level 1 Assumptio (from physical or magical damage)
Loli Ruri - Armor - Level 3 Heal
Lude - Accessory - Level 1 Endure (Novice class only)
Margaretha Sorin - Headgear - Level 5 Lex Divina
Punk - Garment - Level 1 Quagmire (Level 5 if known)
Quve - Accessory - Level 1 Increase Agi
Shinobi - Accessory - Level 5 Cloak (If not assassin class or know less than level 3 cloak, cannot move away from walls)


When dealing damage
Bloody Knight - Weapon - Level 1 Meteor Storm
Bongun - Accessory - Level 1 Bash (Adds knockback to Bash as well)
Chepet - Weapon - Level 5 Heal (target enemy)
Enchanted Peach Tree - Shield - Level 1 Heal (Level 10 if known, target self)
Greatest General - Accessory - Level x Summon Spirit Sphere (Creates a Coin if Gunslinger class)
Gryphon - Weapon - Level 5 Bowling Bash (Swordsman class only)
Hatii Bebe - Weapon - Level 3 Frost Diver
Hydrolancer - Accessory - Level 1 Spell Breaker
Injustice - Weapon - Level 1 Sonic Blow
Lady Solace - Weapon - Level 5 Grand Cross (Priest class only)
Maero of Thanatos - Weapon - Level 3 Decrease Agi
Metaling - Weapon - Level 1 Divest Weapon
Mutant Dragonoid - Weapon - Level 3 Fireball (Level 10 if known)
Owl Baron - Accessory - Level 1 Lex Aterna
Owl Duke - Accessory - Level 3 Imposito Manus
Poisonous Toad - Accessory - Level 1 Envenom (Adds knockback to Envenom as well)
Randgris - Weapon - Level 1 Dispell
Stormy Knight - Weapon - Level 1 Storm Gust
Turtle General - Weapon - Level 10 Magnum Break
Violy - Accessory - Level 1 Unbarring Octave (Level 5 if known)
Wanderer - Garment - Level 1 Snatch
Wickebine Tres - Accessory - Level 1 Strip Armor
Wind Ghost - Accessory - Level 3 Jupital Thunder (Level 10 if known)


Card Sets

When taking damage
Anolian + Cruiser + Green Ferus + Dragontail + Alligator : Level 2 Tarot Card of Fate (Bard/Dancer class only)


When dealing damage
Zipper Bear + Holden + Baby Leopard + Raggler + Muka : Level 1 Adrenaline Rush (Alchemist class only)
Assulter + Permeter + Solider + Freezer + Heater : Level 1 Weapon Perfection
Rideword + Cookie + Fur Seal + Waste Stove : Level 5 Signum Crusis (Monk class only)
Owl Duke + Owl Baron : Level 5 Lightning Bolt
Stainer + Wild Rose + Wanderer + Wickebine Tres + Shinobi : Increase Level of Strip Armor to Level 5 if known


Disable autocast
Stainer + Wild Rose + Wanderer + Wickebine Tres + Shinobi : Disable autocast of Level 1 Snatch (Rogue class only)
Wanderer + Wild Rose + Shinobi + Zhu Po Long + The Paper : Disable autocast of Level 1 Snatch
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Last edited by Xxelos; 04-15-2008 at 09:21 AM.
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Old 01-26-2009, 03:19 PM   #6
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Default Re: The "autocast" cards

Does the Margaretha Sorin card work against AoE spells? Doubt it,right?

Last edited by Absurd; 01-26-2009 at 03:35 PM.
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Old 01-28-2009, 11:38 AM   #7
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Default Re: The "autocast" cards

Quote:
Originally Posted by Absurd View Post
Does the Margaretha Sorin card work against AoE spells? Doubt it,right?
I'm not sure about this. I would assume so and probably be wrong . Too bad they don't have this card on Sakray for testing.

Anyway, I like this thread as I have a shield sader and a 99 minstrel I drag with me where ever I go, and having autocast cards on is fun. At Nameless, my minstrel wears a bass guitar and an ancient mummy shield, and I'm looking for some fun cards to put on my sader who tanks with shield reflect.

Here is an updated card list from episode 12.1:

When taking damage
Ktullanux - Armor - Frost Nova 10
FlameSkull - Shield - Stun, curse, blind, or stone the target
Hodremlin - Shield - Perfect Flee + 30 for 10 seconds (physical or magical damage)
Muscipular - Shield - Cast Heal Lv1 and Agi Up Lv1 on yourself
Ice Titan - Footgear - DEF + 10 for 10 seconds
Ifrit - Accessory - Earthquake LV10

When dealing damage
Vanberk - Headgear - CRIT + 100 for 5 seconds
Atroce - Weapon - ASPD +100% for 10 seconds
Kasa - Garment - Fire Bolt Lv 5 and Fire Ball Lv 5
Gazeti - Accessory - Cold Bolt Lv2
Hell Poodle - Accessory - Cause bleeding on your opponent
Ragged Zombie - Accessory - Cause bleeding on yourself
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Last edited by Akin; 01-28-2009 at 02:51 PM. Reason: EQ from 2 to 10
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Old 01-28-2009, 01:20 PM   #8
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Default Re: The "autocast" cards

^
Ifrit is EQ lv 10 iirc.
And this thread is necrobumped btw.
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Old 01-28-2009, 02:28 PM   #9
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Default Re: The "autocast" cards

Quote:
Originally Posted by Soul Link View Post
Ifrit is EQ lv 10 iirc.
My sources for there are here:

http://ro.doddlercon.com/wiki/index....le=Card_Update
http://www.roproject.net/calc/

Though admittedly, they are probably from the same source: Doddler.

Here's another:

http://ratemyserver.net/index.php?in...Search&itype=6

Where does it say that it casts EQ 10?
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Old 01-28-2009, 02:43 PM   #10
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Default Re: The "autocast" cards

http://iro.ragnarokonline.com/News/N...eyWord=&mNum=4

Clearly states Lvl 10 EQ.
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Old 01-28-2009, 02:51 PM   #11
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Default Re: The "autocast" cards

ok
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Old 01-29-2009, 06:34 AM   #12
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Default Re: The "autocast" cards

RMS is a private server database, hence it is possible for it to get things wrong since PS is not always the same as the official servers.

Last edited by Soul Link; 01-29-2009 at 06:35 AM.
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Old 01-29-2009, 10:03 AM   #13
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Default Re: The "autocast" cards

Actually if I recall corectly it WAS Lvl 2 EQ but was changed after testing to Lvl 10 because Lvl 2 EQ's damage sucks when used by players.
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Old 02-02-2009, 05:32 PM   #14
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Default Re: The "autocast" cards

level 2 EQ damage doesn't suck, the chance of EQ happening is what sucked. That's why they changed the level of EQ to 10, 5500% and larger aoe from 1500% and smaller aoe. Though the card still sucks because the chance of EQ happening is ridiculously low.
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Old 02-07-2009, 06:35 PM   #15
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Default Re: The "autocast" cards

What're the equipments that have the taking and dealing damages?
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