Thief
|
|
Job Base(s): |
Novice
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Job Type: |
First
|
Job Level: |
50
|
Race: |
Human
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Changes At: |
Morroc Pyramid
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Number of Skills: |
6
|
Total Skill Points: |
51
|
Total Quest Skills: |
4
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Job Bonuses
|
STR |
AGI |
VIT |
INT |
DEX |
LUK
|
+4 |
+4 |
+2 |
+1 |
+4 |
+3
|
|
Overview
Thieves excel in having high flee and their ability to have high ASPD. Though their crude tutelage in fighting is all they have, they are learning the art of deceit and stealth to help them in the battlefield. Growing up in the desert town Morroc and the surrounding Sograt Desert and having witnessed firsthand the Destruction of Morroc, they have sworn to learn the shadow arts to always protect their hometown.
Thieves deal great amount of damage through their Double Attacks using a dagger or a bow. They can also hide from monsters and even Steal loot from these monsters, enabling them to acquire more Zeny at early stages.
Job Changing
- Once you are Job Level 10, go to the Thief Guild in northwest Morroc moc_ruins58159.
- Once inside, go to the middle of the map at moc_prydb145130.
- Afterwards, follow the hallway down and take the left gate at moc_prydb190115.
- Talk to the Thief Guide who changes your job to Thief and rewards you with a Novice Main Gauche [3].
- Alternatively, after reaching Job Level 10, go to the Thief classroom at Criatura Academy and speak to Guest Lecturer Mayssel located at iz_ac0252136.
Builds
Sneakster
a. Gameplay:
This build focuses on avoiding getting hit by monsters using Perfect Dodge and Back Slide and taking advantage of Double Attack by having high AGI for increased ASPD. Through Steal, extra loot can be obtained from monsters which helps with earning more Zeny and finding rare loot.
b. Stats:
Base level 40 base status distribution suggestion. You may allocate certain status points depending on the monster you are killing, your survivability, skill playing the game, and planned character build later on. If you find yourself missing monsters, add more DEX to give you HIT.
- STR: 10
- AGI: 56
- VIT: 1
- INT: 1
- DEX: 20
- LUK: 1
General Leveling Strategy
Below are three steps to efficiently level a new character:
- Get gear and experience for your new character by following this Izlude tutorial guide from the forums (this guide is also listed down below in the Thief equipment section with additional details).
- Using Catherina Von Blood [1], you can level as soon as base level 3-56 in Sunken Ship. Talk to Fisk alberta189151 and pay 250z to go to the Sunken Ship. As a thief, you may use Marine Sphere Card to use Magnum Break since you do not have an AoE skill.
- Without using Catherina Von Blood [1], using the Geffen Bounty Board Quests kill Roda Frogs until level 21(they drop sticky webfeet that you can sell to players or turn in for the level 56-71 Eden Group Leveling Quests) , then using the Payon Bounty Board Quests kill Bigfoots until level 41. Then, using the Eden Group Leveling Quests and Geffen Bounty Board Quests, kill Orc Warriors, Orc Ladies, and Orc Babies until level 60.
You can accept multiple quests at one time, however when turning in do note that you cannot gain more than 1 full level from a single quest, so do try to turn the quests in when you have a low exp percentage or after you've job changed if you're job level 49.
Stat Descriptions
It is vital that you understand how each status affects your character to play the game well. Below is a summary but go to the Primary Stats page for detailed information.
- STR - increases ATK of melee weapons, increases Weight Limit, and slightly increases ATK of "ranged-type" weapons.
- AGI - increases Flee, ASPD, and provides resistance to Bleeding and Sleep status effects.
- VIT - increases Max HP, effectiveness of Healing potions, and resistance to Stun, Poison, Deadly Poison, Burning, and Freezing status effects.
- INT - increases MATK, Max SP, SP Recovery, and effectiveness of SP potions, decreases Variable Cast Time (VCT), provides resistance to Blind, Silence, and Chaos status effects.
- DEX - decreases Variable Cast Time (VCT), increases HIT, MATK, ATK of "ranged-type" weapons, and slightly increases ATK of "melee-type" weapons.
- LUK - increases ATK, MATK, CRIT, HIT, Flee, Perfect Dodge, Forging, Potion Creation, Cooking, and provides resistance to Blind, Curse, Frozen, Poison, Silence, Sleep, Stone Curse, and Stun.
Melee Weapons - (Axes, Books, Daggers, Katars, Knuckles, Maces, and Spears)
Ranged Weapons - (Bows, Guns, Instruments, and Whips)
Overall Tips and Suggestions
- Your next class is either an Assassin or a Rogue; you may have to adjust your build accordingly.
- Use Eden Group Leveling Quests and Bounty Board Quests to find monsters to kill around your level.
- Use Stat Reset to reset your stats to maximize your damage.
- Use Skill Reset to rest your skills to maximize your damage.
- Use Elemental Converters to increase your damage by changing your weapons element that is strong against the monster's element.
- Use ASPD Potions to greatly increase your killing speed at lower levels.
- Useful recovery items. (If using Meat/Fresh Fish, it is advised to RODex it to yourself in smaller portions to keep within your weight limit)
- Useful AGI or ATK cards:
- Useful HP cards:
- Useful Utility cards:
- May use any of the following gear based on your budget:
Equipment
I. Enchanter Mounds Quest
After creating a Novice character, follow the section of this Izlude tutorial guide titled "Enchanter Mounds Quest" which involves NPC Enchanter Mounds in Izlude at izlude96125. This quest will allow you to enchant the Cotton Shirt that you get the moment you created your Novice character with the enchantments Max HP+100 and Max SP+50, provided that you complete the step that requires you to speak with NPC Enchanter Almond J in Izlude at izlude108139. This cotton shirt proves itself useful once you change your class and can no longer equip most of the novice gear provided to you when you register at the academy. It is recommended to card this cotton shirt with cards that increase HP and/or SP such as Decorated Evil Tree Card or Pupa Card.
After providing Enchanter Mounds in Izlude at izlude96125 with a review of the service they provided during the enchanting quest, you can talk to Enchanter Almond J in Izlude at izlude108139 to enchant the novice weapon you receive after you change your class from Novice to Thief. The two enchantments provided are random and if you aren’t happy with the result you can enchant it again endlessly. You will likely use this enchanted weapon until you can do the level 26 Eden Group Equipments Quests which is the first part of that questline which rewards a weapon. Keep in mind Enchanter Almond J won’t enchant the Novice Main Gauche that you get for registering at the academy despite it being a novice weapon.
II. Eden Group Equipments Quests
Starting at level 12 you can complete the Eden Group Equipments Quests to obtain free equipment for your class. This equipment is sufficient to get you to level 99.
III. General Weapon Recommendations
Thieves can equip various Daggers and Swords. Below is basic information on these weapons.
a. Daggers
b. One Handed Swords
Thieves can also equip various Bows. Here is a short list to get you started.
Class Data
Skills
- See Assassin Skills or Rogue Skills for second class skills.
- See Skill Reset for information about free skill resets.
Skill |
Description |
Levels |
Type
|
|
Cures yourself or a target from being poisoned. |
1
|
Supportive
|
|
Adds a high chance to deal double damage when attacking with a dagger. |
10
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Passive
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|
Poison-element melee attack that deals up to 150 additional damage and has a chance of poisoning its target. |
10
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Offensive
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|
Hide to protect yourself. Does not work against Boss, Insect and Demon monsters, counterable by some AoE skills and items. |
10
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Active
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|
Adds up to 30 Flee. Bonus increases when you become a Rogue or Assassin. Also increases Movement Speed if you're an Assassin. |
10
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Passive
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|
Steal items from monsters. Affected monster may still drop the stolen item normally. |
10
|
Active
|
Quest Skills
Skill |
Description |
Levels |
Type |
Job Level Requirement |
Quest
|
|
Instantly move back 5 cells. |
1
|
Active |
35 |
Back Slide Quest
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|
Provide ammunition for Stone Fling or other creative uses. |
1
|
Active |
20 |
Find Stone Quest
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|
Earth-element attack dealing 125% damage with a 15% chance of blinding its target. |
1
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Offensive |
25 |
Sand Attack Quest
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Throw a stone at a target for 50 neutral-element, armor-ignoring damage. Has a 5% chance to blind and/or stun its target. |
1
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Offensive |
15 |
Stone Fling Quest
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Skill Tree
Job Bonuses
Stat\Amount |
+1 |
+2 |
+3 |
+4
|
STR
|
6 |
30 |
38 |
47
|
AGI
|
2 |
33 |
36 |
50
|
VIT
|
14 |
44 |
|
|
INT
|
18 |
|
|
|
DEX
|
10 |
22 |
42 |
49
|
LUK
|
26 |
40 |
46 |
|
ASPD
External Links