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Old 05-30-2012, 10:58 PM   #61
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Default Re: Build Help! Priest/High Priest/Arch Bishop Post 14.1

Too bad I don't have any leftovers for that, that's why I ask u about that. But is lv7 actually ok?
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Old 05-31-2012, 02:14 AM   #62
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Default Re: Build Help! Priest/High Priest/Arch Bishop Post 14.1

It's simple, pick it as high level as you can depend on your leftover. Similar like Sura that they can't max increase agi due to their acolyte skills...
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Old 05-31-2012, 09:32 AM   #63
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Default Re: Build Help! Priest/High Priest/Arch Bishop Post 14.1

Lv7 is pretty much the highest I can learn. My skill build:

http://irowiki.org/~himeyasha/skill4...sOkbdsrAafcHcY
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Old 05-31-2012, 08:05 PM   #64
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Default Re: Build Help! Priest/High Priest/Arch Bishop Post 14.1

Hmm, lv 1 Gloria just doesn't seem fit to me lol... But don't worry lv 7 is not bad actually. If you need more SW lv, take out Gloria and/or Res. Res lv 3 still have fast cast actually...
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Old 06-05-2012, 12:55 PM   #65
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Default Re: Build Help! Priest/High Priest/Arch Bishop Post 14.1

where or how do you get this?

http://db.irowiki.org/db/item-info/2156/
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Old 06-05-2012, 03:14 PM   #66
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Default Re: Build Help! Priest/High Priest/Arch Bishop Post 14.1

Mora coins
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Old 06-14-2012, 05:28 PM   #67
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Default Re: Build Help! Priest/High Priest/Arch Bishop Post 14.1

What the heck is dropping bible of promise vol. 2 already? thought it was a bio4 thing (saw some vend).
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Old 06-14-2012, 06:45 PM   #68
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Default Re: Build Help! Priest/High Priest/Arch Bishop Post 14.1

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What the heck is dropping bible of promise vol. 2 already? thought it was a bio4 thing (saw some vend).
If it's from bio3 monsters, they drop. idRO also have this, I got recovery light lol....
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Old 06-30-2012, 01:38 AM   #69
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Default Re: Build Help! Priest/High Priest/Arch Bishop Post 14.1

Okay, now we got Renewal on fRO as well and are stuck somewhere near "the most up to date blanacing patch" (whatever that means).

Now I am wondering what to do with my characters, since I do not really have any idea how I should stat a High Priest (94) so it fits my own needs.

I did find a few guides, but most of them are placed around WoE.

All I want is a FS PvE HP with

*High heal
*Low cast time
*Ability to tank a few (stronger) monsters

Equip-wise I just have pre-renewal stuff, therefore it'd be nice to hear what kind of eq one should go for.

Basicly I have got a few Stonebuckler, Odin's Blessing and Magnis Cap sets. Dex Gloves and Ulle's Cap.

What I had in my mind is the following:
http://irowiki.org/~himeyasha/skill4...lBqnqExAjScAJy

I am not yet fully happy with it, I'd like to have SP recovery 10 too.

*How neccessary is Gloria for a FS Priest? Does it reduce cast time?
*How useful is KE compared to Assumptio? Which level would be best?
*Which level should I skill Assumptio? I know it got nerfed but it still has some good reason to be used, right?

PS.: No, my aco is a level 50 change, but I dunno where to put the 2 leftover points.
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Old 06-30-2012, 05:52 AM   #70
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Default Re: Build Help! Priest/High Priest/Arch Bishop Post 14.1

In term of equips, those are outdated on renewal...

On skills, well two leftovers on aco can be on angelus or decrease agi. But I prefer angelus, as on renewal other class get some better decrease movement on 3rd class. And you won't use suffragium anymore, as AB you'll get Sacrament. Although both are stack, suffra doesn't help much cast time compared to Sacrament. Assumptio still good, it's just rarely used (situational) compared to KE after renewal. Gloria is optional skill but in renewal +30 luk means many things, ailment resist, bonus atk+matk, flee, and critical also has greater effect on renewal...

for your criteria, high heal means int and high matk weapon. Low cast time means a bit high dex (80ish is enough on renewal, with sacrament it's even make some skills cast like 120 dex on pre-renewal). Tanks, well can be a bit complicated as you can combine agi and vit now...
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Old 06-30-2012, 04:27 PM   #71
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Default Re: Build Help! Priest/High Priest/Arch Bishop Post 14.1

First of all thanks, your post helped me to get an idea of what I am doing.

Quote:
Originally Posted by Veemon View Post
In term of equips, those are outdated on renewal...
So what should I go for? Books? How about the Speedy Recovery and High Heal Wand from battleground? Are they good?


Quote:
Originally Posted by Veemon View Post
for your criteria, high heal means int and high matk weapon. Low cast time means a bit high dex (80ish is enough on renewal, with sacrament it's even make some skills cast like 120 dex on pre-renewal). Tanks, well can be a bit complicated as you can combine agi and vit now...
What's about Luk? I heard Luk is supposed to effect MATK/Cast Time too?
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Last edited by LoniLin; 06-30-2012 at 04:47 PM.
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Old 06-30-2012, 09:49 PM   #72
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Default Re: Build Help! Priest/High Priest/Arch Bishop Post 14.1

luk only affects bonus matk, not cast time. It's int that affect both. But you can still pick luk as it can help some ailment resistance. It's also your only stat you want to add if you don't want str or agi...

not sure if you only want cheap equips or can waste much money for high quality equips. Battleground staff still useful, so you can get them. If you just want cheap equips then aim for equips that either add your def, HP, or int (as well regular resistance like raydric/noxious, cranial, etc for woe). I said your equips mentioned before outdated because mostly either has low def, used for dex, and decreasing cast time. If you want equips that decrease cast time, it's better use those that -x% cast time like KK/Tower Keeper/Dark Illusion card, Sprint Ring, Orleans Server+Glove set, etc..
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Old 07-01-2012, 12:59 AM   #73
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Default Re: Build Help! Priest/High Priest/Arch Bishop Post 14.1

Quote:
Originally Posted by Veemon View Post
luk only affects bonus matk, not cast time. It's int that affect both. But you can still pick luk as it can help some ailment resistance. It's also your only stat you want to add if you don't want str or agi...

not sure if you only want cheap equips or can waste much money for high quality equips. Battleground staff still useful, so you can get them. If you just want cheap equips then aim for equips that either add your def, HP, or int (as well regular resistance like raydric/noxious, cranial, etc for woe). I said your equips mentioned before outdated because mostly either has low def, used for dex, and decreasing cast time. If you want equips that decrease cast time, it's better use those that -x% cast time like KK/Tower Keeper/Dark Illusion card, Sprint Ring, Orleans Server+Glove set, etc..
My current idea is (with buffs):
Level 94/Job 60
Str 1+17
Agi 1+19
Vit 58+7
Int 80+21
Dex 90+23
Luk 1+32
(click)

Level 99/Job 70
Str 1+17
Agi 1+19
Vit 59+8
Int 90+24
Dex 90+24
Luk 5+32
(click)

Skills: http://irowiki.org/~himeyasha/skill4...lBqnqExAafcAJy

Any big flaws I missed?
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Last edited by LoniLin; 07-01-2012 at 01:06 AM.
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Old 07-01-2012, 02:01 AM   #74
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Default Re: Build Help! Priest/High Priest/Arch Bishop Post 14.1

It's best to plan stat/skill for AB as well. Is that your stat or can be resetted? Dex can be lowered a bit (around 80) and you can even worry dex when you're on AB instead Priest/High Priest. My stat when lv 99/70 high priest even only 30 dex but can still support well. But if you can't reset stat that way then just keep your dex and don't ever pick it again except you don't have any choice anymore..
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Old 07-01-2012, 02:15 AM   #75
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Default Re: Build Help! Priest/High Priest/Arch Bishop Post 14.1

Quote:
Originally Posted by Veemon View Post
It's best to plan stat/skill for AB as well. Is that your stat or can be resetted? Dex can be lowered a bit (around 80) and you can even worry dex when you're on AB instead Priest/High Priest. My stat when lv 99/70 high priest even only 30 dex but can still support well. But if you can't reset stat that way then just keep your dex and don't ever pick it again except you don't have any choice anymore..
My current stats are 3+7 Vit, 60+10 int, 40+10 dex. We do have a second reset, but i do not know whether it'll be avaible only for the coming week or if it's gonna stay avaible afterwards.

I can live with the current dex of 40, but I actually like the "high" heal she has, which is heavly effected by dex as well as I saw in the calc.
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Last edited by LoniLin; 07-01-2012 at 02:21 AM.
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Old 07-03-2012, 02:38 AM   #76
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Default Re: Build Help! Priest/High Priest/Arch Bishop Post 14.1

luk give better heal bonus than dex, better put some luk and you can resist some ailments to that way. Dex doesn't have ailment resistant that important on PvM (what monster use strip? I recall those are boss/high level monsters only)
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Old 07-07-2012, 07:21 PM   #77
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Default Re: Build Help! Priest/High Priest/Arch Bishop Post 14.1

Hello,

I search advice for my ArchBishop (server: fRO)

This build is performant for FS ?
110 vit
120 int
dex 70
luk 65

About skills, I'm not sure...
http://irowiki.org/~himeyasha/skill4...abkfqsHNafcHcY

I won't play my AB for WoE.

Thanks
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Old 07-07-2012, 08:15 PM   #78
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Default Re: Build Help! Priest/High Priest/Arch Bishop Post 14.1

Stat fine but I personally drop vit to 100 and pick other stats..

Skills:
- angelus for rest aco skills
- Praefatio is better at lv 5, because it has high delay !! You better pick lauda skills or clearance. Lauda is both ailment cure and buff skills...
- what leftover for your priest skills? You can pick KE/impo/safety wall/sanc. Many choices..
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Old 07-08-2012, 09:16 AM   #79
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Default Re: Build Help! Priest/High Priest/Arch Bishop Post 14.1

Thanks.

About skills, Lauda Agnus & Aramus 2 and Clearance 5 ?

I read Safety wall is useless...
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Old 07-09-2012, 04:56 AM   #80
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Default Re: Build Help! Priest/High Priest/Arch Bishop Post 14.1

Veemon, do not get me wrong, I am really happy that you seem to be willing to discuss this with since I am not really that sure about the build by myself and I hope you do not feel like I wouldn't accept any other opinions.

Quote:
Originally Posted by Veemon View Post
luk give better heal bonus than dex, better put some luk and you can resist some ailments to that way. Dex doesn't have ailment resistant that important on PvM (what monster use strip? I recall those are boss/high level monsters only)
That's why I tried to half the dex and put the same amount of statpoints, which I would have put into dex, into luk, but in the end the difference was round about nothing (e.g. 85/15 HP, 13-13 HP etc...)

Heal Level 10 heals the amount of 2186-2238 HP with 90 dex/5 Luk. The Character has a variable cast time of 21.5%.
Heal Level 10 heals the amount of 2201-2253 with 47 dex/72 Luk. Variable Cast time of 31.88%.


To skip on 10% of cast time reduction for a heal difference of 85/15 HP seems rather like not such a good deal.


Then I tried to put dex and luk equally, since this might give a better heal. This is the result:
Heal Level 10 heals the amount of 2186-2238 HP with 90 dex/5 Luk. The Character has a variable cast time of 21.5%.
Heal level 10 heals the amount of 2199-2251 with 61 dex/60 Luk. Variable cast time of 28.31%.

Here again the trade of 55 luk for a heal of 5-13 hp more is rather a bad trade, especially when the cast time is still 7% longer than before.

With 90 Dex/90 int/5 Luk Bleeding, Stone, Curse and sleep are below 10% Resistance. (Which is quite annoying with bleeding, but luk wouldn't change that.)

Status resistance-wise the increase of luk and decrease of dex would actually just change two of them: Curse (which is pretty useless since you can just go around it with blessing) and stone, which indeed could be somehow useful, but is it useful enough to skip on 10% of cast time reduction?

I am really wondering whether the calc is just broken or this is the case for real. Luk being totally ineffective is rather annoying.
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Last edited by LoniLin; 07-09-2012 at 05:08 AM.
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